Asia
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information
Bosansky, B., Kiekintveld, C., Lisy, V., Pechoucek, M.
Developing scalable solution algorithms is one of the central problems in computational game theory. We present an iterative algorithm for computing an exact Nash equilibrium for two-player zero-sum extensive-form games with imperfect information. Our approach combines two key elements: (1) the compact sequence-form representation of extensive-form games and (2) the algorithmic framework of double-oracle methods. The main idea of our algorithm is to restrict the game by allowing the players to play only selected sequences of available actions. After solving the restricted game, new sequences are added by finding best responses to the current solution using fast algorithms. We experimentally evaluate our algorithm on a set of games inspired by patrolling scenarios, board, and card games. The results show significant runtime improvements in games admitting an equilibrium with small support, and substantial improvement in memory use even on games with large support. The improvement in memory use is particularly important because it allows our algorithm to solve much larger game instances than existing linear programming methods. Our main contributions include (1) a generic sequence-form double-oracle algorithm for solving zero-sum extensive-form games; (2) fast methods for maintaining a valid restricted game model when adding new sequences; (3) a search algorithm and pruning methods for computing best-response sequences; (4) theoretical guarantees about the convergence of the algorithm to a Nash equilibrium; (5) experimental analysis of our algorithm on several games, including an approximate version of the algorithm.
A Hidden Markov Model-Based Acoustic Cicada Detector for Crowdsourced Smartphone Biodiversity Monitoring
Zilli, D., Parson, O., Merrett, G. V., Rogers, A.
In recent years, the field of computational sustainability has striven to apply artificial intelligence techniques to solve ecological and environmental problems. In ecology, a key issue for the safeguarding of our planet is the monitoring of biodiversity. Automated acoustic recognition of species aims to provide a cost-effective method for biodiversity monitoring. This is particularly appealing for detecting endangered animals with a distinctive call, such as the New Forest cicada. To this end, we pursue a crowdsourcing approach, whereby the millions of visitors to the New Forest, where this insect was historically found, will help to monitor its presence by means of a smartphone app that can detect its mating call. Existing research in the field of acoustic insect detection has typically focused upon the classification of recordings collected from fixed field microphones. Such approaches segment a lengthy audio recording into individual segments of insect activity, which are independently classified using cepstral coefficients extracted from the recording as features. This paper reports on a contrasting approach, whereby we use crowdsourcing to collect recordings via a smartphone app, and present an immediate feedback to the users as to whether an insect has been found. Our classification approach does not remove silent parts of the recording via segmentation, but instead uses the temporal patterns throughout each recording to classify the insects present. We show that our approach can successfully discriminate between the call of the New Forest cicada and similar insects found in the New Forest, and is robust to common types of environment noise. A large scale trial deployment of our smartphone app collected over 6000 reports of insect activity from over 1000 users. Despite the cicada not having been rediscovered in the New Forest, the effectiveness of this approach was confirmed for both the detection algorithm, which successfully identified the same cicada through the app in countries where the same species is still present, and of the crowdsourcing methodology, which collected a vast number of recordings and involved thousands of contributors.
BDD Ordering Heuristics for Classical Planning
Symbolic search using binary decision diagrams (BDDs) can often save large amounts of memory due to its concise representation of state sets. A decisive factor for this method's success is the chosen variable ordering. Generally speaking, it is plausible that dependent variables should be brought close together in order to reduce BDD sizes. In planning, variable dependencies are typically captured by means of causal graphs, and in preceding work these were taken as the basis for finding BDD variable orderings. Starting from the observation that the two concepts of "dependency" are actually quite different, we introduce a framework for assessing the strength of variable ordering heuristics in sub-classes of planning. It turns out that, even for extremely simple planning tasks, causal graph based variable orders may be exponentially worse than optimal. Experimental results on a wide range of variable ordering variants corroborate our theoretical findings. Furthermore, we show that dynamic reordering is much more effective at reducing BDD size, but it is not cost-effective due to a prohibitive runtime overhead. We exhibit the potential of middle-ground techniques, running dynamic reordering until simple stopping criteria hold.
A Bayesian encourages dropout
Dropout is one of the key techniques to prevent the learning from overfitting. It is explained that dropout works as a kind of modified L2 regularization. Here, we shed light on the dropout from Bayesian standpoint. Bayesian interpretation enables us to optimize the dropout rate, which is beneficial for learning of weight parameters and prediction after learning. The experiment result also encourages the optimization of the dropout.
