Asia
Generalized Learning Vector Quantization
We propose a new learning method, "Generalized Learning Vector Quantization (GLVQ)," in which reference vectors are updated based on the steepest descent method in order to minimize the cost function. The cost function is determined so that the obtained learning rule satisfies the convergence condition. We prove that Kohonen's rule as used in LVQ does not satisfy the convergence condition and thus degrades recognition ability. Experimental results for printed Chinese character recognition reveal that GLVQ is superior to LVQ in recognition ability.
Dynamics of Attention as Near Saddle-Node Bifurcation Behavior
Nakahara, Hiroyuki, Doya, Kenji
Most studies of attention have focused on the selection process of incoming sensory cues (Posner et al., 1980; Koch et al., 1985; Desimone et al., 1995). Emphasis was placed on the phenomena of causing different percepts for the same sensory stimuli. However, the selection of sensory input itself is not the final goal of attention. We consider attention as a means for goal-directed behavior and survival of the animal. In this view, dynamical properties of attention are crucial. While attention has to be maintained long enough to enable robust response to sensory input, it also has to be shifted quickly to a novel cue that is potentially important. Long-term maintenance and quick transition are critical requirements for attention dynamics.
Generalized Learning Vector Quantization
We propose a new learning method, "Generalized Learning Vector Quantization (GLVQ)," in which reference vectors are updated based on the steepest descent method in order to minimize the cost function. The cost function is determined so that the obtained learning rule satisfies the convergence condition. We prove that Kohonen's rule as used in LVQ does not satisfy the convergence condition and thus degrades recognition ability. Experimental results for printed Chinese character recognition reveal that GLVQ is superior to LVQ in recognition ability.
Neuron-MOS Temporal Winner Search Hardware for Fully-Parallel Data Processing
Shibata, Tadashi, Nakai, Tsutomu, Morimoto, Tatsuo, Kaihara, Ryu, Yamashita, Takeo, Ohmi, Tadahiro
Search for the largest (or the smallest) among a number of input data, Le., the winner-take-all (WTA) action, is an essential part of intelligent data processing such as data retrieval in associative memories [3], vector quantization circuits [4], Kohonen's self-organizing maps [5] etc. In addition to the maximum or minimum search, data sorting also plays an essential role in a number of signal processing such as median filtering in image processing, evolutionary algorithms in optimizing problems [6] and so forth.
Selective Attention for Handwritten Digit Recognition
Completely parallel object recognition is NPcomplete. Achieving a recognizer with feasible complexity requires a compromise between paralleland sequential processing where a system selectively focuses on parts of a given image, one after another. Successive fixations are generated to sample the image and these samples are processed and abstracted to generate a temporal context in which results are integrated over time. A computational model based on a partially recurrent feedforward network is proposed and made credible bytesting on the real-world problem of recognition of handwritten digitswith encouraging results.
A Unified Learning Scheme: Bayesian-Kullback Ying-Yang Machine
A Bayesian-Kullback learning scheme, called Ying-Yang Machine, is proposed based on the two complement but equivalent Bayesian representations for joint density and their Kullback divergence. Not only the scheme unifies existing major supervised and unsupervised learnings,including the classical maximum likelihood or least square learning, the maximum information preservation, the EM & em algorithm and information geometry, the recent popular Helmholtz machine, as well as other learning methods with new variants and new results; but also the scheme provides a number of new learning models. 1 INTRODUCTION Many different learning models have been developed in the literature. We may come to an age of searching a unified scheme for them. With a unified scheme, we may understand deeply the existing models and their relationships, which may cause cross-fertilization on them to obtain new results and variants; We may also be guided to develop new learning models, after we get better understanding on which cases we have already studied or missed, which deserve to be further explored. Recently, a Baysian-Kullback scheme, called the YING-YANG Machine, has been proposed as such an effort(Xu, 1995a). It bases on the Kullback divergence and two complement but equivalent Baysian representations for the joint distribution of the input space and the representation space, instead of merely using Kullback divergence formatching un-structuralized joint densities in information geometry type learnings (Amari, 1995a&b; Byrne, 1992; Csiszar, 1975).
Statistical Theory of Overtraining - Is Cross-Validation Asymptotically Effective?
Amari, Shun-ichi, Murata, Noboru, Müller, Klaus-Robert, Finke, Michael, Yang, Howard Hua
A statistical theory for overtraining is proposed. The analysis treats realizable stochastic neural networks, trained with Kullback Leibler loss in the asymptotic case. It is shown that the asymptotic gain in the generalization error is small if we perform early stopping, evenif we have access to the optimal stopping time. Considering cross-validation stopping we answer the question: In what ratio the examples should be divided into training and testing sets in order toobtain the optimum performance. In the non-asymptotic region cross-validated early stopping always decreases the generalization error.Our large scale simulations done on a CM5 are in nice agreement with our analytical findings.
Plasticity of Center-Surround Opponent Receptive Fields in Real and Artificial Neural Systems of Vision
Yasui, S., Furukawa, T., Yamada, M., Saito, T.
The center-surround opponent receptive field(CSRF) mechanism represents one such example. Here, analogous CSRFs are shown to be formed in an artificial neural network which learns to localize contours (edges) of the luminance difference. Furthermore, when the input pattern is corrupted by a background noise, the CSRFs of the hidden units becomes shallower andbroader with decrease of the signal-to-noise ratio (SNR). The same kind of SNR-dependent plasticity is present in the CSRF of real visual neurons; in bipolar cells of the carp retina as is shown here experimentally, as well as in large monopolar cells of the fly compound eye as was described by others. Also, analogous SNRdependent plasticityis shown to be present in the biphasic flash responses (BPFR) of these artificial and biological visual systems. Thus, the spatial (CSRF) and temporal (BPFR) filtering properties withwhich a wide variety of creatures see the world appear to be optimized for detectability of changes in space and time. 1 INTRODUCTION A number of learning algorithms have been developed to make synthetic neural machines be trainable to function in certain optimal ways. If the brain and nervous systems that we see in nature are best answers of the evolutionary process, then one might be able to find some common'softwares' in real and artificial neural systems. This possibility is examined in this paper, with respect to a basic visual 160 S.YASUI, T. FURUKAWA, M. YAMADA, T. SAITO