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Multi-Electrode Spike Sorting by Clustering Transfer Functions

Neural Information Processing Systems

Since every electrode is in a different position it will measure a different contribution from each of the different neurons. Simply stated, the problem is this: how can these complex signals be untangled to determine when each individual cell fired? This problem is difficult because, a) the objects being classified are very similar and often noisy, b) spikes coming from the same cell can ยทPermanent address: Institute of Computer Science and Center for Neural Computation, The Hebrew University, Jerusalem, Israel.


Robust, Efficient, Globally-Optimized Reinforcement Learning with the Parti-Game Algorithm

Neural Information Processing Systems

Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algorithm that has a lot of promise in overcoming the curse of dimensionality that can plague RL algorithms when applied to high-dimensional problems. In this paper we introduce modifications to the algorithm that further improve its performance and robustness. In addition, while parti-game solutions can be improved locally by standard local path-improvement techniques, we introduce an add-on algorithm in the same spirit as parti-game that instead tries to improve solutions in a non-local manner. 1 INTRODUCTION Parti-game operates on goal problems by dynamically partitioning the space into hyperrectangular cells of varying sizes, represented using a k-d tree data structure. It assumes the existence of a pre-specified local controller that can be commanded to proceed from the current state to a given state. The algorithm uses a game-theoretic approach to assign costs to cells based on past experiences using a minimax algorithm.


On the Optimality of Incremental Neural Network Algorithms

Neural Information Processing Systems

We study the approximation of functions by two-layer feedforward neural networks, focusing on incremental algorithms which greedily add units, estimating single unit parameters at each stage. As opposed to standard algorithms for fixed architectures, the optimization at each stage is performed over a small number of parameters, mitigating many of the difficult numerical problems inherent in high-dimensional nonlinear optimization. We establish upper bounds on the error incurred by the algorithm, when approximating functions from the Sobolev class, thereby extending previous results which only provided rates of convergence for functions in certain convex hulls of functional spaces. By comparing our results to recently derived lower bounds, we show that the greedy algorithms are nearly optimal. Combined with estimation error results for greedy algorithms, a strong case can be made for this type of approach.


Blind Separation of Filtered Sources Using State-Space Approach

Neural Information Processing Systems

In this paper we present a novel approach to multichannel blind separation/generalized deconvolution, assuming that both mixing and demixing models are described by stable linear state-space systems. Based on the minimization of Kullback-Leibler Divergence, we develop a novel learning algorithm to train the matrices in the output equation. To estimate the state of the demixing model, we introduce a new concept, called hidden innovation, to numerically implement the Kalman filter. Computer simulations are given to show the validity and high effectiveness of the state-space approach. The blind source separation problem is to recover independent sources from sensor outputs without assuming any priori knowledge of the original signals besides certain statistic features.


A Randomized Algorithm for Pairwise Clustering

Neural Information Processing Systems

We present a stochastic clustering algorithm based on pairwise similarity of datapoints. Our method extends existing deterministic methods, including agglomerative algorithms, min-cut graph algorithms, and connected components. Thus it provides a common framework for all these methods. Our graph-based method differs from existing stochastic methods which are based on analogy to physical systems. The stochastic nature of our method makes it more robust against noise, including accidental edges and small spurious clusters. We demonstrate the superiority of our algorithm using an example with 3 spiraling bands and a lot of noise. 1 Introduction Clustering algorithms can be divided into two categories: those that require a vectorial representation of the data, and those which use only pairwise representation. In the former case, every data item must be represented as a vector in a real normed space, while in the second case only pairwise relations of similarity or dissimilarity are used.


Unsupervised and Supervised Clustering: The Mutual Information between Parameters and Observations

Neural Information Processing Systems

Recent works in parameter estimation and neural coding have demonstrated that optimal performance are related to the mutual information between parameters and data. We consider the mutual information in the case where the dependency in the parameter (a vector 8) of the conditional p.d.f. of each observation (a vector



Experimental Results on Learning Stochastic Memoryless Policies for Partially Observable Markov Decision Processes

Neural Information Processing Systems

Partially Observable Markov Decision Processes (pO "MOPs) constitute an important class of reinforcement learning problems which present unique theoretical and computational difficulties. In the absence of the Markov property, popular reinforcement learning algorithms such as Q-Iearning may no longer be effective, and memory-based methods which remove partial observability via state-estimation are notoriously expensive. An alternative approach is to seek a stochastic memoryless policy which for each observation of the environment prescribes a probability distribution over available actions that maximizes the average reward per timestep. A reinforcement learning algorithm which learns a locally optimal stochastic memoryless policy has been proposed by Jaakkola, Singh and Jordan, but not empirically verified. We present a variation of this algorithm, discuss its implementation, and demonstrate its viability using four test problems.


Multiple Paired Forward-Inverse Models for Human Motor Learning and Control

Neural Information Processing Systems

Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and oftpn uncprtain environmental conditions. This paper describes a new modular approach to human motor learning and control, baspd on multiple pairs of inverse (controller) and forward (prpdictor) models. This architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the inverse models appropriate for a given em'ironm0nt. Simulations of object manipulation demonstrates the ability to learn mUltiple objects, appropriate generalization to novel objects and the inappropriate activation of motor programs based on visual cues, followed by online correction, seen in the "size-weight illusion".


Viewing Classifier Systems as Model Free Learning in POMDPs

Neural Information Processing Systems

Classifier systems are now viewed disappointing because of their problems such as the rule strength vs rule set performance problem and the credit assignment problem. In order to solve the problems, we have developed a hybrid classifier system: GLS (Generalization Learning System). In designing GLS, we view CSs as model free learning in POMDPs and take a hybrid approach to finding the best generalization, given the total number of rules. GLS uses the policy improvement procedure by Jaakkola et al. for an locally optimal stochastic policy when a set of rule conditions is given. GLS uses GA to search for the best set of rule conditions. 1 INTRODUCTION Classifier systems (CSs) (Holland 1986) have been among the most used in reinforcement learning.