A DDoS-Aware IDS Model Based on Danger Theory and Mobile Agents
Zamani, Mahdi, Movahedi, Mahnush, Ebadzadeh, Mohammad, Pedram, Hossein
We propose an artificial immune model for intrusion detection in distributed systems based on a relatively recent theory in immunology called Danger theory. Based on Danger theory, immune response in natural systems is a result of sensing corruption as well as sensing unknown substances. In contrast, traditional self-nonself discrimination theory states that immune response is only initiated by sensing nonself (unknown) patterns. Danger theory solves many problems that could only be partially explained by the traditional model. Although the traditional model is simpler, such problems result in high false positive rates in immune-inspired intrusion detection systems. We believe using danger theory in a multi-agent environment that computationally emulates the behavior of natural immune systems is effective in reducing false positive rates. We first describe a simplified scenario of immune response in natural systems based on danger theory and then, convert it to a computational model as a network protocol. In our protocol, we define several immune signals and model cell signaling via message passing between agents that emulate cells. Most messages include application-specific patterns that must be meaningfully extracted from various system properties. We show how to model these messages in practice by performing a case study on the problem of detecting distributed denial-of-service attacks in wireless sensor networks. We conduct a set of systematic experiments to find a set of performance metrics that can accurately distinguish malicious patterns. The results indicate that the system can be efficiently used to detect malicious patterns with a high level of accuracy.
Tutorial on Structured Continuous-Time Markov Processes
A continuous-time Markov process (CTMP) is a collection of variables indexed by a continuous quantity, time. It obeys the Markov property that the distribution over a future variable is independent of past variables given the state at the present time. We introduce continuous-time Markov process representations and algorithms for filtering, smoothing, expected sufficient statistics calculations, and model estimation, assuming no prior knowledge of continuous-time processes but some basic knowledge of probability and statistics. We begin by describing "flat" or unstructured Markov processes and then move to structured Markov processes (those arising from state spaces consisting of assignments to variables) including Kronecker, decision-diagram, and continuous-time Bayesian network representations. We provide the first connection between decision-diagrams and continuous-time Bayesian networks.
Implicit Temporal Differences
Tamar, Aviv, Toulis, Panos, Mannor, Shie, Airoldi, Edoardo M.
In reinforcement learning, the TD($\lambda$) algorithm is a fundamental policy evaluation method with an efficient online implementation that is suitable for large-scale problems. One practical drawback of TD($\lambda$) is its sensitivity to the choice of the step-size. It is an empirically well-known fact that a large step-size leads to fast convergence, at the cost of higher variance and risk of instability. In this work, we introduce the implicit TD($\lambda$) algorithm which has the same function and computational cost as TD($\lambda$), but is significantly more stable. We provide a theoretical explanation of this stability and an empirical evaluation of implicit TD($\lambda$) on typical benchmark tasks. Our results show that implicit TD($\lambda$) outperforms standard TD($\lambda$) and a state-of-the-art method that automatically tunes the step-size, and thus shows promise for wide applicability.
The supervised hierarchical Dirichlet process
Dai, Andrew M., Storkey, Amos J.
We propose the supervised hierarchical Dirichlet process (sHDP), a nonparametric generative model for the joint distribution of a group of observations and a response variable directly associated with that whole group. We compare the sHDP with another leading method for regression on grouped data, the supervised latent Dirichlet allocation (sLDA) model. We evaluate our method on two real-world classification problems and two real-world regression problems. Bayesian nonparametric regression models based on the Dirichlet process, such as the Dirichlet process-generalised linear models (DP-GLM) have previously been explored; these models allow flexibility in modelling nonlinear relationships. However, until now, Hierarchical Dirichlet Process (HDP) mixtures have not seen significant use in supervised problems with grouped data since a straightforward application of the HDP on the grouped data results in learnt clusters that are not predictive of the responses. The sHDP solves this problem by allowing for clusters to be learnt jointly from the group structure and from the label assigned to each group.
Kernel-based Information Criterion
Danafar, Somayeh, Fukumizu, Kenji, Gomez, Faustino
This paper introduces Kernel-based Information Criterion (KIC) for model selection in regression analysis. The novel kernel-based complexity measure in KIC efficiently computes the interdependency between parameters of the model using a variable-wise variance and yields selection of better, more robust regressors. Experimental results show superior performance on both simulated and real data sets compared to Leave-One-Out Cross-Validation (LOOCV), kernel-based Information Complexity (ICOMP), and maximum log of marginal likelihood in Gaussian Process Regression (GPR).
Smoothed Low Rank and Sparse Matrix Recovery by Iteratively Reweighted Least Squares Minimization
Lu, Canyi, Lin, Zhouchen, Yan, Shuicheng
This work presents a general framework for solving the low rank and/or sparse matrix minimization problems, which may involve multiple non-smooth terms. The Iteratively Reweighted Least Squares (IRLS) method is a fast solver, which smooths the objective function and minimizes it by alternately updating the variables and their weights. However, the traditional IRLS can only solve a sparse only or low rank only minimization problem with squared loss or an affine constraint. This work generalizes IRLS to solve joint/mixed low rank and sparse minimization problems, which are essential formulations for many tasks. As a concrete example, we solve the Schatten-$p$ norm and $\ell_{2,q}$-norm regularized Low-Rank Representation (LRR) problem by IRLS, and theoretically prove that the derived solution is a stationary point (globally optimal if $p,q\geq1$). Our convergence proof of IRLS is more general than previous one which depends on the special properties of the Schatten-$p$ norm and $\ell_{2,q}$-norm. Extensive experiments on both synthetic and real data sets demonstrate that our IRLS is much more efficient.