Asia
Content Modeling Using Latent Permutations
Chen, H., Branavan, S.R.K., Barzilay, R., Karger, D. R.
We present a novel Bayesian topic model for learning discourse-level document structure. Our model leverages insights from discourse theory to constrain latent topic assignments in a way that reflects the underlying organization of document topics. We propose a global model in which both topic selection and ordering are biased to be similar across a collection of related documents. We show that this space of orderings can be effectively represented using a distribution over permutations called the Generalized Mallows Model. We apply our method to three complementary discourse-level tasks: cross-document alignment, document segmentation, and information ordering. Our experiments show that incorporating our permutation-based model in these applications yields substantial improvements in performance over previously proposed methods.
Sum of Us: Strategyproof Selection from the Selectors
Alon, Noga, Fischer, Felix, Procaccia, Ariel D., Tennenholtz, Moshe
We consider directed graphs over a set of n agents, where an edge (i,j) is taken to mean that agent i supports or trusts agent j. Given such a graph and an integer k\leq n, we wish to select a subset of k agents that maximizes the sum of indegrees, i.e., a subset of k most popular or most trusted agents. At the same time we assume that each individual agent is only interested in being selected, and may misreport its outgoing edges to this end. This problem formulation captures realistic scenarios where agents choose among themselves, which can be found in the context of Internet search, social networks like Twitter, or reputation systems like Epinions. Our goal is to design mechanisms without payments that map each graph to a k-subset of agents to be selected and satisfy the following two constraints: strategyproofness, i.e., agents cannot benefit from misreporting their outgoing edges, and approximate optimality, i.e., the sum of indegrees of the selected subset of agents is always close to optimal. Our first main result is a surprising impossibility: for k \in {1,...,n-1}, no deterministic strategyproof mechanism can provide a finite approximation ratio. Our second main result is a randomized strategyproof mechanism with an approximation ratio that is bounded from above by four for any value of k, and approaches one as k grows.
Deus Ex Machina — A Higher Creative Species in the Game of Chess
Bushinsky, Shay (University of Tel-Aviv)
Computers and human beings play chess differently. The basic paradigm that computer programs employ is known as "search and evaluate." Their static evaluation is arguably more primitive than the perceptual one of humans. Yet the intelligence emerging from them is phenomenal. A human spectator would not be able to tell the difference between a brilliant computer game and one played by Kasparov. Chess played by today's machines looks extraordinary, full of imagination and creativity. Such elements may be the reason why computers are superior to humans in the sport of kings, at least for the moment. This paper article about how roles have changed: Humans play chess like machines and machines play chess the way humans used to play.
Parallel local search for solving Constraint Problems on the Cell Broadband Engine (Preliminary Results)
Abreu, Salvator, Diaz, Daniel, Codognet, Philippe
We explore the use of the Cell Broadband Engine (Cell/BE for short) for combinatorial optimization applications: we present a parallel version of a constraint-based local search algorithm that has been implemented on a multiprocessor BladeCenter machine with twin Cell/BE processors (total of 16 SPUs per blade). This algorithm was chosen because it fits very well the Cell/BE architecture and requires neither shared memory nor communication between processors, while retaining a compact memory footprint. We study the performance on several large optimization benchmarks and show that this achieves mostly linear time speedups, even sometimes super-linear. This is possible because the parallel implementation might explore simultaneously different parts of the search space and therefore converge faster towards the best sub-space and thus towards a solution. Besides getting speedups, the resulting times exhibit a much smaller variance, which benefits applications where a timely reply is critical.
Pre-processing in AI based Prediction of QSARs
Patri, Om Prasad, Mishra, Amit Kumar
Machine learning, data mining and artificial intelligence (AI) based methods have been used to determine the relations between chemical structure and biological activity, called quantitative structure activity relationships (QSARs) for the compounds. Pre-processing of the dataset, which includes the mapping from a large number of molecular descriptors in the original high dimensional space to a small number of components in the lower dimensional space while retaining the features of the original data, is the first step in this process. A common practice is to use a mapping method for a dataset without prior analysis. This pre-analysis has been stressed in our work by applying it to two important classes of QSAR prediction problems: drug design (predicting anti-HIV-1 activity) and predictive toxicology (estimating hepatocarcinogenicity of chemicals). We apply one linear and two nonlinear mapping methods on each of the datasets. Based on this analysis, we conclude the nature of the inherent relationships between the elements of each dataset, and hence, the mapping method best suited for it. We also show that proper preprocessing can help us in choosing the right feature extraction tool as well as give an insight about the type of classifier pertinent for the given problem.
