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A General Theory of Additive State Space Abstractions

Journal of Artificial Intelligence Research

Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.


Refining the Execution of Abstract Actions with Learned Action Models

Journal of Artificial Intelligence Research

Robots reason about abstract actions, such as "go to position `l'", in order to decide what to do or to generate plans for their intended course of action. The use of abstract actions enables robots to employ small action libraries, which reduces the search space for decision making. When executing the actions, however, the robot must tailor the abstract actions to the specific task and situation context at hand. In this article we propose a novel robot action execution system that learns success and performance models for possible specializations of abstract actions. At execution time, the robot uses these models to optimize the execution of abstract actions to the respective task contexts. The robot can so use abstract actions for efficient reasoning, without compromising the performance of action execution. We show the impact of our action execution model in three robotic domains and on two kinds of action execution problems: (1) the instantiation of free action parameters to optimize the expected performance of action sequences; (2) the automatic introduction of additional subgoals to make action sequences more reliable.


Predicting Regional Classification of Levantine Ivory Sculptures: A Machine Learning Approach

arXiv.org Machine Learning

Art historians and archaeologists have long grappled with the regional classification of ancient Near Eastern ivory carvings. Based on the visual similarity of sculptures, individuals within these fields have proposed object assemblages linked to hypothesized regional production centers. Using quantitative rather than visual methods, we here approach this classification task by exploiting computational methods from machine learning currently used with success in a variety of statistical problems in science and engineering. We first construct a prediction function using 66 categorical features as inputs and regional style as output. The model assigns regional style group (RSG), with 98 percent prediction accuracy. We then rank these features by their mutual information with RSG, quantifying single-feature predictive power. Using the highest- ranking features in combination with nomographic visualization, we have found previously unknown relationships that may aid in the regional classification of these ivories and their interpretation in art historical context.


AAAI News

AI Magazine

We hope you are planning to join us for AAAI-08 and IAAI-08 in Chicago, Illinois, July 13-17, 2008. The AAAI-08 program will feature Eric Horvitz's cal papers will be highlighted as The program will include a research AAAI presidential address, as well as exceptional papers during the conference-wide track, industry track, invited speakers, five outstanding invited talks. Registration information invited speakers include Alexei A. Efros July 16, and another 23 short and other program details will (Carnegie Mellon University) whose papers will be presented as posters. Using Lots of Data to Infer Geometric, and awards will continue for its aiide08.php Please Photometric and Semantic Scene Properties second year with all the Hollywood send inquiries to aiide08@aaai.org


Dynamic Control in Real-Time Heuristic Search

Journal of Artificial Intelligence Research

Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.


Development of Hybrid Intelligent Systems and their Applications from Engineering Systems to Complex Systems

arXiv.org Artificial Intelligence

In this study, we introduce general frame of MAny Connected Intelligent Particles Systems (MACIPS). Connections and interconnections between particles get a complex behavior of such merely simple system (system in system).Contribution of natural computing, under information granulation theory, are the main topic of this spacious skeleton. Upon this clue, we organize different algorithms involved a few prominent intelligent computing and approximate reasoning methods such as self organizing feature map (SOM)[9], Neuro- Fuzzy Inference System[10], Rough Set Theory (RST)[11], collaborative clustering, Genetic Algorithm and Ant Colony System. Upon this, we have employed our algorithms on the several engineering systems, especially emerged systems in Civil and Mineral processing. In other process, we investigated how our algorithms can be taken as a linkage of government-society interaction, where government catches various fashions of behavior: solid (absolute) or flexible. So, transition of such society, by changing of connectivity parameters (noise) from order to disorder is inferred. Add to this, one may find an indirect mapping among finical systems and eventual market fluctuations with MACIPS. In the following sections, we will mention the main topics of the suggested proposal, briefly Details of the proposed algorithms can be found in the references.


