Asia
Multiple Paired Forward-Inverse Models for Human Motor Learning and Control
Haruno, Masahiko, Wolpert, Daniel M., Kawato, Mitsuo
Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and oftpn uncprtain environmental conditions. This paper describes a new modular approach to human motor learning and control, baspd on multiple pairs of inverse (controller) and forward (prpdictor) models. This architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the inverse models appropriate for a given em'ironm0nt. Simulations of object manipulation demonstrates the ability to learn mUltiple objects, appropriate generalization to novel objects and the inappropriate activation of motor programs based on visual cues, followed by online correction, seen in the "size-weight illusion".
Convergence of the Wake-Sleep Algorithm
Ikeda, Shiro, Amari, Shun-ichi, Nakahara, Hiroyuki
The W-S (Wake-Sleep) algorithm is a simple learning rule for the models with hidden variables. It is shown that this algorithm can be applied to a factor analysis model which is a linear version of the Helmholtz machine. But even for a factor analysis model, the general convergence is not proved theoretically. In this article, we describe the geometrical understanding of the W-S algorithm in contrast with the EM (Expectation Maximization) algorithm and the em algorithm. As the result, we prove the convergence of the W-S algorithm for the factor analysis model. We also show the condition for the convergence in general models.
Multi-Electrode Spike Sorting by Clustering Transfer Functions
Rinberg, Dmitry, Davidowitz, Hanan, Tishby, Naftali
Since every electrode is in a different position it will measure a different contribution from each of the different neurons. Simply stated, the problem is this: how can these complex signals be untangled to determine when each individual cell fired? This problem is difficult because, a) the objects being classified are very similar and often noisy, b) spikes coming from the same cell can ·Permanent address: Institute of Computer Science and Center for Neural Computation, The Hebrew University, Jerusalem, Israel.
Reinforcement Learning Based on On-Line EM Algorithm
On the other hand, applications to continuous state/action problems (Werbos, 1990; Doya, 1996; Sofge & White, 1992) are much more difficult than the finite state/action cases. Good function approximation methods and fast learning algorithms are crucial for successful applications. In this article, we propose a new RL method that has the above-mentioned two features. This method is based on an actor-critic architecture (Barto et al., 1983), although the detailed implementations of the actor and the critic are quite differ- Reinforcement Learning Based on On-Line EM Algorithm 1053 ent from those in the original actor-critic model. The actor and the critic in our method estimate a policy and a Q-function, respectively, and are approximated by Normalized Gaussian Networks (NGnet) (l'doody & Darken, 1989).
Robust, Efficient, Globally-Optimized Reinforcement Learning with the Parti-Game Algorithm
Al-Ansari, Mohammad A., Williams, Ronald J.
Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algorithm that has a lot of promise in overcoming the curse of dimensionality that can plague RL algorithms when applied to high-dimensional problems. In this paper we introduce modifications to the algorithm that further improve its performance and robustness. In addition, while parti-game solutions can be improved locally by standard local path-improvement techniques, we introduce an add-on algorithm in the same spirit as parti-game that instead tries to improve solutions in a non-local manner. 1 INTRODUCTION Parti-game operates on goal problems by dynamically partitioning the space into hyperrectangular cells of varying sizes, represented using a k-d tree data structure. It assumes the existence of a pre-specified local controller that can be commanded to proceed from the current state to a given state. The algorithm uses a game-theoretic approach to assign costs to cells based on past experiences using a minimax algorithm.
Viewing Classifier Systems as Model Free Learning in POMDPs
Hayashi, Akira, Suematsu, Nobuo
Classifier systems are now viewed disappointing because of their problems such as the rule strength vs rule set performance problem and the credit assignment problem. In order to solve the problems, we have developed a hybrid classifier system: GLS (Generalization Learning System). In designing GLS, we view CSs as model free learning in POMDPs and take a hybrid approach to finding the best generalization, given the total number of rules. GLS uses the policy improvement procedure by Jaakkola et al. for an locally optimal stochastic policy when a set of rule conditions is given. GLS uses GA to search for the best set of rule conditions. 1 INTRODUCTION Classifier systems (CSs) (Holland 1986) have been among the most used in reinforcement learning.
Almost Linear VC Dimension Bounds for Piecewise Polynomial Networks
Bartlett, Peter L., Maiorov, Vitaly, Meir, Ron
We compute upper and lower bounds on the VC dimension of feedforward networks of units with piecewise polynomial activation functions. We show that if the number of layers is fixed, then the VC dimension grows as W log W, where W is the number of parameters in the network. The VC dimension is an important measure of the complexity of a class of binaryvalued functions, since it characterizes the amount of data required for learning in the PAC setting (see [BEHW89, Vap82]). In this paper, we establish upper and lower bounds on the VC dimension of a specific class of multi-layered feedforward neural networks. Let F be the class of binary-valued functions computed by a feed forward neural network with W weights and k computational (non-input) units, each with a piecewise polynomial activation function.
Blind Separation of Filtered Sources Using State-Space Approach
Zhang, Liqing, Cichocki, Andrzej
In this paper we present a novel approach to multichannel blind separation/generalized deconvolution, assuming that both mixing and demixing models are described by stable linear state-space systems. Based on the minimization of Kullback-Leibler Divergence, we develop a novel learning algorithm to train the matrices in the output equation. To estimate the state of the demixing model, we introduce a new concept, called hidden innovation, to numerically implement the Kalman filter. Computer simulations are given to show the validity and high effectiveness of the state-space approach. The blind source separation problem is to recover independent sources from sensor outputs without assuming any priori knowledge of the original signals besides certain statistic features.