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Modeling Human Decision-making in Generalized Gaussian Multi-armed Bandits

arXiv.org Machine Learning

We present a formal model of human decision-making in explore-exploit tasks using the context of multi-armed bandit problems, where the decision-maker must choose among multiple options with uncertain rewards. We address the standard multi-armed bandit problem, the multi-armed bandit problem with transition costs, and the multi-armed bandit problem on graphs. We focus on the case of Gaussian rewards in a setting where the decision-maker uses Bayesian inference to estimate the reward values. We model the decision-maker's prior knowledge with the Bayesian prior on the mean reward. We develop the upper credible limit (UCL) algorithm for the standard multi-armed bandit problem and show that this deterministic algorithm achieves logarithmic cumulative expected regret, which is optimal performance for uninformative priors. We show how good priors and good assumptions on the correlation structure among arms can greatly enhance decision-making performance, even over short time horizons. We extend to the stochastic UCL algorithm and draw several connections to human decision-making behavior. We present empirical data from human experiments and show that human performance is efficiently captured by the stochastic UCL algorithm with appropriate parameters. For the multi-armed bandit problem with transition costs and the multi-armed bandit problem on graphs, we generalize the UCL algorithm to the block UCL algorithm and the graphical block UCL algorithm, respectively. We show that these algorithms also achieve logarithmic cumulative expected regret and require a sub-logarithmic expected number of transitions among arms. We further illustrate the performance of these algorithms with numerical examples.


Gaussian Process Volatility Model

arXiv.org Machine Learning

The accurate prediction of time-changing variances is an important task in the modeling of financial data. Standard econometric models are often limited as they assume rigid functional relationships for the variances. Moreover, function parameters are usually learned using maximum likelihood, which can lead to overfitting. To address these problems we introduce a novel model for time-changing variances using Gaussian Processes. A Gaussian Process (GP) defines a distribution over functions, which allows us to capture highly flexible functional relationships for the variances. In addition, we develop an online algorithm to perform inference. The algorithm has two main advantages. First, it takes a Bayesian approach, thereby avoiding overfitting. Second, it is much quicker than current offline inference procedures. Finally, our new model was evaluated on financial data and showed significant improvement in predictive performance over current standard models.


A Survey on Metric Learning for Feature Vectors and Structured Data

arXiv.org Machine Learning

The need for appropriate ways to measure the distance or similarity between data is ubiquitous in machine learning, pattern recognition and data mining, but handcrafting such good metrics for specific problems is generally difficult. This has led to the emergence of metric learning, which aims at automatically learning a metric from data and has attracted a lot of interest in machine learning and related fields for the past ten years. This survey paper proposes a systematic review of the metric learning literature, highlighting the pros and cons of each approach. We pay particular attention to Mahalanobis distance metric learning, a well-studied and successful framework, but additionally present a wide range of methods that have recently emerged as powerful alternatives, including nonlinear metric learning, similarity learning and local metric learning. Recent trends and extensions, such as semi-supervised metric learning, metric learning for histogram data and the derivation of generalization guarantees, are also covered. Finally, this survey addresses metric learning for structured data, in particular edit distance learning, and attempts to give an overview of the remaining challenges in metric learning for the years to come.


Ellipsoidal Rounding for Nonnegative Matrix Factorization Under Noisy Separability

arXiv.org Machine Learning

We present a numerical algorithm for nonnegative matrix factorization (NMF) problems under noisy separability. An NMF problem under separability can be stated as one of finding all vertices of the convex hull of data points. The research interest of this paper is to find the vectors as close to the vertices as possible in a situation in which noise is added to the data points. Our algorithm is designed to capture the shape of the convex hull of data points by using its enclosing ellipsoid. We show that the algorithm has correctness and robustness properties from theoretical and practical perspectives; correctness here means that if the data points do not contain any noise, the algorithm can find the vertices of their convex hull; robustness means that if the data points contain noise, the algorithm can find the near-vertices. Finally, we apply the algorithm to document clustering, and report the experimental results.


