Asia
A Slice Sampler for Restricted Hierarchical Beta Process with Applications to Shared Subspace Learning
Gupta, Sunil Kumar, Phung, Dinh Q., Venkatesh, Svetha
Hierarchical beta process has found interesting applications in recent years. In this paper we present a modified hierarchical beta process prior with applications to hierarchical modeling of multiple data sources. The novel use of the prior over a hierarchical factor model allows factors to be shared across different sources. We derive a slice sampler for this model, enabling tractable inference even when the likelihood and the prior over parameters are non-conjugate. This allows the application of the model in much wider contexts without restrictions. We present two different data generative models - a linear Gaussian-Gaussian model for real valued data and a linear Poisson-gamma model for count data. Encouraging transfer learning results are shown for two real world applications - text modeling and content based image retrieval.
Multiagent Learning: Basics, Challenges, and Prospects
Tuyls, Karl (Maastricht University) | Weiss, Gerhard (Maastricht University)
Multiagent systems (MAS) are widely accepted as an important method for solving problems of a distributed nature. A key to the success of MAS is efficient and effective multiagent learning (MAL). The past twenty-five years have seen a great interest and tremendous progress in the field of MAL. This article introduces and overviews this field by presenting its fundamentals, sketching its historical development and describing some key algorithms for MAL. Moreover, main challenges that the field is facing today are indentified.
An Overview of Recent Application Trends at the AAMAS Conference: Security, Sustainability and Safety
Jain, Manish (University of Southern California) | An, Bo (University of Southern California) | Tambe, Milind (University of Southern California)
A key feature of the AAMAS conference is its emphasis on ties to real-world applications. The focus of this article is to provide a broad overview of application-focused papers published at the AAMAS 2010 and 2011 conferences. More specifically, recent applications at AAMAS could be broadly categorized as belonging to research areas of security, sustainability and safety. We outline the domains of applications, key research thrusts underlying each such application area, and emerging trends.
Parallel ACO with a Ring Neighborhood for Dynamic TSP
Pintea, Camelia-M., Crisan, Gloria Cerasela, Manea, Mihai
The current paper introduces a new parallel computing technique based on ant colony optimization for a dynamic routing problem. In the dynamic traveling salesman problem the distances between cities as travel times are no longer fixed. The new technique uses a parallel model for a problem variant that allows a slight movement of nodes within their Neighborhoods. The algorithm is tested with success on several large data sets.
Counting in Graph Covers: A Combinatorial Characterization of the Bethe Entropy Function
We present a combinatorial characterization of the Bethe entropy function of a factor graph, such a characterization being in contrast to the original, analytical, definition of this function. We achieve this combinatorial characterization by counting valid configurations in finite graph covers of the factor graph. Analogously, we give a combinatorial characterization of the Bethe partition function, whose original definition was also of an analytical nature. As we point out, our approach has similarities to the replica method, but also stark differences. The above findings are a natural backdrop for introducing a decoder for graph-based codes that we will call symbolwise graph-cover decoding, a decoder that extends our earlier work on blockwise graph-cover decoding. Both graph-cover decoders are theoretical tools that help towards a better understanding of message-passing iterative decoding, namely blockwise graph-cover decoding links max-product (min-sum) algorithm decoding with linear programming decoding, and symbolwise graph-cover decoding links sum-product algorithm decoding with Bethe free energy function minimization at temperature one. In contrast to the Gibbs entropy function, which is a concave function, the Bethe entropy function is in general not concave everywhere. In particular, we show that every code picked from an ensemble of regular low-density parity-check codes with minimum Hamming distance growing (with high probability) linearly with the block length has a Bethe entropy function that is convex in certain regions of its domain.
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks
Brown, Daniel Lankford (University of California, Santa Cruz)
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time to accompany computer games. Leitmotivs are associated with game characters and elements, and mapped into various musical forms. These forms are distinguished by different amounts of harmonic tension and formal regularity, which lets them musically convey various states of markedness which correspond to states in the game story. Because the program is not currently attached to any game or game engine, “virtual” gameplays were been used to explore the capabilities of the program; that is, videos of various game traces were used as proxy examples. For each game trace, Leitmotivs were input to be associated with characters and game elements, and a set of ‘cues’ was written, consisting of a set of time points at which a new set of game data would be passed to Mezzo to reflect the action of the game trace. Examples of music composed for one such game trace, a scene from Red Dead Redemption , are given to illustrate the various ways the program maps Leitmotivs into different levels of musical markedness that correspond with the game state.
A Review of Student Modeling Techniques in Intelligent Tutoring Systems
Harrison, Brent (North Carolina State University) | Roberts, David (North Carolina State)
In this paper, we survey techniques used in intelligent tutoring systems (ITSs) to model student knowledge. The three techniques that we review in detail are knowledge tracing, performance factor analysis, and matrix factorization. We also briefly cover other techniques that have been used. This review is meant to be a repository of knowledge for those who want to integrate these techniques into serious games. It is also meant to increase awareness and interest as to the techniques available that can be integrated into serious games.
Towards an Empathizing and Adaptive Storyteller System
Bae, Byung Chull (IT University of Copenhagen) | Brunete, Alberto (Carlos III University) | Malik, Usman (National University of Sciences and Technology) | Dimara, Evanthia (Université Paris-Sud) | Jermsurawong, Jermsak (New York University Abu Dhabi) | Mavridis, Nikolaos ( New York University Abu Dhabi )
This paper describes our ongoing effort to build an empathizing and adaptive storyteller system. The system under development aims to utilize emotional expressions generated from an avatar or a humanoid robot in addition to the listener’s responses which are monitored in real time, in order to deliver a story in an effective manner. We conducted a pilot study and the results were analyzed in two ways: first, through a survey questionnaire analysis based on the participant’s subjective ratings; second, through automated video analysis based on the participant’s emotional facial expression and eye blinking. The survey questionnaire results show that male participants have a tendency of more empathizing with a story character when a virtual storyteller is present, as compared to audio-only narration. The video analysis results show that the number of eye blinking of the participants is thought to be reciprocal to their attention.