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Predicting Epidemic Tendency through Search Behavior Analysis

AAAI Conferences

The possibility that influenza activity can be generally detected through search log analysis has been explored in recent years. However, previous studies have mainly focused on influenza, and little attention has been paid to other epidemics. With an analysis of web user behavior data, we consider the problem of predicting the tendency of hand-foot -and-mouth disease  (HFMD), whose out-break in 2010 resulted in a great panic in China. In addi-tion to search queries, we consider users’ interactions with search engines. Given the collected search logs, we cluster HFMD-related search queries, medical pages and news reports into the following sets: epidemic-related queries (ERQs), epidemic-related pages (ERPs) and ep-idemic-related news (ERNs). Furthermore, we count their own frequencies as different features, and we conduct a regression analysis with current HFMD occurrences. The experimental results show that these features exhibit good performances on both accuracy and timeliness.


Similarity-Based Approach for Positive and Unlabelled Learning

AAAI Conferences

Positive and unlabelled learning (PU learning) has been investigated to deal with the situation where only the positive examples and the unlabelled examples are available. Most of the previous works focus on identifying some negative examples from the unlabelled data, so that the supervised learning methods can be applied to build a classifier. However, for the remaining unlabelled data, which can not be explicitly identified as positive or negative (we call them ambiguous examples), they either exclude them from the training phase or simply enforce them to either class. Consequently, their performance may be constrained. This paper proposes a novel approach, called similarity-based PU learning (SPUL) method, by associating the ambiguous examples with two similarity weights, which indicate the similarity of an ambiguous example towards the positive class and the negative class, respectively. The local similarity-based and global similarity-based mechanisms are proposed to generate the similarity weights. The ambiguous examples and their similarity-weights are thereafter incorporated into an SVM-based learning phase to build a more accurate classifier. Extensive experiments on real-world datasets have shown that SPUL outperforms state-of-the-art PU learning methods.  


Max-Prob: An Unbiased Rational Decision Making Procedure for Multiple-Adversary Environments

AAAI Conferences

In binary-utility games, an agent can have only two possible utility values for final states, 1 (win) and 0 (lose). An adversarial binaryutility game is one where for each final state there must be at least one winning and one losing agent. We define an unbiased rational agent as one that seeks to maximize its utility value, but is equally likely to choose between states with the same utility value. This induces a probability distribution over the outcomes of the game, from which an agent can infer its probability to win. A single adversary binary game is one where there are only two possible outcomes, so that the winning probabilities remain binary values. In this case, the rational action for an agent is to play minimax. In this work we focus on the more complex, multiple-adversary environment. We propose a new algorithmic framework where agents try to maximize their winning probabilities. We begin by theoretically analyzing why an unbiased rational agent should take our approach in an unbounded environment and not that of the existing Paranoid or MaxN algorithms. We then expand our framework to a resource-bounded environment, where winning probabilities are estimated, and show empirical results supporting our claims.


Effective and Efficient Microprocessor Design Space Exploration Using Unlabeled Design Configurations

AAAI Conferences

During the design of a microprocessor, Design Space Exploration (DSE) is a critical step which determines the appropriate design configuration of the microprocessor. In the computer architecture community, supervised learning techniques have been applied to DSE to build models for predicting the qualities of design configurations. For supervised learning, however, considerable simulation costs are required for attaining the labeled design configurations. Given limited resources, it is difficult to achieve high accuracy. In this paper, inspired by recent advances in semi-supervised learning, we propose the COMT approach which can exploit unlabeled design configurations to improve the models. In addition to an improved predictive accuracy, COMT is able to guide the design of microprocessors, owing to the use of comprehensible model trees. Empirical study demonstrates that COMT significantly outperforms state-of-the-art DSE technique through reducing mean squared error by 30% to 84%, and thus, promising architectures can be attained more efficiently.


Constraint Optimization Approach to Context Based Word Selection

AAAI Conferences

Consistent word selection in machine translation is currently realized by resolving word sense ambiguity through the context of a single sentence or neighboring sentences. However, consistent word selection over the whole article has yet to be achieved. Consistency over the whole article is extremely important when applying machine translation to collectively developed documents like Wikipedia. In this paper, we propose to consider constraints between words in the whole article based on their semantic relatedness and contextual distance. The proposed method is successfully implemented in both statistical and rule-based translators. We evaluate those systems by translating 100 articles in the English Wikipedia into Japanese. The results show that the ratio of appropriate word selection for common nouns increased to around 75% with our method, while it was around 55% without our method.


