Goto

Collaborating Authors

 Asia


Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms

AAAI Conferences

Many search algorithms have parameters that need to be tuned to get the best performance. Typically, the parameters are tuned offline, resulting in a generic setting that is supposed to be effective on all problem instances. For suboptimal single-agent search, problem-instance-specific parameter settings can result in substantially reduced search effort. We consider the use of dovetailing as a way to take advantage of this fact. Dovetailing is a procedure that performs search with multiple parameter settings simultaneously. Dovetailing is shown to improve the search speed of weighted IDA* by several orders of magnitude and to generally enhance the performance of weighted RBFS. This procedure is trivially parallelizable and is shown to be an effective form of parallelization for WA* and BULB. In particular, using WA* with parallel dovetailing yields good speedups in the sliding-tile puzzle domain, and increases the number of problems solved when used in an automated planning system.


Searching for a k-Clique in Unknown Graphs

AAAI Conferences

Agents that solve problems in unknown graphs are usually required to iteratively explore parts of the graph. In this paper we research the problem of finding a k-clique in an unknown graph while minimizing the number of required exploration actions. Two novel heuristics Known Degree and Clique* are proposed to reduce the required exploration cost by carefully choosing which part of the environment to explore. We further investigate the problem by adding probabilistic knowledge of the graph and propose an Markov Decision Process(MDP) and a Monte Carlo based heuristic (RClique*) that uses knowledge of edge probabilities to reduce the required exploration cost. We demonstrate the efficiency of the proposed approaches on simulated random and scale free graphs as well as on real online web crawls.


Potential Search: A New Greedy Anytime Heuristic Search

AAAI Conferences

In this paper we explore a novel approach for anytime heuristic search, in which the node that is most probable to improve the incumbent solution is expanded first. This is especially suited for the "anytime aspect" of anytime algorithms - the possibility that the algorithm will be be halted anytime throughout the search. The potential of a node to improve the incumbent solution is estimated by a custom cost function, resulting in Potential Search, an anytime best-first search. Experimental results on the 15-puzzle and on the key player problem in communication networks (KPP-COM) show that this approach is competitive with state-of-the-art anytime heuristic search algorithms, and is more robust.


Computing Equivalent Transformations for Combinatorial Optimization by Branch-and-Bound Search

AAAI Conferences

Branch-and-Bound search is a basic algorithm for solving combinatorial optimization problems. Here we introduce a new lower-bounding methodology that can be incorporated into any branch-and-bound solver, and demonstraint its use on the MaxSAT constraint optimization problem. The approach is to adapt a โ€œminimum-height equivalent transformationโ€ framework that was first developed in the context of computer vision. We present efficient algorithms to realize this framework within the MaxSAT domain, and demonstrate their feasibility by implementing them within the state-of-the-art maxsatz solver. We evaluate the solver on test sets from the 2009 MaxSAT competition; we observe a basic performance tradeoff whereby the (quadratic) time cost of computing the transformations may or may not be worthwhile in exchange for better bounds and more frequent pruning. For specific test sets, the trade-off does result in significant improvement in both prunings and overall run-time.


Algorithms for Closed Under Rational Behavior (CURB) Sets

Journal of Artificial Intelligence Research

We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a players best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a games smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.


Modeling Spammer Behavior: Na\"ive Bayes vs. Artificial Neural Networks

arXiv.org Artificial Intelligence

Addressing the problem of spam emails in the Internet, this paper presents a comparative study on Na\"ive Bayes and Artificial Neural Networks (ANN) based modeling of spammer behavior. Keyword-based spam email filtering techniques fall short to model spammer behavior as the spammer constantly changes tactics to circumvent these filters. The evasive tactics that the spammer uses are themselves patterns that can be modeled to combat spam. It has been observed that both Na\"ive Bayes and ANN are best suitable for modeling spammer common patterns. Experimental results demonstrate that both of them achieve a promising detection rate of around 92%, which is considerably an improvement of performance compared to the keyword-based contemporary filtering approaches.


Semantic Oriented Agent based Approach towards Engineering Data Management, Web Information Retrieval and User System Communication Problems

arXiv.org Artificial Intelligence

The four intensive problems to the software rose by the software industry .i.e., User System Communication / Human Machine Interface, Meta Data extraction, Information processing & management and Data representation are discussed in this research paper. To contribute in the field we have proposed and described an intelligent semantic oriented agent based search engine including the concepts of intelligent graphical user interface, natural language based information processing, data management and data reconstruction for the final user end information representation.


Predicting Suicide Attacks: A Fuzzy Soft Set Approach

arXiv.org Artificial Intelligence

This paper models a decision support system to predict the occurance of suicide attack in a given collection of cities. The system comprises two parts. First part analyzes and identifies the factors which affect the prediction. Admitting incomplete information and use of linguistic terms by experts, as two characteristic features of this peculiar prediction problem we exploit the Theory of Fuzzy Soft Sets. Hence the Part 2 of the model is an algorithm vz. FSP which takes the assessment of factors given in Part 1 as its input and produces a possibility profile of cities likely to receive the accident. The algorithm is of O(2^n) complexity. It has been illustrated by an example solved in detail. Simulation results for the algorithm have been presented which give insight into the strengths and weaknesses of FSP. Three different decision making measures have been simulated and compared in our discussion.


Mixed Strategies in Combinatorial Agency

Journal of Artificial Intelligence Research

In many multiagent domains a set of agents exert effort towards a joint outcome, yet the individual effort levels cannot be easily observed. A typical example for such a scenario is routing in communication networks, where the sender can only observe whether the packet reached its destination, but often has no information about the actions of the intermediate routers, which influences the final outcome. We study a setting where a principal needs to motivate a team of agents whose combination of hidden efforts stochastically determines an outcome. In a companion paper we devise and study a basic ''combinatorial agency'' model for this setting, where the principal is restricted to inducing a pure Nash equilibrium. Here we study various implications of this restriction. First, we show that, in contrast to the case of observable efforts, inducing a mixed-strategies equilibrium may be beneficial for the principal. Second, we present a sufficient condition for technologies for which no gain can be generated. Third, we bound the principal's gain for various families of technologies. Finally, we study the robustness of mixed equilibria to coalitional deviations and the computational hardness of the optimal mixed equilibria.


Clickthrough Log Analysis by Collaborative Ranking

AAAI Conferences

Analyzing clickthrough log data is important for improving search performance as well as understanding user behaviors. In this paper, we propose a novel collaborative ranking model to tackle two difficulties in analyzing clickthrough log. First, previous studies have shown that users tend to click top-ranked results even they are less relevant. Therefore, we use pairwise ranking relation to avoid the position bias in clicks. Second, since click data are extremely sparse with respect to each query or user, we construct a collaboration model to eliminate the sparseness problem. We also find that the proposed model and previous popular used click-based models address different aspects of clickthrough log data. We further propose a hybrid model that can achieve significant improvement compared to the baselines on a large-scale real world dataset.