Asia
Nonparametric Max-Margin Matrix Factorization for Collaborative Prediction
Xu, Minjie, Zhu, Jun, Zhang, Bo
We present a probabilistic formulation of max-margin matrix factorization and build accordingly a nonparametric Bayesian model which automatically resolves the unknown number of latent factors. Our work demonstrates a successful example thatintegrates Bayesian nonparametrics and max-margin learning, which are conventionally two separate paradigms and enjoy complementary advantages. We develop an efficient variational algorithm for posterior inference, and our extensive empiricalstudies on large-scale MovieLens and EachMovie data sets appear to justify the aforementioned dual advantages.
Discovering Basic Emotion Sets via Semantic Clustering on a Twitter Corpus
A plethora of words are used to describe the spectrum of human emotions, but how many emotions are there really, and how do they interact? Over the past few decades, several theories of emotion have been proposed, each based around the existence of a set of 'basic emotions', and each supported by an extensive variety of research including studies in facial expression, ethology, neurology and physiology. Here we present research based on a theory that people transmit their understanding of emotions through the language they use surrounding emotion keywords. Using a labelled corpus of over 21,000 tweets, six of the basic emotion sets proposed in existing literature were analysed using Latent Semantic Clustering (LSC), evaluating the distinctiveness of the semantic meaning attached to the emotional label. We hypothesise that the more distinct the language is used to express a certain emotion, then the more distinct the perception (including proprioception) of that emotion is, and thus more 'basic'. This allows us to select the dimensions best representing the entire spectrum of emotion. We find that Ekman's set, arguably the most frequently used for classifying emotions, is in fact the most semantically distinct overall. Next, taking all analysed (that is, previously proposed) emotion terms into account, we determine the optimal semantically irreducible basic emotion set using an iterative LSC algorithm. Our newly-derived set (Accepting, Ashamed, Contempt, Interested, Joyful, Pleased, Sleepy, Stressed) generates a 6.1% increase in distinctiveness over Ekman's set (Angry, Disgusted, Joyful, Sad, Scared). We also demonstrate how using LSC data can help visualise emotions. We introduce the concept of an Emotion Profile and briefly analyse compound emotions both visually and mathematically.
Learning to Predict from Textual Data
Radinsky, K., Davidovich, S., Markovitch, S.
Given a current news event, we tackle the problem of generating plausible predictions of future events it might cause. We present a new methodology for modeling and predicting such future news events using machine learning and data mining techniques. Our Pundit algorithm generalizes examples of causality pairs to infer a causality predictor. To obtain precisely labeled causality examples, we mine 150 years of news articles and apply semantic natural language modeling techniques to headlines containing certain predefined causality patterns. For generalization, the model uses a vast number of world knowledge ontologies. Empirical evaluation on real news articles shows that our Pundit algorithm performs as well as non-expert humans.
Human-Recognizable Robotic Gestures
Cabibihan, John-John, So, Wing-Chee, Pramanik, Soumo
For robots to be accommodated in human spaces and in humans' daily activities, robots should be able to understand messages from the human conversation partner. In the same light, humans must also understand the messages that are being communicated by robots, including the nonverbal ones. We conducted a web-based video study wherein participants gave interpretations on the iconic gestures and emblems that were produced by an anthropomorphic robot. Out of the 15 gestures presented, we found 6 robotic gestures that can be accurately recognized by the human observer. These were nodding, clapping, hugging, expressing anger, walking, and flying. We reviewed these gestures for their meaning from literatures in human and animal behavior. We conclude by discussing the possible implications of these gestures for the design of social robots that are aimed to have engaging interactions with humans.
Safe Exploration of State and Action Spaces in Reinforcement Learning
In this paper, we consider the important problem of safe exploration in reinforcement learning. While reinforcement learning is well-suited to domains with complex transition dynamics and high-dimensional state-action spaces, an additional challenge is posed by the need for safe and efficient exploration. Traditional exploration techniques are not particularly useful for solving dangerous tasks, where the trial and error process may lead to the selection of actions whose execution in some states may result in damage to the learning system (or any other system). Consequently, when an agent begins an interaction with a dangerous and high-dimensional state-action space, an important question arises; namely, that of how to avoid (or at least minimize) damage caused by the exploration of the state-action space. We introduce the PI-SRL algorithm which safely improves suboptimal albeit robust behaviors for continuous state and action control tasks and which efficiently learns from the experience gained from the environment. We evaluate the proposed method in four complex tasks: automatic car parking, pole-balancing, helicopter hovering, and business management.
