Asia
Multi-Electrode Spike Sorting by Clustering Transfer Functions
Rinberg, Dmitry, Davidowitz, Hanan, Tishby, Naftali
Since every electrode is in a different position it will measure a different contribution from each of the different neurons. Simply stated, the problem is this: how can these complex signals be untangled to determine when each individual cell fired? This problem is difficult because, a) the objects being classified are very similar and often noisy, b) spikes coming from the same cell can ·Permanent address: Institute of Computer Science and Center for Neural Computation, TheHebrew University, Jerusalem, Israel.
A Reinforcement Learning Algorithm in Partially Observable Environments Using Short-Term Memory
Suematsu, Nobuo, Hayashi, Akira
Since BLHT learns a stochastic model based on Bayesian Learning, the overfitting problemis reasonably solved. Moreover, BLHT has an efficient implementation. This paper shows that the model learned by BLHT converges toone which provides the most accurate predictions of percepts and rewards, given short-term memory. 1 INTRODUCTION Research on Reinforcement Learning (RL) problem forpartially observable environments is gaining more attention recently. This is mainly because the assumption that perfect and complete perception of the state of the environment is available for the learning agent, which many previous RL algorithms require, is not valid for many realistic environments.
Robust, Efficient, Globally-Optimized Reinforcement Learning with the Parti-Game Algorithm
Al-Ansari, Mohammad A., Williams, Ronald J.
Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algorithm that has a lot of promise in overcoming thecurse of dimensionality that can plague RL algorithms when applied to high-dimensional problems. In this paper we introduce modifications tothe algorithm that further improve its performance and robustness. In addition, while parti-game solutions can be improved locally by standard local path-improvement techniques, we introduce an add-on algorithm in the same spirit as parti-game that instead tries to improve solutions in a non-local manner. 1 INTRODUCTION Parti-game operates on goal problems by dynamically partitioning the space into hyperrectangular cellsof varying sizes, represented using a k-d tree data structure. It assumes the existence of a pre-specified local controller that can be commanded to proceed from the current state to a given state. The algorithm uses a game-theoretic approach to assign costs to cells based on past experiences using a minimax algorithm.
Viewing Classifier Systems as Model Free Learning in POMDPs
Hayashi, Akira, Suematsu, Nobuo
Classifier systems are now viewed disappointing because of their problems suchas the rule strength vs rule set performance problem and the credit assignment problem. In order to solve the problems, we have developed ahybrid classifier system: GLS (Generalization Learning System). In designing GLS, we view CSs as model free learning in POMDPs and take a hybrid approach to finding the best generalization, given the total number of rules. GLS uses the policy improvement procedure by Jaakkola et al. for an locally optimal stochastic policy when a set of rule conditions is given. GLS uses GA to search for the best set of rule conditions. 1 INTRODUCTION Classifier systems (CSs) (Holland 1986) have been among the most used in reinforcement learning.
Learning a Continuous Hidden Variable Model for Binary Data
Lee, Daniel D., Sompolinsky, Haim
A directed generative model for binary data using a small number of hidden continuous units is investigated. The relationships between the correlations of the underlying continuousGaussian variables and the binary output variables are utilized to learn the appropriate weights of the network. The advantages of this approach are illustrated on a translationally invariant binarydistribution and on handwritten digit images. Introduction Principal Components Analysis (PCA) is a widely used statistical technique for representing datawith a large number of variables [1]. It is based upon the assumption that although the data is embedded in a high dimensional vector space, most of the variability in the data is captured by a much lower climensional manifold.
SMEM Algorithm for Mixture Models
Ueda, Naonori, Nakano, Ryohei, Ghahramani, Zoubin, Hinton, Geoffrey E.
We present a split and merge EM (SMEM) algorithm to overcome the local maximum problem in parameter estimation of finite mixture models. In the case of mixture models, non-global maxima often involve having too many components of a mixture model in one part of the space and too few in another, widelyseparated part of the space. To escape from such configurations we repeatedly perform simultaneous split and merge operations using a new criterion for efficiently selecting the split and merge candidates. We apply the proposed algorithm to the training of Gaussian mixtures and mixtures of factor analyzers using synthetic and real data and show the effectiveness of using the split and merge operations to improve the likelihood of both the training data and of held-out test data. 1 INTRODUCTION Mixture density models, in particular normal mixtures, have been extensively used in the field of statistical pattern recognition [1]. Recently, more sophisticated mixture densitymodels such as mixtures of latent variable models (e.g., probabilistic PCA or factor analysis) have been proposed to approximate the underlying data manifold [2]-[4].
Mechanisms of Generalization in Perceptual Learning
Zili Lin Rutgers University, Newark DaphnaWeinshall Hebrew University, Israel Abstract The learning of many visual perceptual tasks has been shown to be specific to practiced stimuli, while new stimuli require re-Iearning from scratch. Here we demonstrate generalization using a novel paradigm in motion discrimination where learning has been previously shownto be specific. We trained subjects to discriminate the directions of moving dots, and verified the previous results that learning does not transfer from the trained direction to a new one. However, by tracking the subjects' performance across time in the new direction, we found that their rate of learning doubled. Therefore, learning generalized in a task previously considered too difficult for generalization.