A Procedural Characterization of Solution Concepts in Games

Journal of Artificial Intelligence Research

We show how game-theoretic solution concepts such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms of a knowledge-based program with counterfactual semantics. In a precise sense, this program can be viewed as providing a procedural characterization of rationality.


Kernel Least Mean Square with Adaptive Kernel Size

arXiv.org Machine Learning

Kernel adaptive filters (KAF) are a class of powerful nonlinear filters developed in Reproducing Kernel Hilbert Space (RKHS). The Gaussian kernel is usually the default kernel in KAF algorithms, but selecting the proper kernel size (bandwidth) is still an open important issue especially for learning with small sample sizes. In previous research, the kernel size was set manually or estimated in advance by Silvermans rule based on the sample distribution. This study aims to develop an online technique for optimizing the kernel size of the kernel least mean square (KLMS) algorithm. A sequential optimization strategy is proposed, and a new algorithm is developed, in which the filter weights and the kernel size are both sequentially updated by stochastic gradient algorithms that minimize the mean square error (MSE). Theoretical results on convergence are also presented. The excellent performance of the new algorithm is confirmed by simulations on static function estimation and short term chaotic time series prediction. Keywords: Kernel methods, kernel adaptive filtering, kernel least mean square, kernel selection.


Towards Minimizing Disappointment in Repeated Games

Journal of Artificial Intelligence Research

We consider the problem of learning in repeated games against arbitrary associates. Specifically, we study the ability of expert algorithms to quickly learn effective strategies in repeated games, towards the ultimate goal of learning near-optimal behavior against any arbitrary associate within only a handful of interactions. Our contribution is three-fold. First, we advocate a new metric, called disappointment, for evaluating expert algorithms in repeated games. Unlike minimizing traditional notions of regret, minimizing disappointment in repeated games is equivalent to maximizing payoffs. Unfortunately, eliminating disappointment is impossible to guarantee in general. However, it is possible for an expert algorithm to quickly achieve low disappointment against many known classes of algorithms in many games. Second, we show that popular existing expert algorithms often fail to achieve low disappointment against a variety of associates, particularly in early rounds of the game. Finally, we describe a new meta-algorithm that can be applied to existing expert algorithms to substantially reduce disappointment in many two-player repeated games when associates follow various static, reinforcement learning, and expert algorithms.


An Algorithmic Framework for Computing Validation Performance Bounds by Using Suboptimal Models

arXiv.org Machine Learning

Practical model building processes are often time-consuming because many different models must be trained and validated. In this paper, we introduce a novel algorithm that can be used for computing the lower and the upper bounds of model validation errors without actually training the model itself. A key idea behind our algorithm is using a side information available from a suboptimal model. If a reasonably good suboptimal model is available, our algorithm can compute lower and upper bounds of many useful quantities for making inferences on the unknown target model. We demonstrate the advantage of our algorithm in the context of model selection for regularized learning problems.


Linear and Parallel Learning of Markov Random Fields

arXiv.org Machine Learning

We introduce a new embarrassingly parallel parameter learning algorithm for Markov random fields with untied parameters which is efficient for a large class of practical models. Our algorithm parallelizes naturally over cliques and, for graphs of bounded degree, its complexity is linear in the number of cliques. Unlike its competitors, our algorithm is fully parallel and for log-linear models it is also data efficient, requiring only the local sufficient statistics of the data to estimate parameters.


Transductive Learning with Multi-class Volume Approximation

arXiv.org Machine Learning

Given a hypothesis space, the large volume principle by Vladimir Vapnik prioritizes equivalence classes according to their volume in the hypothesis space. The volume approximation has hitherto been successfully applied to binary learning problems. In this paper, we extend it naturally to a more general definition which can be applied to several transductive problem settings, such as multi-class, multi-label and serendipitous learning. Even though the resultant learning method involves a non-convex optimization problem, the globally optimal solution is almost surely unique and can be obtained in O(n^3) time. We theoretically provide stability and error analyses for the proposed method, and then experimentally show that it is promising.