Spectrum of Variable-Random Trees

Journal of Artificial Intelligence Research

In this paper, we show that a continuous spectrum of randomisation exists, in which most existing tree randomisations are only operating around the two ends of the spectrum. That leaves a huge part of the spectrum largely unexplored. We propose a base learner VR-Tree which generates trees with variable-randomness. VR-Trees are able to span from the conventional deterministic trees to the complete-random trees using a probabilistic parameter. Using VR-Trees as the base models, we explore the entire spectrum of randomised ensembles, together with Bagging and Random Subspace. We discover that the two halves of the spectrum have their distinct characteristics; and the understanding of which allows us to propose a new approach in building better decision tree ensembles. We name this approach Coalescence, which coalesces a number of points in the random-half of the spectrum. Coalescence acts as a committee of ``experts'' to cater for unforeseeable conditions presented in training data. Coalescence is found to perform better than any single operating point in the spectrum, without the need to tune to a specific level of randomness. In our empirical study, Coalescence ranks top among the benchmarking ensemble methods including Random Forests, Random Subspace and C5 Boosting; and only Coalescence is significantly better than Bagging and Max-Diverse Ensemble among all the methods in the comparison. Although Coalescence is not significantly better than Random Forests, we have identified conditions under which one will perform better than the other.


Modeling Loosely Annotated Images with Imagined Annotations

arXiv.org Artificial Intelligence

In this paper, we present an approach to learning latent semantic analysis models from loosely annotated images for automatic image annotation and indexing. The given annotation in training images is loose due to: (1) ambiguous correspondences between visual features and annotated keywords; (2) incomplete lists of annotated keywords. The second reason motivates us to enrich the incomplete annotation in a simple way before learning topic models. In particular, some imagined keywords are poured into the incomplete annotation through measuring similarity between keywords. Then, both given and imagined annotations are used to learning probabilistic topic models for automatically annotating new images. We conduct experiments on a typical Corel dataset of images and loose annotations, and compare the proposed method with state-of-the-art discrete annotation methods (using a set of discrete blobs to represent an image). The proposed method improves word-driven probability Latent Semantic Analysis (PLSA-words) up to a comparable performance with the best discrete annotation method, while a merit of PLSA-words is still kept, i.e., a wider semantic range.


Rock mechanics modeling based on soft granulation theory

arXiv.org Artificial Intelligence

This paper describes application of information granulation theory, on the design of rock engineering flowcharts. Firstly, an overall flowchart, based on information granulation theory has been highlighted. Information granulation theory, in crisp (non-fuzzy) or fuzzy format, can take into account engineering experiences (especially in fuzzy shape-incomplete information or superfluous), or engineering judgments, in each step of designing procedure, while the suitable instruments modeling are employed. In this manner and to extension of soft modeling instruments, using three combinations of Self Organizing Map (SOM), Neuro-Fuzzy Inference System (NFIS), and Rough Set Theory (RST) crisp and fuzzy granules, from monitored data sets are obtained. The main underlined core of our algorithms are balancing of crisp(rough or non-fuzzy) granules and sub fuzzy granules, within non fuzzy information (initial granulation) upon the open-close iterations. Using different criteria on balancing best granules (information pockets), are obtained. Validations of our proposed methods, on the data set of in-situ permeability in rock masses in Shivashan dam, Iran have been highlighted.


Intuitive visualization of the intelligence for the run-down of terrorist wire-pullers

arXiv.org Artificial Intelligence

The investigation of the terrorist attack is a time-critical task. The investigators have a limited time window to diagnose the organizational background of the terrorists, to run down and arrest the wire-pullers, and to take an action to prevent or eradicate the terrorist attack. The intuitive interface to visualize the intelligence data set stimulates the investigators' experience and knowledge, and aids them in decision-making for an immediately effective action. This paper presents a computational method to analyze the intelligence data set on the collective actions of the perpetrators of the attack, and to visualize it into the form of a social network diagram which predicts the positions where the wire-pullers conceals themselves.