Asia
Learning Semantic Definitions of Online Information Sources
Carman, M. J., Knoblock, C. A.
The Internet contains a very large number of information sources providing many types of data from weather forecasts to travel deals and financial information. These sources can be accessed via Web-forms, Web Services, RSS feeds and so on. In order to make automated use of these sources, we need to model them semantically, but writing semantic descriptions for Web Services is both tedious and error prone. In this paper we investigate the problem of automatically generating such models. We introduce a framework for learning Datalog definitions of Web sources. In order to learn these definitions, our system actively invokes the sources and compares the data they produce with that of known sources of information. It then performs an inductive logic search through the space of plausible source definitions in order to learn the best possible semantic model for each new source. In this paper we perform an empirical evaluation of the system using real-world Web sources. The evaluation demonstrates the effectiveness of the approach, showing that we can automatically learn complex models for real sources in reasonable time. We also compare our system with a complex schema matching system, showing that our approach can handle the kinds of problems tackled by the latter.
Simple Algorithmic Principles of Discovery, Subjective Beauty, Selective Attention, Curiosity & Creativity
I postulate that human or other intelligent agents function or should function as follows. They store all sensory observations as they come - the data is holy. At any time, given some agent's current coding capabilities, part of the data is compressible by a short and hopefully fast program / description / explanation / world model. In the agent's subjective eyes, such data is more regular and more "beautiful" than other data. It is well-known that knowledge of regularity and repeatability may improve the agent's ability to plan actions leading to external rewards. In absence of such rewards, however, known beauty is boring. Then "interestingness" becomes the first derivative of subjective beauty: as the learning agent improves its compression algorithm, formerly apparently random data parts become subjectively more regular and beautiful. Such progress in compressibility is measured and maximized by the curiosity drive: create action sequences that extend the observation history and yield previously unknown / unpredictable but quickly learnable algorithmic regularity. We discuss how all of the above can be naturally implemented on computers, through an extension of passive unsupervised learning to the case of active data selection: we reward a general reinforcement learner (with access to the adaptive compressor) for actions that improve the subjective compressibility of the growing data. An unusually large breakthrough in compressibility deserves the name "discovery". The "creativity" of artists, dancers, musicians, pure mathematicians can be viewed as a by-product of this principle. Several qualitative examples support this hypothesis.
2006: Celebrating 75 years of AI - History and Outlook: the Next 25 Years
When Kurt Goedel layed the foundations of theoretical computer science in 1931, he also introduced essential concepts of the theory of Artificial Intelligence (AI). Although much of subsequent AI research has focused on heuristics, which still play a major role in many practical AI applications, in the new millennium AI theory has finally become a full-fledged formal science, with important optimality results for embodied agents living in unknown environments, obtained through a combination of theory a la Goedel and probability theory. Here we look back at important milestones of AI history, mention essential recent results, and speculate about what we may expect from the next 25 years, emphasizing the significance of the ongoing dramatic hardware speedups, and discussing Goedel-inspired, self-referential, self-improving universal problem solvers.
A Leaf Recognition Algorithm for Plant Classification Using Probabilistic Neural Network
Wu, Stephen Gang, Bao, Forrest Sheng, Xu, Eric You, Wang, Yu-Xuan, Chang, Yi-Fan, Xiang, Qiao-Liang
In this paper, we employ Probabilistic Neural Network (PNN) with image and data processing techniques to implement a general purpose automated leaf recognition algorithm. 12 leaf features are extracted and orthogonalized into 5 principal variables which consist the input vector of the PNN. The PNN is trained by 1800 leaves to classify 32 kinds of plants with an accuracy greater than 90%. Compared with other approaches, our algorithm is an accurate artificial intelligence approach which is fast in execution and easy in implementation.
Practical Approach to Knowledge-based Question Answering with Natural Language Understanding and Advanced Reasoning
This research hypothesized that a practical approach in the form of a solution framework known as Natural Language Understanding and Reasoning for Intelligence (NaLURI), which combines full-discourse natural language understanding, powerful representation formalism capable of exploiting ontological information and reasoning approach with advanced features, will solve the following problems without compromising practicality factors: 1) restriction on the nature of question and response, and 2) limitation to scale across domains and to real-life natural language text.