A Practical Algorithm for Topic Modeling with Provable Guarantees
Arora, Sanjeev, Ge, Rong, Halpern, Yoni, Mimno, David, Moitra, Ankur, Sontag, David, Wu, Yichen, Zhu, Michael
Topic models provide a useful method for dimensionality reduction and exploratory data analysis in large text corpora. Most approaches to topic model inference have been based on a maximum likelihood objective. Efficient algorithms exist that approximate this objective, but they have no provable guarantees. Recently, algorithms have been introduced that provide provable bounds, but these algorithms are not practical because they are inefficient and not robust to violations of model assumptions. In this paper we present an algorithm for topic model inference that is both provable and practical. The algorithm produces results comparable to the best MCMC implementations while running orders of magnitude faster.
Matroidal structure of generalized rough sets based on symmetric and transitive relations
Rough sets are efficient for data pre-process in data mining. Lower and upper approximations are two core concepts of rough sets. This paper studies generalized rough sets based on symmetric and transitive relations from the operator-oriented view by matroidal approaches. We firstly construct a matroidal structure of generalized rough sets based on symmetric and transitive relations, and provide an approach to study the matroid induced by a symmetric and transitive relation. Secondly, this paper establishes a close relationship between matroids and generalized rough sets. Approximation quality and roughness of generalized rough sets can be computed by the circuit of matroid theory. At last, a symmetric and transitive relation can be constructed by a matroid with some special properties.
Advances in Boosting (Invited Talk)
Boosting is a general method of generating many simple classification rules and combining them into a single, highly accurate rule. In this talk, I will review the AdaBoost boosting algorithm and some of its underlying theory, and then look at how this theory has helped us to face some of the challenges of applying AdaBoost in two domains: In the first of these, we used boosting for predicting and modeling the uncertainty of prices in complicated, interacting auctions. The second application was to the classification of caller utterances in a telephone spoken-dialogue system where we faced two challenges: the need to incorporate prior knowledge to compensate for initially insufficient data; and a later need to filter the large stream of unlabeled examples being collected to select the ones whose labels are likely to be most informative.
Speed Optimization In Unplanned Traffic Using Bio-Inspired Computing And Population Knowledge Base
Ghosal, Prasun, Chakraborty, Arijit, Banerjee, Sabyasachee, Barman, Satabdi
Bio-Inspired Algorithms on Road Traffic Congestion and safety is a very promising research problem. Searching for an efficient optimization method to increase the degree of speed optimization and thereby increasing the traffic Flow in an unplanned zone is a widely concerning issue. However, there has been a limited research effort on the optimization of the lane usage with speed optimization. The main objective of this article is to find avenues or techniques in a novel way to solve the problem optimally using the knowledge from analysis of speeds of vehicles, which, in turn will act as a guide for design of lanes optimally to provide better optimized traffic. The accident factors adjust the base model estimates for individual geometric design element dimensions and for traffic control features. The application of these algorithms in partially modified form in accordance of this novel Speed Optimization Technique in an Unplanned Traffic analysis technique is applied to the proposed design and speed optimization plan. The experimental results based on real life data are quite encouraging.
A simple method for decision making in robocup soccer simulation 3d environment
Maleki, Khashayar Niki, Valipour, Mohammad Hadi, Mokari, Sadegh, Ashrafi, Roohollah Yeylaghi, Jamali, Mohammad Reza, Lucas, Caro
In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in two layers, the basicskills and the highlevel skills. In the second layer, a twophase mechanism for decision making is introduced. In phase one, some useful methods are implemented which check the agent's situation for performing required skills. In the next phase, the team str ategy, team for mation, agent's role and the agent's positioning system are introduced. A fuzzy logical approach is employed to recognize the team strategy and further more to tell the player the best position to move. At last, we comprised our implemented algor ithm in the Robocup Soccer Simulation 3D environment and results showed th eefficiency of the introduced methodology.