Asia
On the Implementation of GNU Prolog
Diaz, Daniel, Abreu, Salvador, Codognet, Philippe
GNU Prolog is a general-purpose implementation of the Prolog language, which distinguishes itself from most other systems by being, above all else, a native-code compiler which produces standalone executables which don't rely on any byte-code emulator or meta-interpreter. Other aspects which stand out include the explicit organization of the Prolog system as a multipass compiler, where intermediate representations are materialized, in Unix compiler tradition. GNU Prolog also includes an extensible and high-performance finite domain constraint solver, integrated with the Prolog language but implemented using independent lower-level mechanisms. This article discusses the main issues involved in designing and implementing GNU Prolog: requirements, system organization, performance and portability issues as well as its position with respect to other Prolog system implementations and the ISO standardization initiative.
Best-First Heuristic Search for Multicore Machines
Burns, E., Lemons, S., Ruml, W., Zhou, R.
To harness modern multicore processors, it is imperative to develop parallel versions of fundamental algorithms. In this paper, we compare different approaches to parallel best-first search in a shared-memory setting. We present a new method, PBNF, that uses abstraction to partition the state space and to detect duplicate states without requiring frequent locking. PBNF allows speculative expansions when necessary to keep threads busy. We identify and fix potential livelock conditions in our approach, proving its correctness using temporal logic. Our approach is general, allowing it to extend easily to suboptimal and anytime heuristic search. In an empirical comparison on STRIPS planning, grid pathfinding, and sliding tile puzzle problems using 8-core machines, we show that A*, weighted A* and Anytime weighted A* implemented using PBNF yield faster search than improved versions of previous parallel search proposals.
Multimodal Biometric Systems - Study to Improve Accuracy and Performance
Sasidhar, K., Kakulapati, Vijaya L, Ramakrishna, Kolikipogu, KailasaRao, K.
Biometrics is the science and technology of measuring and analyzing biological data of human body, extracting a feature set from the acquired data, and comparing this set against to the template set in the database. Experimental studies show that Unimodal biometric systems had many disadvantages regarding performance and accuracy. Multimodal biometric systems perform better than unimodal biometric systems and are popular even more complex also. We examine the accuracy and performance of multimodal biometric authentication systems using state of the art Commercial Off- The-Shelf (COTS) products. Here we discuss fingerprint and face biometric systems, decision and fusion techniques used in these systems. We also discuss their advantage over unimodal biometric systems.
The Sample Complexity of Dictionary Learning
Vainsencher, Daniel, Mannor, Shie, Bruckstein, Alfred M.
A large set of signals can sometimes be described sparsely using a dictionary, that is, every element can be represented as a linear combination of few elements from the dictionary. Algorithms for various signal processing applications, including classification, denoising and signal separation, learn a dictionary from a set of signals to be represented. Can we expect that the representation found by such a dictionary for a previously unseen example from the same source will have L_2 error of the same magnitude as those for the given examples? We assume signals are generated from a fixed distribution, and study this questions from a statistical learning theory perspective. We develop generalization bounds on the quality of the learned dictionary for two types of constraints on the coefficient selection, as measured by the expected L_2 error in representation when the dictionary is used. For the case of l_1 regularized coefficient selection we provide a generalization bound of the order of O(sqrt(np log(m lambda)/m)), where n is the dimension, p is the number of elements in the dictionary, lambda is a bound on the l_1 norm of the coefficient vector and m is the number of samples, which complements existing results. For the case of representing a new signal as a combination of at most k dictionary elements, we provide a bound of the order O(sqrt(np log(m k)/m)) under an assumption on the level of orthogonality of the dictionary (low Babel function). We further show that this assumption holds for most dictionaries in high dimensions in a strong probabilistic sense. Our results further yield fast rates of order 1/m as opposed to 1/sqrt(m) using localized Rademacher complexity. We provide similar results in a general setting using kernels with weak smoothness requirements.
A Large-Deviation Analysis of the Maximum-Likelihood Learning of Markov Tree Structures
Tan, Vincent Y. F., Anandkumar, Animashree, Tong, Lang, Willsky, Alan S.
The problem of maximum-likelihood (ML) estimation of discrete tree-structured distributions is considered. Chow and Liu established that ML-estimation reduces to the construction of a maximum-weight spanning tree using the empirical mutual information quantities as the edge weights. Using the theory of large-deviations, we analyze the exponent associated with the error probability of the event that the ML-estimate of the Markov tree structure differs from the true tree structure, given a set of independently drawn samples. By exploiting the fact that the output of ML-estimation is a tree, we establish that the error exponent is equal to the exponential rate of decay of a single dominant crossover event. We prove that in this dominant crossover event, a non-neighbor node pair replaces a true edge of the distribution that is along the path of edges in the true tree graph connecting the nodes in the non-neighbor pair. Using ideas from Euclidean information theory, we then analyze the scenario of ML-estimation in the very noisy learning regime and show that the error exponent can be approximated as a ratio, which is interpreted as the signal-to-noise ratio (SNR) for learning tree distributions. We show via numerical experiments that in this regime, our SNR approximation is accurate.