Telling cause from effect based on high-dimensional observations
Janzing, Dominik, Hoyer, Patrik O., Schoelkopf, Bernhard
We describe a method for inferring linear causal relations among multi-dimensional variables. The idea is to use an asymmetry between the distributions of cause and effect that occurs if both the covariance matrix of the cause and the structure matrix mapping cause to the effect are independently chosen. The method works for both stochastic and deterministic causal relations, provided that the dimensionality is sufficiently high (in some experiments, 5 was enough). It is applicable to Gaussian as well as non-Gaussian data.
Scalable, Parallel Best-First Search for Optimal Sequential Planning
Kishimoto, Akihiro (Tokyo Institute of Technology and JST PRESTO) | Fukunaga, Alex (Tokyo Institute of Technology) | Botea, Adi (NICTA and The Australian National University)
Large-scale, parallel clusters composed of commodity processors are increasingly available, enabling the use of vast processing capabilities and distributed RAM to solve hard search problems. We investigate parallel algorithms for optimal sequential planning, with an emphasis on exploiting distributed memory computing clusters. In particular, we focus on an approach which distributes and schedules work among processors based on a hash function of the search state. We use this approach to parallelize the A* algorithm in the optimal sequential version of the Fast Downward planner. The scaling behavior of the algorithm is evaluated experimentally on clusters using up to 128 processors, a significant increase compared to previous work in parallelizing planners. We show that this approach scales well, allowing us to effectively utilize the large amount of distributed memory to optimally solve problems which require hundreds of gigabytes of RAM to solve. We also show that this approach scales well for a single, shared-memory multicore machine.
Paired Comparisons-based Interactive Differential Evolution
Takagi, Hideyuki, Pallez, Denis
We propose Interactive Differential Evolution (IDE) based on paired comparisons for reducing user fatigue and evaluate its convergence speed in comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User interface and convergence performance are two big keys for reducing Interactive Evolutionary Computation (IEC) user fatigue. Unlike IGA and conventional IDE, users of the proposed IDE and tournament IGA do not need to compare whole individuals each other but compare pairs of individuals, which largely decreases user fatigue. In this paper, we design a pseudo-IEC user and evaluate another factor, IEC convergence performance, using IEC simulators and show that our proposed IDE converges significantly faster than IGA and tournament IGA, i.e. our proposed one is superior to others from both user interface and convergence performance points of view.
Resource Matchmaking Algorithm using Dynamic Rough Set in Grid Environment
Ataollahi, Iraj, Analoui, Mortza
Grid environment is a service oriented infrastructure in which many heterogeneous resources participate to provide the high performance computation. One of the bug issues in the grid environment is the vagueness and uncertainty between advertised resources and requested resources. Furthermore, in an environment such as grid dynamicity is considered as a crucial issue which must be dealt with. Classical rough set have been used to deal with the uncertainty and vagueness. But it can just be used on the static systems and can not support dynamicity in a system. In this work we propose a solution, called Dynamic Rough Set Resource Discovery (DRSRD), for dealing with cases of vagueness and uncertainty problems based on Dynamic rough set theory which considers dynamic features in this environment. In this way, requested resource properties have a weight as priority according to which resource matchmaking and ranking process is done. We also report the result of the solution obtained from the simulation in GridSim simulator. The comparison has been made between DRSRD, classical rough set theory based algorithm, and UDDI and OWL S combined algorithm. DRSRD shows much better precision for the cases with vagueness and uncertainty in a dynamic system such as the grid rather than the classical rough set theory based algorithm, and UDDI and OWL S combined algorithm.
Modularity Aspects of Disjunctive Stable Models
Janhunen, T., Oikarinen, E., Tompits, H., Woltran, S.
Practically all programming languages allow the programmer to split a program into several modules which brings along several advantages in software development. In this paper, we are interested in the area of answer-set programming where fully declarative and nonmonotonic languages are applied. In this context, obtaining a modular structure for programs is by no means straightforward since the output of an entire program cannot in general be composed from the output of its components. To better understand the effects of disjunctive information on modularity we restrict the scope of analysis to the case of disjunctive logic programs (DLPs) subject to stable-model semantics. We define the notion of a DLP-function, where a well-defined input/output interface is provided, and establish a novel module theorem which indicates the compositionality of stable-model semantics for DLP-functions. The module theorem extends the well-known splitting-set theorem and enables the decomposition of DLP-functions given their strongly connected components based on positive dependencies induced by rules. In this setting, it is also possible to split shared disjunctive rules among components using a generalized shifting technique. The concept of modular equivalence is introduced for the mutual comparison of DLP-functions using a generalization of a translation-based verification method.