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Experts in a Markov Decision Process

Neural Information Processing Systems

We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard.


Linear Multilayer Independent Component Analysis for Large Natural Scenes

Neural Information Processing Systems

In this paper, linear multilayer ICA (LMICA) is proposed for extracting independent components from quite high-dimensional observed signals such as large-size natural scenes. There are two phases in each layer of LMICA. One is the mapping phase, where a one-dimensional mapping is formed by a stochastic gradient algorithm which makes more highlycorrelated (non-independent) signals be nearer incrementally. Another is the local-ICA phase, where each neighbor (namely, highly-correlated) pair of signals in the mapping is separated by the MaxKurt algorithm. Because LMICA separates only the highly-correlated pairs instead of all ones, it can extract independent components quite efficiently from appropriate observed signals. In addition, it is proved that LMICA always converges. Some numerical experiments verify that LMICA is quite efficient and effective in large-size natural image processing.



A Generalized Bradley-Terry Model: From Group Competition to Individual Skill

Neural Information Processing Systems

The Bradley-Terry model for paired comparison has been popular in many areas. We propose a generalized version in which paired individual comparisons are extended to paired team comparisons. We introduce a simple algorithm with convergence proofs to solve the model and obtain individual skill. A useful application to multi-class probability estimates using error-correcting codes is demonstrated.


Assignment of Multiplicative Mixtures in Natural Images

Neural Information Processing Systems

In the analysis of natural images, Gaussian scale mixtures (GSM) have been used to account for the statistics of filter responses, and to inspire hierarchical cortical representational learning schemes. GSMs pose a critical assignment problem, working out which filter responses were generated by a common multiplicative factor. We present a new approach to solving this assignment problem through a probabilistic extension to the basic GSM, and show how to perform inference in the model using Gibbs sampling. We demonstrate the efficacy of the approach on both synthetic and image data. Understanding the statistical structure of natural images is an important goal for visual neuroscience. Neural representations in early cortical areas decompose images (and likely other sensory inputs) in a way that is sensitive to sophisticated aspects of their probabilistic structure. This structure also plays a key role in methods for image processing and coding. A striking aspect of natural images that has reflections in both top-down and bottom-up modeling is coordination across nearby locations, scales, and orientations. From a topdown perspective, this structure has been modeled using what is known as a Gaussian Scale Mixture model (GSM).


Experts in a Markov Decision Process

Neural Information Processing Systems

We consider an MDP setting in which the reward function is allowed to change during each time step of play (possibly in an adversarial manner), yet the dynamics remain fixed. Similar to the experts setting, we address the question of how well can an agent do when compared to the reward achieved under the best stationary policy over time. We provide efficient algorithms, which have regret bounds with no dependence on the size of state space. Instead, these bounds depend only on a certain horizon time of the process and logarithmically on the number of actions. We also show that in the case that the dynamics change over time, the problem becomes computationally hard.


Supervised Graph Inference

Neural Information Processing Systems

We formulate the problem of graph inference where part of the graph is known as a supervised learning problem, and propose an algorithm to solve it. The method involves the learning of a mapping of the vertices to a Euclidean space where the graph is easy to infer, and can be formulated as an optimization problem in a reproducing kernel Hilbert space. We report encouraging results on the problem of metabolic network reconstruction from genomic data.


A Temporal Kernel-Based Model for Tracking Hand Movements from Neural Activities

Neural Information Processing Systems

We devise and experiment with a dynamical kernel-based system for tracking hand movements from neural activity. The state of the system corresponds to the hand location, velocity, and acceleration, while the system's input are the instantaneous spike rates. The system's state dynamics is defined as a combination of a linear mapping from the previous estimated state and a kernel-based mapping tailored for modeling neural activities. In contrast to generative models, the activity-to-state mapping is learned using discriminative methods by minimizing a noise-robust loss function. We use this approach to predict hand trajectories on the basis of neural activity in motor cortex of behaving monkeys and find that the proposed approach is more accurate than both a static approach based on support vector regression and the Kalman filter.


Multi-agent Cooperation in Diverse Population Games

Neural Information Processing Systems

We consider multi-agent systems whose agents compete for resources by striving to be in the minority group. The agents adapt to the environment by reinforcement learning of the preferences of the policies they hold. Diversity of preferences of policies is introduced by adding random biases to the initial cumulative payoffs of their policies. We explain and provide evidence that agent cooperation becomes increasingly important when diversity increases. Analyses of these mechanisms yield excellent agreement with simulations over nine decades of data.


Comparing Beliefs, Surveys, and Random Walks

Neural Information Processing Systems

Survey propagation is a powerful technique from statistical physics that has been applied to solve the 3-SAT problem both in principle and in practice. We give, using only probability arguments, a common derivation of survey propagation, belief propagation and several interesting hybrid methods. We then present numerical experiments which use WSAT (a widely used random-walk based SAT solver) to quantify the complexity of the 3-SAT formulae as a function of their parameters, both as randomly generated and after simpli£cation, guided by survey propagation. Some properties of WSAT which have not previously been reported make it an ideal tool for this purpose - its mean cost is proportional to the number of variables in the formula (at a £xed ratio of clauses to variables) in the easy-SAT regime and slightly beyond, and its behavior in the hard-SAT regime appears to re¤ect the underlying structure of the solution space that has been predicted by replica symmetry-breaking arguments. An analysis of the tradeoffs between the various methods of search for satisfying assignments shows WSAT to be far more powerful than has been appreciated, and suggests some interesting new directions for practical algorithm development.