A Utility-Theoretic Approach to Privacy in Online Services
Online offerings such as web search, news portals, and e-commerce applications face the challenge of providing high-quality service to a large, heterogeneous user base. Recent efforts have highlighted the potential to improve performance by introducing methods to personalize services based on special knowledge about users and their context. For example, a user's demographics, location, and past search and browsing may be useful in enhancing the results offered in response to web search queries. However, reasonable concerns about privacy by both users, providers, and government agencies acting on behalf of citizens, may limit access by services to such information. We introduce and explore an economics of privacy in personalization, where people can opt to share personal information, in a standing or on-demand manner, in return for expected enhancements in the quality of an online service. We focus on the example of web search and formulate realistic objective functions for search efficacy and privacy. We demonstrate how we can find a provably near-optimal optimization of the utility-privacy tradeoff in an efficient manner. We evaluate our methodology on data drawn from a log of the search activity of volunteer participants. We separately assess users preferences about privacy and utility via a large-scale survey, aimed at eliciting preferences about peoples willingness to trade the sharing of personal data in returns for gains in search efficiency. We show that a significant level of personalization can be achieved using a relatively small amount of information about users.
Which Clustering Do You Want? Inducing Your Ideal Clustering with Minimal Feedback
While traditional research on text clustering has largely focused on grouping documents by topic, it is conceivable that a user may want to cluster documents along other dimensions, such as the author's mood, gender, age, or sentiment. Without knowing the user's intention, a clustering algorithm will only group documents along the most prominent dimension, which may not be the one the user desires. To address the problem of clustering documents along the user-desired dimension, previous work has focused on learning a similarity metric from data manually annotated with the user's intention or having a human construct a feature space in an interactive manner during the clustering process. With the goal of reducing reliance on human knowledge for fine-tuning the similarity function or selecting the relevant features required by these approaches, we propose a novel active clustering algorithm, which allows a user to easily select the dimension along which she wants to cluster the documents by inspecting only a small number of words. We demonstrate the viability of our algorithm on a variety of commonly-used sentiment datasets.
The Inverse Task of the Reflexive Game Theory: Theoretical Matters, Practical Applications and Relationship with Other Issues
The Reflexive Game Theory (RGT) has been recently proposed by Vladimir Lefebvre to model behavior of individuals in groups. The goal of this study is to introduce the Inverse task. We consider methods of solution together with practical applications. We present a brief overview of the RGT for easy understanding of the problem. We also develop the schematic representation of the RGT inference algorithms to create the basis for soft- and hardware solutions of the RGT tasks. We propose a unified hierarchy of schemas to represent humans and robots. This hierarchy is considered as a unified framework to solve the entire spectrum of the RGT tasks. We conclude by illustrating how this framework can be applied for modeling of mixed groups of humans and robots. All together this provides the exhaustive solution of the Inverse task and clearly illustrates its role and relationships with other issues considered in the RGT.
Reinforcement Learning Based on Active Learning Method
Sagha, Hesam, Shouraki, Saeed Bagheri, Khasteh, Hosein, Kiaei, Ali Akbar
In this paper, a new reinforcement learning approach is proposed which is based on a powerful concept named Active Learning Method (ALM) in modeling. ALM expresses any multi-input-single-output system as a fuzzy combination of some single-input-singleoutput systems. The proposed method is an actor-critic system similar to Generalized Approximate Reasoning based Intelligent Control (GARIC) structure to adapt the ALM by delayed reinforcement signals. Our system uses Temporal Difference (TD) learning to model the behavior of useful actions of a control system. The goodness of an action is modeled on Reward- Penalty-Plane. IDS planes will be updated according to this plane. It is shown that the system can learn with a predefined fuzzy system or without it (through random actions).
Toward a Computational Model of Narrative
Lakoff, George (University of California, Berkeley) | Narayanan, Srini (University of California, Berkeley and ICSI)
Narratives structure our understanding of the world and of ourselves. They exploit the shared cognitive structures of human motivations, goals, actions, events, and outcomes. We report on a computational model that is motivated by results in neural computation and captures fine-grained, context sensitive information about human goals, processes, actions, policies, and outcomes. We describe the use of the model in the context of a pilot system that is able to interpret simple stories and narrative fragments in the domain of international politics and economics. We identify problems with the pilot system and outline extensions required to incorporate several crucial dimensions of narrative structure.