A Generalized Information Formula as the Bridge between Shannon and Popper
A generalized information formula related to logical probability and fuzzy set is deduced from the classical information formula. The new information measure accords with to Popper's criterion for knowledge evolution very much. In comparison with square error criterion, the information criterion does not only reflect error of a proposition, but also reflects the particularity of the event described by the proposition. It gives a proposition with less logical probability higher evaluation. The paper introduces how to select a prediction or sentence from many for forecasts and language translations according to the generalized information criterion. It also introduces the rate fidelity theory, which comes from the improvement of the rate distortion theory in the classical information theory by replacing distortion (i.e. average error) criterion with the generalized mutual information criterion, for data compression and communication efficiency. Some interesting conclusions are obtained from the rate-fidelity function in relation to image communication. It also discusses how to improve Popper's theory.
Model Selection Through Sparse Maximum Likelihood Estimation
Banerjee, Onureena, Ghaoui, Laurent El, d'Aspremont, Alexandre
We consider the problem of estimating the parameters of a Gaussian or binary distribution in such a way that the resulting undirected graphical model is sparse. Our approach is to solve a maximum likelihood problem with an added l_1-norm penalty term. The problem as formulated is convex but the memory requirements and complexity of existing interior point methods are prohibitive for problems with more than tens of nodes. We present two new algorithms for solving problems with at least a thousand nodes in the Gaussian case. Our first algorithm uses block coordinate descent, and can be interpreted as recursive l_1-norm penalized regression. Our second algorithm, based on Nesterov's first order method, yields a complexity estimate with a better dependence on problem size than existing interior point methods. Using a log determinant relaxation of the log partition function (Wainwright & Jordan (2006)), we show that these same algorithms can be used to solve an approximate sparse maximum likelihood problem for the binary case. We test our algorithms on synthetic data, as well as on gene expression and senate voting records data.
On the Formal Semantics of Speech-Act Based Communication in an Agent-Oriented Programming Language
Vieira, R., Moreira, A. F., Wooldridge, M., Bordini, R. H.
Research on agent communication languages has typically taken the speech acts paradigm as its starting point. Despite their manifest attractions, speech-act models of communication have several serious disadvantages as a foundation for communication in artificial agent systems. In particular, it has proved to be extremely difficult to give a satisfactory semantics to speech-act based agent communication languages. In part, the problem is that speech-act semantics typically make reference to the "mental states" of agents (their beliefs, desires, and intentions), and there is in general no way to attribute such attitudes to arbitrary computational agents. In addition, agent programming languages have only had their semantics formalised for abstract, stand-alone versions, neglecting aspects such as communication primitives. With respect to communication, implemented agent programming languages have tended to be rather ad hoc. This paper addresses both of these problems, by giving semantics to speech-act based messages received by an AgentSpeak agent. AgentSpeak is a logic-based agent programming language which incorporates the main features of the PRS model of reactive planning systems. The paper builds upon a structural operational semantics to AgentSpeak that we developed in previous work. The main contributions of this paper are as follows: an extension of our earlier work on the theoretical foundations of AgentSpeak interpreters; a computationally grounded semantics for (the core) performatives used in speech-act based agent communication languages; and a well-defined extension of AgentSpeak that supports agent communication.
RoboCup: 10 Years of Achievements and Future Challenges
Visser, Ubbo, Burkhard, Hans-Dieter
Will we see autonomous humanoid robots that play (and win) soccer against the human soccer world champion in the year 2050? This question is not easy to answer, and the idea is quite visionary. However, this is the goal of the RoboCup Federation. There are serious research questions that have to be tackled behind the scenes of a soccer game: perception, decision making, action selection, hardware design, materials, energy, and more. RoboCup is also about the nature of intelligence, and playing soccer acts as a performance measure of systems that contain artificial intelligence -- in much the same way chess has been used over the last century. This article outlines the current situation following 10 years of research with reference to the results of the 2006 World Championship in Bremen, Germany, and discusses future challenges.