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Building Effective Representations for Sketch Recognition

AAAI Conferences

As the popularity of touch-screen devices, understanding a user's hand-drawn sketch has become an increasingly important research topic in artificial intelligence and computer vision. However, different from natural images, the hand-drawn sketches are often highly abstract, with sparse visual information and large intra-class variance, making the problem more challenging. In this work, we study how to build effective representations for sketch recognition. First, to capture saliency patterns of different scales and spatial arrangements, a Gabor-based low-level representation is proposed. Then, based on this representation, to discovery more complex patterns in a sketch, a Hybrid Multilayer Sparse Coding (HMSC) model is proposed to learn mid-level representations. An improved dictionary learning algorithm is also leveraged in HMSC to reduce overfitting to common but trivial patterns. Extensive experiments show that the proposed representations are highly discriminative and lead to large improvements over the state of the arts.


The Extendable-Triple Property: A New CSP Tractable Class beyond BTP

AAAI Conferences

Tractable classes constitute an important issue in Artificial Intelligence to define new islands of tractability for reasoning or problem solving. In the area of constraint networks, numerous tractable classes have been defined, and recently, the Broken Triangle Property (BTP) has been shown as one of the most important of them, this class including several classes previously defined. In this paper, we propose a new class called ETP for Extendable-Triple Property, which generalizes BTP, by including it. Combined with the verification of the Strong-Path-Consistency, ETP is shown to be a new tractable class. Moreover, this class inherits some desirable properties of BTP including the fact that the instances of this class can be solved thanks to usual algorithms (such as MAC or RFL) used in most solvers. We give the theoretical material about this new class and we present an experimental study which shows that from a practical viewpoint, it seems more usable in practice than BTP.


Efficient Extraction of QBF (Counter)models from Long-Distance Resolution Proofs

AAAI Conferences

Many computer science problems can be naturally and compactly expressed using quantified Boolean formulas (QBFs). Evaluating thetruth or falsity of a QBF is an important task, and constructing the corresponding model or countermodel can be as important and sometimes even more useful in practice. Modern search and learning based QBF solvers rely fundamentally on resolution and can be instrumented to produce resolution proofs, from which in turn Skolem-function models and Herbrand-function countermodels can be extracted. These (counter)models are the key enabler of various applications. Not until recently the superiority of long-distanceresolution (LQ-resolution) to short-distance resolution(Q-resolution) was demonstrated. While a polynomial algorithm exists for (counter)model extraction from Q-resolution proofs, it remains open whether it exists forLQ-resolution proofs. This paper settles this open problem affirmatively by constructing a linear-time extraction procedure. Experimental results show the distinct benefits of the proposed method in extracting high quality certificates from some LQ-resolution proofs that are not obtainable from Q-resolution proofs.


Robot Learning Manipulation Action Plans by "Watching" Unconstrained Videos from the World Wide Web

AAAI Conferences

In order to advance action generation and creation in robots beyond simple learned schemas we need computational tools that allow us to automatically interpret and represent human actions. This paper presents a system that learns manipulation action plans by processing unconstrained videos from the World Wide Web. Its goal is to robustly generate the sequence of atomic actions of seen longer actions in video in order to acquire knowledge for robots. The lower level of the system consists of two convolutional neural network (CNN) based recognition modules, one for classifying the hand grasp type and the other for object recognition. The higher level is a probabilistic manipulation action grammar based parsing module that aims at generating visual sentences for robot manipulation. Experiments conducted on a publicly available unconstrained video dataset show that the system is able to learn manipulation actions by ``watching'' unconstrained videos with high accuracy.


This Time the Robot Settles for a Cost: A Quantitative Approach to Temporal Logic Planning with Partial Satisfaction

AAAI Conferences

The specification of complex motion goals through temporal logics is increasingly favored in robotics to narrow the gap between task and motion planning. A major limiting factor of such logics, however, is their Boolean satisfaction condition. To relax this limitation, we introduce a method for quantifying the satisfaction of co-safe linear temporal logic specifications, and propose a planner that uses this method to synthesize robot trajectories with the optimal satisfaction value. The method assigns costs to violations of specifications from user-defined proposition costs. These violation costs define a distance to satisfaction and can be computed algorithmically using a weighted automaton. The planner utilizes this automaton and an abstraction of the robotic system to construct a product graph that captures all possible robot trajectories and their distances to satisfaction. Then, a plan with the minimum distance to satisfaction is generated by employing this graph as the high-level planner in a synergistic planning framework. The efficacy of the method is illustrated on a robot with unsatisfiable specifications in an office environment.


