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Asynchronous Distributed Semi-Stochastic Gradient Optimization

AAAI Conferences

With the recent proliferation of large-scale learning problems, there have been a lot of interest on distributed machine learning algorithms, particularly those that are based on stochastic gradient descent (SGD) and its variants. However, existing algorithms either suffer from slow convergence due to the inherent variance of stochastic gradients, or have a fast linear convergence rate but at the expense of poorer solution quality. In this paper, we combine their merits by proposing a fast distributed asynchronous SGD-based algorithm with variance reduction. A constant learning rate can be used, and it is also guaranteed to converge linearly to the optimal solution. Experiments on the Google Cloud Computing Platform demonstrate that the proposed algorithm outperforms state-of-the-art distributed asynchronous algorithms in terms of both wall clock time and solution quality.


Aggregating Inter-Sentence Information to Enhance Relation Extraction

AAAI Conferences

Previous work for relation extraction from free text is mainly based on intra-sentence information. As relations might be mentioned across sentences, inter-sentence information can be leveraged to improve distantly supervised relation extraction. To effectively exploit inter-sentence information, we propose a ranking based approach, which first learns a scoring function based on a listwise learning-to-rank model and then uses it for multi-label relation extraction. Experimental results verify the effectiveness of our method for aggregating information across sentences. Additionally, to further improve the ranking of high-quality extractions, we propose an effective method to rank relations from different entity pairs. This method can be easily integrated into our overall relation extraction framework, and boosts the precision significantly.


Randomised Procedures for Initialising and Switching Actions in Policy Iteration

AAAI Conferences

Policy Iteration (PI) (Howard 1960) is a classical method for computing an optimal policy for a finite Markov Decision Problem (MDP). The method is conceptually simple: starting from some initial policy, โ€œpolicy improvementโ€ is repeatedly performed to obtain progressively dominating policies, until eventually, an optimal policy is reached. Being remarkably efficient in practice, PI is often favoured over alternative approaches such as Value Iteration and Linear Programming. Unfortunately, even after several decades of study, theoretical bounds on the complexity of PI remain unsatisfactory. For an MDP with n states and k actions, Mansour and Singh (1999) bound the number of iterations taken by Howardโ€™s PI, the canonical variant of the method, by O ( k n / n ). This bound merely improves upon the trivial bound of kn by a linear factor. However, a randomised variant of PI introduced by Mansour and Singh (1999) does yield an exponential improvement, with its expected number of iterations bounded by O(((1 + 2/log 2 ( k )) k / 2) n ).With the objective of furnishing improved upper bounds for PI, we introduce two randomised procedures in this paper. Our first contribution is a routine to find a good initial policy for PI. After evaluating a number of randomly generated policies, this procedure applies a novel criterion to pick one to initialise PI. When PI is subsequently applied, we show that the expected number of policy evaluationsโ€”including both the initialisation and the improvement stagesโ€”remains bounded in expectation by O ( k n /2 ). The key construction employed in this routine is a total order on the set of policies. Our second contribution is a randomised action-switching rule for PI, which admits a bound of O((2 + ln( k โ€“ 1)) n ) on the expected number of iterations. To the best of our knowledge, this is the tightest complexity bound known for PI when k >= 3. ย 


Efficient Learning of Timeseries Shapelets

AAAI Conferences

In timeseries classification, shapelets are subsequences of timeseries with high discriminative power. Existing methods perform a combinatorial search for shapelet discovery. Even with speedup heuristics such as pruning, clustering, and dimensionality reduction, the search remains computationally expensive. In this paper, we take an entirely different approach and reformulate the shapelet discovery task as a numerical optimization problem. In particular, the shapelet positions are learned by combining the generalized eigenvector method and fused lasso regularizer to encourage a sparse and blocky solution. Extensive experimental results show that the proposed method is orders of magnitudes faster than the state-of-the-art shapelet-based methods, while achieving comparable or even better classification accuracy.


