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Goal Recognition through Goal Graph Analysis

Journal of Artificial Intelligence Research

We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.


Domain Filtering Consistencies

Journal of Artificial Intelligence Research

Enforcing local consistencies is one of the main features of constraint reasoning. Which level of local consistency should be used when searching for solutions in a constraint network is a basic question. Arc consistency and partial forms of arc consistency have been widely studied, and have been known for sometime through the forward checking or the MAC search algorithms. Until recently, stronger forms of local consistency remained limited to those that change the structure of the constraint graph, and thus, could not be used in practice, especially on large networks. This paper focuses on the local consistencies that are stronger than arc consistency, without changing the structure of the network, i.e., only removing inconsistent values from the domains. In the last five years, several such local consistencies have been proposed by us or by others. We make an overview of all of them, and highlight some relations between them. We compare them both theoretically and experimentally, considering their pruning efficiency and the time required to enforce them.


RoboCup Rescue: A Grand Challenge for Multiagent and Intelligent Systems

AI Magazine

Disaster rescue is one of the most serious social issues that involves very large numbers of heterogeneous agents in the hostile environment. The intention of the RoboCup Rescue project is to promote research and development in this socially significant domain at various levels, involving multiagent teamwork coordination, physical agents for search and rescue, information infrastructures, personal digital assistants, a standard simulator and decision-support systems, evaluation benchmarks for rescue strategies, and robotic systems that are all integrated into a comprehensive system in the future. For this effort, which was built on the success of the RoboCup Soccer project, we will provide forums of technical discussions and competitive evaluations for researchers and practitioners. Although the rescue domain is intuitively appealing as a large-scale multiagent and intelligent system domain, analysis has not yet revealed its domain characteristics. The first research evaluation meeting will be held at RoboCup-2001, in conjunction with the Seventeenth International Joint Conference on Artificial Intelligence (IJCAI-2001), as part of the RoboCup Rescue Simulation League and RoboCup/AAAI Rescue Robot Competition. In this article, we present a detailed analysis of the task domain and elucidate characteristics necessary for multiagent and intelligent systems for this domain. Then, we present an overview of the RoboCup Rescue project.


RoboCup-2000: The Fourth Robotic Soccer World Championships

AI Magazine

The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. In total, 83 teams, consisting of about 500 people, participated in RoboCup-2000, and about 5000 spectators watched the events. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.


Distributed Synchrony of Spiking Neurons in a Hebbian Cell Assembly

Neural Information Processing Systems

We investigate the behavior of a Hebbian cell assembly of spiking neurons formed via a temporal synaptic learning curve. This learning function is based on recent experimental findings. It includes potentiation for short time delays between pre-and post-synaptic neuronal spiking, and depression for spiking events occuring in the reverse order. The coupling between the dynamics of the synaptic learning and of the neuronal activation leads to interesting results. We find that the cell assembly can fire asynchronously, but may also function in complete synchrony, or in distributed synchrony.



Manifold Stochastic Dynamics for Bayesian Learning

Neural Information Processing Systems

We propose a new Markov Chain Monte Carlo algorithm which is a generalization of the stochastic dynamics method. The algorithm performs exploration of the state space using its intrinsic geometric structure, facilitating efficient sampling of complex distributions. Applied to Bayesian learning in neural networks, our algorithm was found to perform at least as well as the best state-of-the-art method while consuming considerably less time. 1 Introduction


Agglomerative Information Bottleneck

Neural Information Processing Systems

This question was recently shown in [9] to be a special case of a much more fundamental problem: What are the features of the variable X that are relevant for the prediction of another, relevance, variable Y?


The Relaxed Online Maximum Margin Algorithm

Neural Information Processing Systems

We describe a new incremental algorithm for training linear threshold functions: the Relaxed Online Maximum Margin Algorithm, or ROMMA. ROMMA can be viewed as an approximation to the algorithm that repeatedly chooses the hyperplane that classifies previously seen examples correctly with the maximum margin. It is known that such a maximum-margin hypothesis can be computed by minimizing the length of the weight vector subject to a number of linear constraints. ROMMA works by maintaining a relatively simple relaxation of these constraints that can be efficiently updated. We prove a mistake bound for ROMMA that is the same as that proved for the perceptron algorithm. Our analysis implies that the more computationally intensive maximum-margin algorithm also satisfies this mistake bound; this is the first worst-case performance guarantee for this algorithm. We describe some experiments using ROMMA and a variant that updates its hypothesis more aggressively as batch algorithms to recognize handwritten digits. The computational complexity and simplicity of these algorithms is similar to that of perceptron algorithm, but their generalization is much better. We describe a sense in which the performance of ROMMA converges to that of SVM in the limit if bias isn't considered.


Regular and Irregular Gallager-zype Error-Correcting Codes

Neural Information Processing Systems

The performance of regular and irregular Gallager-type errorcorrecting code is investigated via methods of statistical physics. The transmitted codeword comprises products of the original message bits selected by two randomly-constructed sparse matrices; the number of nonzero row/column elements in these matrices constitutes a family of codes. We show that Shannon's channel capacity may be saturated in equilibrium for many of the regular codes while slightly lower performance is obtained for others which may be of higher practical relevance. Decoding aspects are considered by employing the TAP approach which is identical to the commonly used belief-propagation-based decoding. We show that irregular codes may saturate Shannon's capacity but with improved dynamical properties. 1 Introduction The ever increasing information transmission in the modern world is based on reliably communicating messages through noisy transmission channels; these can be telephone lines, deep space, magnetic storing media etc. Error-correcting codes play a significant role in correcting errors incurred during transmission; this is carried out by encoding the message prior to transmission and decoding the corrupted received code-word for retrieving the original message.