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Having a Go: China Plans to Challenge Google's AI in Strategic Board Game / Sputnik International

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The China Computer Go team could throw down the gauntlet to the Anglo-American program at the end of 2016. The news emerged on Thursday, during a Beijing event organized by the Chinese Go Association and the Chinese Association for Artificial Intelligence. Predictably, AlphaGo, which won a game against professional South Korean player Lee Sedol in March, was the main topic of discussion at the event. The victory of the computer, a brainchild of UK company DeepMind, came as a shock for many computer science experts, who thought the current state of AI technology would not be up to the task of beating a top-class Go player. Coincidentally, Google's CEO Sundar Pichai was also in China on Thursday, and he visited a renowned Go training school to better understand the game.


AlphaGo takes AI to a new level - raconteur.net

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At the end of the fifth and final match, Lee Sedol sat back quietly in his chair in a conference room at the Four Seasons Hotel in Seoul as the collected computer scientists celebrated around him. Lee, second only to fellow South Korean Lee Chang-Ho in international titles in the ancient Chinese board game of Go, put up a valiant fight against the machine, AlphaGo, created by Google's DeepMind division. AlphaGo had erred early on, but recovered to overpower the human and win the series four to one. Board games have been used since the early days of artificial intelligence research as ways to measure progress -- IBM's Deep Blue famously beat world chess champion Garry Kasparov in New York in 1997 -- and AlphaGo's victory marks another significant milestone in the advancement of the technology. Go presents a far greater challenge to AI than chess.


McCann Japan Adds Artificial Intelligence Creative Director To The Team - B&T

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Ad agency McCann Japan has appointed an artificial intelligence creative director who has the capacity to give creative direction on real client accounts. The AI, AI-CD?, will be in attendance at McCann Worldgroup's new employee welcoming ceremony on April 1, along with 11 new college graduates. According to a report from The Drum, AI-CD? was crafted by the agency under its'Creative Genome Project', the first in a series of projects undertaken by the agency's'McCann Millennials taskforce'. The McCann Japan creation will be the first logic-based creative assistant that's based off the historical success of TV ads, and has been built to respond to a product or message with the top commercial guidance based on previous data. The AI has also been designed so that it can analyse the results of campaigns it's directed in order to make it a more effective AI creative director. President & CEO of McCann Japan, Yasuyuki Katagi said, "Artificial intelligence is already being used to create a wide variety of entertainment, including music, movies, and TV drama, so we're very enthusiastic about the potential of AI-CD ß for the future of ad creation.


GCP (Google Cloud Platform) Next 2016 - "Now provides. Next predicts." - Sendachi

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The geographic expansion raised probably the most excitement: Google has committed to add two additional data centers this year to the current 3, following by yet another 10 new datacenters in 2017. This will be an impressive geographical coverage ramp up in two years, and will act as genuine competition against the other big providers. It looks like Google has a well cooked "recipe" for building cloud data centers, and in fact they have not kept this as a secret to themselves, but released it for public consumption with all the standard best practises, along with other papers such as its highly scalable network load balancer design. While the platform is geographically expanding, the focus is also on technology innovations and the Google team are releasing Machine Learning and Big Data offerings one after the other at a fast pace. Nowadays, Machine Learning (ML) is playing a key role in all aspects of IT, including the operating data centers (according to Google). Machine Learning services have been around for a while: Google's Prediction API is available since 2011 and was probably among the first ones to publish ML services in the cloud.


China Exclusive: No kidding, Baidu launches project to bring sci-fi into reality on April Fool's Day - Xinhua

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China's search engine giant Baidu launched a project to bring scientists and sci-fi writers to collaborate on imaginative research on Friday. The project, named the Verne Institute after French writer Jules Verne, aims to blend wild imagination and solid science to bring more possibilities, Zhang Yaqin, president of Baidu, told Xinhua in an email interview on Friday. Verne famously said "Anything one man can imagine, other men can make real." Baidu chose to launch the project on April Fool's Day for a sense of contrast to underline the reality of it, Liu Chun with the company's marketing department said. Bridging science and sci-fi may be new in China but is a common way of collaboration elsewhere in the world, Zhang said.


'AI can solve world's biggest problems' - Google Brain engineer

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Quoc Le, a software engineer at Google Brain, is one such human. Google Brain focuses on "deep learning," a part of artificial intelligence. Think of it as a sophisticated type of machine learning, which is the science of getting computers to learn from data. Deep learning uses multiple layers of algorithms, called neural networks, to process images, text and sentiments quickly and efficiently. The idea is for machines to eventually be able to make decisions as humans do.


Google AlphaGo 'can't beat me' says China Go grandmaster - Telegraph

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"Facing AlphaGo, I do not feel the same strong instinct of victory when I play a human player, but I still believe I have the advantage against it," he told state news agency Xinhua. Mr Ke has beaten 33-year-old Mr Lee eight times over ten matches between the pair, with two of his victories over the world number four coming earlier this year. Go Fans watch a TV screen showing the live broadcast of the Google DeepMind Challenge Match at Yongsan Electronic Technology Land in Seoul, South Korea, as Google's artificial intelligence (AI) program AlphaGo beat top-class South Korean Go player Lee Se-dol in the ancient board game Go. But another Chinese media outlet said Mr Ke had earlier said he was not interested in facing off against the programme in the complex strategy game because he did not want it to copy his own world-beating tactics. "I don't want to compete with AlphaGo because judging from its matches with Lee, AlphaGo is weaker than me," he told Shanghai-based thepaper.cn.


This week in MoneyWeek: the birth of artificial intelligence

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First the machines came for the menial jobs. Since then, they've climbed the corporate ladder and now sit on the board of directors of at least one venture capital firm in Japan. But that's Japan, you say. Well, if you thought your job was safe, you might want to think again. In the cover story of this week's MoneyWeek magazine, Matthew Partridge gets to grips with the nuts and bolts of what's driving the rise of artificial intelligence, or AI for those in the know.


Global Artificial Intelligence Market Analysis & Trends 2013-2016 - Industry Forecast to 2025 - Research and Markets

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DUBLIN--(BUSINESS WIRE)--Research and Markets has announced the addition of the "Global Artificial Intelligence Market Analysis & Trends - Industry Forecast to 2025" report to their offering. The Global Artificial Intelligence Market is poised to grow at a CAGR of around 44.3% over the next decade to reach approximately 23.4 billion by 2025. This industry report analyzes the global markets for Artificial Intelligence across all the given segments on global as well as regional levels presented in the research scope. It presents historical market data for 2013, 2014 revenue estimations are presented for 2015 and forecasts from 2016 till 2025. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies.


The nine most frustrating mistakes that all video game players make

The Guardian

There are some mistakes that we make habitually. Even as we're doing it, a part of our brain is screaming: "This is absolutely the wrong thing to do." But somehow, before we know it, we've gone ahead done it; we've bought a ticket to see Batman v Superman. Sometimes those things happen in games too. It doesn't matter how experienced you are at Call of Duty, there are moments you think you can take out several incoming players at once by charging at them with your pistol and two bullets in the clip.