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Computing Equivalent Transformations for Combinatorial Optimization by Branch-and-Bound Search

AAAI Conferences

Branch-and-Bound search is a basic algorithm for solving combinatorial optimization problems. Here we introduce a new lower-bounding methodology that can be incorporated into any branch-and-bound solver, and demonstraint its use on the MaxSAT constraint optimization problem. The approach is to adapt a “minimum-height equivalent transformation” framework that was first developed in the context of computer vision. We present efficient algorithms to realize this framework within the MaxSAT domain, and demonstrate their feasibility by implementing them within the state-of-the-art maxsatz solver. We evaluate the solver on test sets from the 2009 MaxSAT competition; we observe a basic performance tradeoff whereby the (quadratic) time cost of computing the transformations may or may not be worthwhile in exchange for better bounds and more frequent pruning. For specific test sets, the trade-off does result in significant improvement in both prunings and overall run-time.


Algorithms for Closed Under Rational Behavior (CURB) Sets

Journal of Artificial Intelligence Research

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a players best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a games smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.


Modeling Spammer Behavior: Na\"ive Bayes vs. Artificial Neural Networks

arXiv.org Artificial Intelligence

Addressing the problem of spam emails in the Internet, this paper presents a comparative study on Na\"ive Bayes and Artificial Neural Networks (ANN) based modeling of spammer behavior. Keyword-based spam email filtering techniques fall short to model spammer behavior as the spammer constantly changes tactics to circumvent these filters. The evasive tactics that the spammer uses are themselves patterns that can be modeled to combat spam. It has been observed that both Na\"ive Bayes and ANN are best suitable for modeling spammer common patterns. Experimental results demonstrate that both of them achieve a promising detection rate of around 92%, which is considerably an improvement of performance compared to the keyword-based contemporary filtering approaches.


Semantic Oriented Agent based Approach towards Engineering Data Management, Web Information Retrieval and User System Communication Problems

arXiv.org Artificial Intelligence

The four intensive problems to the software rose by the software industry .i.e., User System Communication / Human Machine Interface, Meta Data extraction, Information processing & management and Data representation are discussed in this research paper. To contribute in the field we have proposed and described an intelligent semantic oriented agent based search engine including the concepts of intelligent graphical user interface, natural language based information processing, data management and data reconstruction for the final user end information representation.


Predicting Suicide Attacks: A Fuzzy Soft Set Approach

arXiv.org Artificial Intelligence

This paper models a decision support system to predict the occurance of suicide attack in a given collection of cities. The system comprises two parts. First part analyzes and identifies the factors which affect the prediction. Admitting incomplete information and use of linguistic terms by experts, as two characteristic features of this peculiar prediction problem we exploit the Theory of Fuzzy Soft Sets. Hence the Part 2 of the model is an algorithm vz. FSP which takes the assessment of factors given in Part 1 as its input and produces a possibility profile of cities likely to receive the accident. The algorithm is of O(2^n) complexity. It has been illustrated by an example solved in detail. Simulation results for the algorithm have been presented which give insight into the strengths and weaknesses of FSP. Three different decision making measures have been simulated and compared in our discussion.


Mixed Strategies in Combinatorial Agency

Journal of Artificial Intelligence Research

In many multiagent domains a set of agents exert effort towards a joint outcome, yet the individual effort levels cannot be easily observed. A typical example for such a scenario is routing in communication networks, where the sender can only observe whether the packet reached its destination, but often has no information about the actions of the intermediate routers, which influences the final outcome. We study a setting where a principal needs to motivate a team of agents whose combination of hidden efforts stochastically determines an outcome. In a companion paper we devise and study a basic ''combinatorial agency'' model for this setting, where the principal is restricted to inducing a pure Nash equilibrium. Here we study various implications of this restriction. First, we show that, in contrast to the case of observable efforts, inducing a mixed-strategies equilibrium may be beneficial for the principal. Second, we present a sufficient condition for technologies for which no gain can be generated. Third, we bound the principal's gain for various families of technologies. Finally, we study the robustness of mixed equilibria to coalitional deviations and the computational hardness of the optimal mixed equilibria.


Clickthrough Log Analysis by Collaborative Ranking

AAAI Conferences

Analyzing clickthrough log data is important for improving search performance as well as understanding user behaviors. In this paper, we propose a novel collaborative ranking model to tackle two difficulties in analyzing clickthrough log. First, previous studies have shown that users tend to click top-ranked results even they are less relevant. Therefore, we use pairwise ranking relation to avoid the position bias in clicks. Second, since click data are extremely sparse with respect to each query or user, we construct a collaboration model to eliminate the sparseness problem. We also find that the proposed model and previous popular used click-based models address different aspects of clickthrough log data. We further propose a hybrid model that can achieve significant improvement compared to the baselines on a large-scale real world dataset.


Adaptive Transfer Learning

AAAI Conferences

Transfer learning aims at reusing the knowledge in some source tasks to improve the learning of a target task. Many transfer learning methods assume that the source tasks and the target task be related, even though many tasks are not related in reality. However, when two tasks are unrelated, the knowledge extracted from a source task may not help, and even hurt, the performance of a target task. Thus, how to avoid negative transfer and then ensure a "safe transfer" of knowledge is crucial in transfer learning. In this paper, we propose an Adaptive Transfer learning algorithm based on Gaussian Processes (AT-GP), which can be used to adapt the transfer learning schemes by automatically estimating the similarity between a source and a target task. The main contribution of our work is that we propose a new semi-parametric transfer kernel for transfer learning from a Bayesian perspective, and propose to learn the model with respect to the target task, rather than all tasks as in multi-task learning. We can formulate the transfer learning problem as a unified Gaussian Process (GP) model. The adaptive transfer ability of our approach is verified on both synthetic and real-world datasets.


Genome Rearrangement: A Planning Approach

AAAI Conferences

Evolutionary trees of species can be reconstructed by pairwise comparison of their entire genomes. Such a comparison can be quantified by determining the number of events that change the order of genes in a genome. Earlier Erdem and Tillier formulated the pairwise comparison of entire genomes as the problem of planning rearrangement events that transform one genome to the other. We reformulate this problem as a planning problem to extend its applicability to genomes with multiple copies of genes and with unequal gene content, and illustrate its applicability and effectiveness on three real datasets: mitochondrial genomes of Metazoa, chloroplast genomes of Campanulaceae, chloroplast genomes of various land plants and green algae.


AI-Based Software Defect Predictors: Applications and Benefits in a Case Study

AAAI Conferences

Software defect prediction aims to reduce software testing efforts by guiding testers through the defect-prone sections of software systems. Defect predictors are widely used in organizations to predict defects in order to save time and effort as an alternative to other techniques such as manual code reviews. The application of a defect prediction model in a real-life setting is difficult because it requires software metrics and defect data from past projects to predict the defect-proneness of new projects. It is, on the other hand, very practical because it is easy to apply, can detect defects using less time and reduces the testing effort. We have built a learning-based defect prediction model for a telecommunication company during a period of one year. In this study, we have briefly explained our model, presented its pay-off and described how we have implemented the model in the company. Furthermore, we have compared the performance of our model with that of another testing strategy applied in a pilot project that implemented a new process called Team Software Process (TSP). Our results show that defect predictors can be used as supportive tools during a new process implementation, predict 75% of code defects, and decrease the testing time compared with 25% of the code defects detected through more labor-intensive strategies such as code reviews and formal checklists.