Online Planning for Ad Hoc Autonomous Agent Teams

AAAI Conferences

We propose a novel online planning algorithm for ad hoc team settings — challenging situations in which an agent must collaborate with unknown teammates without prior coordination. Our approach is based on constructing and solving a series of stage games, and then using biased adaptive play to choose actions. The utility function in each stage game is estimated via Monte-Carlo tree search using the UCT algorithm. We establish analytically the convergence of the algorithm and show that it performs well in a variety of ad hoc team domains.


Efficient Searching Top-k Semantic Similar Words

AAAI Conferences

Measuring the semantic meaning between words is an important issue because it is the basis for many applications, such as word sense disambiguation, document summarization, and so forth. Although it has been explored for several decades, most of the studies focus on improving the effectiveness of the problem, i.e., precision and recall. In this paper, we propose to address the efficiency issue, that given a collection of words, how to efficiently discover the top-k most semantic similar words to the query. This issue is very important for real applications yet the existing state-of-the-art strategies cannot satisfy users with reasonable performance. Efficient strategies on searching top-k semantic similar words are proposed. We provide an extensive comparative experimental evaluation demonstrating the advantages of the introduced strategies over the state-of-the-art approaches.


An Ontology-driven Framework for Supporting Complex Decision Process

arXiv.org Artificial Intelligence

The study proposes a framework of ONTOlogy-based Group Decision Support System (ONTOGDSS) for decision process which exhibits the complex structure of decision-problem and decision-group. It is capable of reducing the complexity of problem structure and group relations. The system allows decision makers to participate in group decision-making through the web environment, via the ontology relation. It facilitates the management of decision process as a whole, from criteria generation, alternative evaluation, and opinion interaction to decision aggregation. The embedded ontology structure in ONTOGDSS provides the important formal description features to facilitate decision analysis and verification. It examines the software architecture, the selection methods, the decision path, etc. Finally, the ontology application of this system is illustrated with specific real case to demonstrate its potentials towards decision-making development.


Exploring Millions of Footprints in Location Sharing Services

AAAI Conferences

Location sharing services (LSS) like Foursquare, Gowalla, and Facebook Places support hundreds of millions of user-driven footprints (i.e., "checkins"). Those global-scale footprints provide a unique opportunity to study the social and temporal characteristics of how people use these services and to model patterns of human mobility, which are significant factors for the design of future mobile+location-based services, traffic forecasting, urban planning, as well as epidemiological models of disease spread. In this paper, we investigate 22 million checkins across 220,000 users and report a quantitative assessment of human mobility patterns by analyzing the spatial, temporal, social, and textual aspects associated with these footprints. We find that: (i) LSS users follow the “Levy Flight” mobility pattern and adopt periodic behaviors; (ii) While geographic and economic constraints affect mobility patterns, so does individual social status; and (iii) Content and sentiment-based analysis of posts associated with checkins can provide a rich source of context for better understanding how users engage with these services.


Exploiting User Interest on Social Media for Aggregating Diverse Data and Predicting Interest

AAAI Conferences

More and more users have been taking various actions to diverse resources referred to by URLs such as news, web pages, images, products, movies as a result of the growth of social media. They are annotating, tweeting in Twitter, reblogging in Tumblr, and Liking in Facebook, etc. Analyses about these diverse actions will be useful for aggregating or integrating diverse resources. In this paper, we view users’ actions to resources as expressing their some interests, and by investigating how their interests are expressed in social media, we get suggestions for aggregations. Our results show that a certain kind of action (such as tagging on Delicious) can be used to make predictions on a different kind of action (such as favorite on Twitter). These analyses will be useful for aggregating or integrating diverse contents on multiple sources. In addition to some experimental analyses, we propose a novel method to predict users’ interests in social media, using time-evolving, multinomial relational data. Our experimental results show that the proposed method significantly outperforms standard tensor analysis and an existing state-of-the-art method (LDA) in prediction tasks.