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A Market Clearing Solution for Social Lending

AAAI Conferences

The social lending market, with over a billion dollars in loans, is a two-sided matching market where borrowers specify demands and lenders specify total budgets and their desired interest rates from each acceptable borrower. Because different borrowers correspond to different risk-return profiles, lenders have preferences over acceptable borrowers; a borrower prefers lenders in order of the interest rates they offer to her. We investigate the question of what is a computationally feasible, 'good', allocation to clear this market. We design a strongly polynomial time algorithm for computing a Pareto-efficient stable outcome in a two-sided many-to-many matching market within differences, and use this to compute an allocation for the social lending market that satisfies the properties of stability — a standard notion of fairness in two-sided matching markets — and Pareto efficiency; and additionally addresses envy-freeness amongst similar borrowers and risk diversification for lenders.


AstonCAT-Plus: An Efficient Specialist for the TAC Market Design Tournament

AAAI Conferences

Gjerstad and Dickhaut, 1998; Nicolaisen et al., 2001] and a market selection strategy which is mainly based on the history This paper describes the strategies used by of the trader's profit made with each specialist. AstonCAT-Plus, the post-tournament version of A CAT game lasts a number of days (500 days in CATthe specialist designed for the TAC Market Design 2010). Each day consists of a number of trading rounds, Tournament 2010. It details how AstonCATwhich each lasts for a known constant length of time. The Plus accepts shouts, clears market, sets transaction daily evaluation of the specialists is based on three metrics: prices and charges fees. Through empirical evaluation, (1) market share, which is the percentage of the total traders' we show that AstonCAT-Plus not only outperforms population registered in the market; (2) profit share, which is AstonCAT (tournament version) significantly the ratio of the daily profit a specialist obtains to the profit of but also achieves the second best overall all specialists and (3) transaction success rate (TSR), which score against some top entrants of the competition.


Coalitional Voting Manipulation: A Game-Theoretic Perspective

AAAI Conferences

Computational social choice literature has successfully studied the complexity of manipulation in variousvoting systems. However, the existing modelsof coalitional manipulation view the manipulatingcoalition as an exogenous input, ignoring thequestion of the coalition formation process. While such analysis is useful as a first approximation, a richer framework is required to model voting manipulationin the real world more accurately, and, inparticular, to explain how a manipulating coalitionarises and chooses its action. In this paper, we apply tools from cooperative game theory to developa model that considers the coalition formation processand determines which coalitions are likely toform and what actions they are likely to take. We explore the computational complexity of several standard coalitional game theory solution concepts in our setting, and study the relationship betweenour model and the classic coalitional manipulation problem as well as the now-standard bribery model.


Dynamics of Profit-Sharing Games

AAAI Conferences

Such agents may simply respond to their current environment without worrying about An important task in the analysis of multiagent systems the subsequent reaction of other agents; such behavior is said is to understand how groups of selfish players to be myopic. Now, coalition formation by computationally can form coalitions, i.e., work together in teams. In limited agents has been studied by a number of researchers in this paper, we study the dynamics of coalition formation multi-agent systems, starting with the work of [Shehory and under bounded rationality. We consider settings Kraus, 1999] and [Sandholm and Lesser, 1997]. However, where each team's profit is given by a concave myopic behavior in coalition formation received relatively little function, and propose three profit-sharing schemes, attention in the literature (for some exceptions, see [Dieckmann each of which is based on the concept of marginal and Schwalbe, 2002; Chalkiadakis and Boutilier, 2004; utility. The agents are assumed to be myopic, i.e., Airiau and Sen, 2009]). In contrast, myopic dynamics of they keep changing teams as long as they can increase non-cooperative games is the subject of a growing body of their payoff by doing so. We study the properties research (see, e.g.


Using Emotions to Enhance Decision-Making

AAAI Conferences

We present a novel methodology for decision-making by computer agents that leverages a computational concept of emotions. It is believed that emotions help living organisms perform well in complex environments. Can we use them to improve the decision-making performance of computer agents? We explore this possibility by formulating emotions as mathematical operators that serve to update the relative priorities of the agent's goals. The agent uses rudimentary domain knowledge to monitor the expectation that its goals are going to be accomplished in the future, and reacts to changes in this expectation by "experiencing emotions." The end result is a projection of the agent's long-run utility function, which might be too complex to optimize or even represent, to a time-varying valuation function that is being myopically maximized by selecting appropriate actions. Our methodology provides a systematic way to incorporate emotion into a decision-theoretic framework, and also provides a principled, domain-independent methodology for generating heuristics in novel situations. We test our agents in simulation in two domains: restless bandits and a simple foraging environment. Our results indicate that emotion-based agents outperform other reasonable heuristics for such difficult domains, and closely approach computationally expensive near-optimal solutions, whenever these are computable, yet requiring only a fraction of the cost.