Proximal Operators for Multi-Agent Path Planning

AAAI Conferences

We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. Recently this approach was explored in Bento et al. (2013), which demonstrated its ease of parallelization and decentralization, the speed with which the algorithms generate good quality solutions, and its ability to incorporate different proximal operators, each ensuring that paths satisfy a desired property. Unfortunately, the operators derived only apply to paths in 2D and require that any intermediate waypoints we might want agents to follow be preassigned to specific agents, limiting their range of applicability. In this paper we resolve these limitations. We introduce new operators to deal with agents moving in arbitrary dimensions that are faster to compute than their 2D predecessors and we introduce landmarks, space-time positions that are automatically assigned to the set of agents under different optimality criteria. Finally, we report the performance of the new operators in several numerical experiments.


An Exact Algorithm for Solving Most Relevant Explanation in Bayesian Networks

AAAI Conferences

Most Relevant Explanation (MRE) is a new inference task in Bayesian networks that finds the most relevant partial instantiation of target variables as an explanation for given evidence by maximizing the Generalized Bayes Factor (GBF). No exact algorithm has been developed for solving MRE previously. This paper fills the void and introduces a breadth-first branch-and-bound MRE algorithm based on a novel upper bound on GBF. The bound is calculated by decomposing the computation of the score to a set of Markov blankets of subsets of evidence variables. Our empirical evaluations show that the proposed algorithm scales up exact MRE inference significantly.


Lifted Probabilistic Inference for Asymmetric Graphical Models

AAAI Conferences

Lifted probabilistic inference algorithms have been successfully applied to a large number of symmetric graphical models. Unfortunately, the majority of real-world graphical models is asymmetric. This is even the case for relational representations when evidence is given. Therefore, more recent work in the community moved to making the models symmetric and then applying existing lifted inference algorithms. However, this approach has two shortcomings. First, all existing over-symmetric approximations require a relational representation such as Markov logic networks. Second, the induced symmetries often change the distribution significantly, making the computed probabilities highly biased. We present a framework for probabilistic sampling-based inference that only uses the induced approximate symmetries to propose steps in a Metropolis-Hastings style Markov chain. The framework, therefore, leads to improved probability estimates while remaining unbiased. Experiments demonstrate that the approach outperforms existing MCMC algorithms.


Tighter Value Function Bounds for Bayesian Reinforcement Learning

AAAI Conferences

Bayesian reinforcement learning (BRL) provides a principled framework for optimal exploration-exploitation tradeoff in reinforcement learning. We focus on model based BRL, which involves a compact formulation of the optimal tradeoff from the Bayesian perspective. However, it still remains a computational challenge to compute the Bayes-optimal policy. In this paper, we propose a novel approach to compute tighter value function bounds of the Bayes-optimal value function, which is crucial for improving the performance of many model-based BRL algorithms. We then present how our bounds can be integrated into real-time AO* heuristic search, and provide a theoretical analysis on the impact of improved bounds on the search efficiency. We also provide empirical results on standard BRL domains that demonstrate the effectiveness of our approach.


Optimal Cost Almost-Sure Reachability in POMDPs

AAAI Conferences

We consider partially observable Markov decision processes (POMDPs) with a set of target states and every transition is associated with an integer cost. The optimization objective we study asks to minimize the expected total cost till the target set is reached, while ensuring that the target set is reached almost-surely (with probability 1). We show that for integer costs approximating the optimal cost is undecidable. For positive costs, our results are as follows: (i) we establish matching lower and upper bounds for the optimal cost and the bound is double exponential; (ii) we show that the problem of approximating the optimal cost is decidable and present approximation algorithms developing on the existing algorithms for POMDPs with finite-horizon objectives. While the worst-case running time of our algorithm is double exponential, we present efficient stopping criteria for the algorithm and show experimentally that it performs well in many examples of interest.