Collective Supervision of Topic Models for Predicting Surveys with Social Media

AAAI Conferences

This paper considers survey prediction from social media. We use topic models to correlate social media messages with survey outcomes and to provide an interpretable representation of the data. Rather than rely on fully unsupervised topic models, we use existing aggregated survey data to inform the inferred topics, a class of topic model supervision referred to as collective supervision. We introduce and explore a variety of topic model variants and provide an empirical analysis, with conclusions of the most effective models for this task.


Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Games Using Convolutional Networks

AAAI Conferences

Poker is a family of card games that includes many varia- tions. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representa- tion. Our poker player learns through iterative self-play, and improves its understanding of the game by training on the results of its previous actions without sophisticated domain knowledge. We evaluate our system on three poker games: single player video poker, two-player Limit Texas Holdโ€™em, and finally two-player 2-7 triple draw poker. We show that our model can quickly learn patterns in these very different poker games while it improves from zero knowledge to a competi- tive player against human experts. The contributions of this paper include: (1) a novel represen- tation for poker games, extendable to different poker vari- ations, (2) a Convolutional Neural Network (CNN) based learning model that can effectively learn the patterns in three different games, and (3) a self-trained system that signif- icantly beats the heuristic-based program on which it is trained, and our system is competitive against human expert players.


SAPE: A System for Situation-Aware Public Security Evaluation

AAAI Conferences

Public security events are occurring all over the world, bringing threat to personal and property safety, and homeland security. It is vital to construct an effective model to evaluate and predict the public security. In this work, we establish a Situation-Aware Public Security Evaluation (SAPE) platform. Based on conventional Recurrent Neural Networks (RNN), we develop a new variant of RNN to handle temporal contexts in public security event datasets. The proposed model can achieve better performance than the compared state-of-the-art methods. On SAPE, There are two parts of demonstrations, i.e., global public security evaluation and China public security evaluation. In the global part, based on Global Terrorism Database from UMD, for each country, SAPE can predict risk level and top-n potential terrorist organizations which might attack the country. The users can also view the actual attacking organizations and predicted results. For each province in China, SAPE can predict the risk level and the probability scores of different types of events in the next month. The users can also view the actual numbers of events and predicted risk levels of the past one year.


Shoot to Know What: An Application of Deep Networks on Mobile Devices

AAAI Conferences

Convolutional neural networks (CNNs) have achieved impressive performance in a wide range of computer vision areas. However, the application on mobile devices remains intractable due to the high computation complexity. In this demo, we propose the Quantized CNN (Q-CNN), an efficient framework for CNN models, to fulfill efficient and accurate image classification on mobile devices. Our Q-CNN framework dramatically accelerates the computation and reduces the storage/memory consumption, so that mobile devices can independently run an ImageNet-scale CNN model. Experiments on the ILSVRC-12 dataset demonstrate 4~6x speed-up and 15~20x compression, with merely one percentage drop in the classification accuracy. Based on the Q-CNN framework, even mobile devices can accurately classify images within one second.


Multi-Agent System Development MADE Easy

AAAI Conferences

Agent-Oriented Software Engineering (AOSE) is an emerging software engineering paradigm that advocates the application of best practices in the development of Multi-Agent Systems (MAS) through the use of agents and organizations of agents. This paper outlines the MADE system, which provides an interactive platform for people who are not well-versed in AOSE to contribute to the rapid prototyping of MASs with ease.


WWDS APIs: Application Programming Interfaces for Efficient Manipulation of World WordNet Database Structure

AAAI Conferences

WordNets are useful resources for natural language processing. Various WordNets for different languages have been developed by different groups. Recently, World WordNet Database Structure (WWDS) was proposed by Redkar et. al (2015) as a common platform to store these different WordNets. However, it is underutilized due to lack of programming interface. In this paper, we present WWDS APIs, which are designed to address this shortcoming. These WWDS APIs, in conjunction with WWDS, act as a wrapper that enables developers to utilize WordNets without worrying about the underlying storage structure. The APIs are developed in PHP, Java, and Python, as they are the preferred programming languages of most developers and researchers working in language technologies. These APIs can help in various applications like machine translation, word sense disambiguation, multilingual information retrieval, etc.