Open Information Extraction: The Second Generation

AAAI Conferences

How do we scale information extraction to the massive size and unprecedented heterogeneity of the Web corpus? Beginning in 2003, our KnowItAll project has sought to extract high-quality knowledge from the Web. In 2007, we introduced the Open Information Extraction (Open IE) paradigm which eschews handlabeled training examples, and avoids domain-specific verbs and nouns, to develop unlexicalized, domain-independent extractors that scale to the Web corpus. Open IE systems have extracted billions of assertions as the basis for both common-sense knowledge and novel question-answering systems. This paper describes the second generation of Open IE systems, which rely on a novel model of how relations and their arguments are expressed in English sentences to double precision/recall compared with previous systems such as TEXTRUNNER and WOE.


An Ontology-driven Framework for Supporting Complex Decision Process

arXiv.org Artificial Intelligence

The study proposes a framework of ONTOlogy-based Group Decision Support System (ONTOGDSS) for decision process which exhibits the complex structure of decision-problem and decision-group. It is capable of reducing the complexity of problem structure and group relations. The system allows decision makers to participate in group decision-making through the web environment, via the ontology relation. It facilitates the management of decision process as a whole, from criteria generation, alternative evaluation, and opinion interaction to decision aggregation. The embedded ontology structure in ONTOGDSS provides the important formal description features to facilitate decision analysis and verification. It examines the software architecture, the selection methods, the decision path, etc. Finally, the ontology application of this system is illustrated with specific real case to demonstrate its potentials towards decision-making development.


LeadLag LDA: Estimating Topic Specific Leads and Lags of Information Outlets

AAAI Conferences

Identifying which outlet in social media leads the rest in disseminating novel information on specific topics is an interesting challenge for information analysts and social scientists. In this work, we hypothesize that novel ideas are disseminated through the creation and propagation of new or newly emphasized key words, and therefore lead/lag of outlets can be estimated by tracking word usage across these outlets. First, we demonstrate the validaty of our hypothesis by showing that a simple TF-IDF based nearest-neighbors approach can recover generally accepted lead/lag behavior on the outlets pair of ACM journal articles and conference papers. Next, we build a new topic model called LeadLag LDA that estimates the lead/lag of the outlets on specific topics. We validate the topic model using the lead/lag results from the TF-IDF nearest neighbors approach. Finally, we present results from our model on two different outlet pairs of blogs vs. news media and grant proposals vs. research publications that reveal interesting patterns.


Exploiting User Interest on Social Media for Aggregating Diverse Data and Predicting Interest

AAAI Conferences

More and more users have been taking various actions to diverse resources referred to by URLs such as news, web pages, images, products, movies as a result of the growth of social media. They are annotating, tweeting in Twitter, reblogging in Tumblr, and Liking in Facebook, etc. Analyses about these diverse actions will be useful for aggregating or integrating diverse resources. In this paper, we view users’ actions to resources as expressing their some interests, and by investigating how their interests are expressed in social media, we get suggestions for aggregations. Our results show that a certain kind of action (such as tagging on Delicious) can be used to make predictions on a different kind of action (such as favorite on Twitter). These analyses will be useful for aggregating or integrating diverse contents on multiple sources. In addition to some experimental analyses, we propose a novel method to predict users’ interests in social media, using time-evolving, multinomial relational data. Our experimental results show that the proposed method significantly outperforms standard tensor analysis and an existing state-of-the-art method (LDA) in prediction tasks.


Why do People Retweet? Anti-Homophily Wins the Day!

AAAI Conferences

Twitter and other microblogs have rapidly become a significant means by which people communicate with the world and each other in near realtime. There has been a large number of studies surrounding these social media, focusing on areas such as information spread, various centrality measures, topic detection and more. However, one area which has not received much attention is trying to better understand what information is being spread and why it is being spread. This work looks to get a better understanding of what makes people spread information in tweets or microblogs through the use of retweeting. Several retweet behavior models are presented and evaluated on a Twitter data set consisting of over 768,000 tweets gathered from monitoring over 30,000 users for a period of one month. We evaluate the proposed models against each user and show how people use different retweet behavior models. For example, we find that although users in the majority of cases do not retweet information on topics that they themselves Tweet about as or from people who are "like them" (hence anti-homophily), we do find that models which do take homophily, or similarity, into account fits the observed retweet behaviors much better than other more general models which do not take this into account. We further find that, not surprisingly, people's retweeting behavior is better explained through multiple different models rather than one model.