Asia
Benchmarking Egocentric Multimodal Goal Inference for Assistive Wearable Agents
There has been a surge of interest in assistive wearable agents: agents embodied in wearable form factors (e.g., smart glasses) who take assistive actions toward a user's goal/query (e.g. "Where did I leave my keys?"). In this work, we consider the important complementary problem of inferring that goal from multi-modal contextual observations. Solving this "goal inference" problem holds the promise of eliminating the effort needed to interact with such an agent. This work focuses on creating WAGIBench, a strong benchmark to measure progress in solving this problem using vision-language models (VLMs). Given the limited prior work in this area, we collected a novel dataset comprising 29 hours of multimodal data from 348 participants across 3,477 recordings, featuring ground-truth goals alongside accompanying visual, audio, digital, and longitudinal contextual observations. We validate that human performance exceeds model performance, achieving 93% multiple-choice accuracy compared with 84% for the best-performing VLM. Generative benchmark results that evaluate several families of modern vision-language models show that larger models perform significantly better on the task, yet remain far from practical usefulness, as they produce relevant goals only 55% of the time. Through a modality ablation, we show that models benefit from extra information in relevant modalities with minimal performance degradation from irrelevant modalities.
Fairness-aware Anomaly Detection via Fair Projection
Unsupervised anomaly detection is a critical task in many high-social-impact applications such as finance, healthcare, social media, and cybersecurity, where demographics involving age, gender, race, disease, etc. are used frequently. In these scenarios, possible bias from anomaly detection systems can lead to unfair treatment for different groups and even exacerbate social bias. In this work, first, we thoroughly analyze the feasibility and necessary assumptions for ensuring group fairness in unsupervised anomaly detection. Second, we propose a novel fairnessaware anomaly detection method FairAD. From the normal training data, FairAD learns a projection to map data of different demographic groups to a common target distribution that is simple and compact, and hence provides a reliable base to estimate the density of the data. The density can be directly used to identify anomalies while the common target distribution ensures fairness between different groups. Furthermore, we propose a threshold-free fairness metric that provides a global view for model's fairness, eliminating dependence on manual threshold selection. Experiments on real-world benchmarks demonstrate that our method achieves an improved trade-off between detection accuracy and fairness under both balanced and skewed data across different groups.
Fuz-RL: AFuzzy-Guided Robust Framework for Safe Reinforcement Learning under Uncertainty
Safe Reinforcement Learning (RL) is crucial for achieving high performance while ensuring safety in real-world applications. However, the complex interplay of multiple uncertainty sources in real environments poses significant challenges for interpretable risk assessment and robust decision-making. To address these challenges, we propose Fuz-RL, a fuzzy measure-guided robust framework for safe RL. Specifically, our framework develops a novel fuzzy Bellman operator for estimating robust value functions using Choquet integrals. Theoretically, we prove that solving the Fuz-RL problem (in Constrained Markov Decision Process (CMDP) form) is equivalent to solving distributionally robust safe RL problems (in robust CMDP form), effectively reformulating the min-max optimization problem into a tractable CMDP with Choquet-integrated value functions. Empirical analyses on safe-control-gym and safety-gymnasium scenarios demonstrate that Fuz-RL effectively integrates with existing safe RL baselines in a model-free manner, significantly improving both safety and control performance under various types of uncertainties in observation, action, and dynamics. The code is available in https://github.com/waunx/FuzRL.
Sekai: AVideo Dataset towards World Exploration
Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from some limitations: limited locations, short duration, static scenes, and a lack of annotations about exploration and the world. In this paper, we introduce Sekai (meaning "world" in Japanese), a high-quality first-person view worldwide video dataset with rich annotations for world exploration. It consists of over 5,000 hours of walking or drone view (FPV and UVA) videos from over 100 countries and regions across 750 cities. We develop an efficient and effective toolbox to collect, pre-process and annotate videos with location, scene, weather, crowd density, captions, and camera trajectories. Comprehensive analyses and experiments demonstrate the dataset's scale, diversity, annotation quality, and effectiveness for training video generation models. We believe Sekai will benefit the area of video generation and world exploration, and motivate valuable applications.
Can Large Language Models Master Complex Card Games?
Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/
SALMONN-omni: AStandalone Speech LLM without Codec Injection for Full-duplex Conversation
In order to enable fluid and natural human-machine speech interaction, existing full-duplex conversational systems often adopt modular architectures with auxiliary components such as voice activity detectors, interrupters, conversation state predictors, or multiple LLMs. These systems, however, suffer from error accumulation across modules and struggle with key challenges such as context-dependent bargein and echo cancellation. Recent approaches, most notably Moshi, simplify the pipeline by injecting audio codecs into the token space of a single LLM. However, such methods still incur significant performance degradation when operating on the speech rather than text modality. In this paper, we introduce SALMONN-omni, the first single, standalone full-duplex speech LLM that operates without audio codecs in its token space. It features a novel dynamic thinking mechanism within the LLM backbone, enabling the model to learn when to transition between speaking and listening states. Experiments on widely used benchmarks for spoken question answering and open-domain dialogue show that SALMONN-omni achieves at least 30% relative performance improvement over existing open-source fullduplex models and performs highly competitively to half-duplex and turn-based systems, despite using substantially less training data. Moreover, SALMONN-omni demonstrates strong performance in complex conversational scenarios, including turn-taking, backchanneling, echo cancellation and context-dependent barge-in, with further improvements achieved through reinforcement learning.
Computational Budget Should Be Considered in Data Selection
Data selection improves computational efficiency by choosing informative subsets of training samples. However, existing methods ignore the compute budget, treating data selection and importance evaluation independently of compute budget constraints. Yet empirical studies show no algorithm can consistently outperform others (or even random selection) across varying budgets. We therefore argue that compute budget must be integral to data-selection strategies, since different budgets impose distinct requirements on data quantity, quality, and distribution for effective training. To this end, we propose a novel Computational budget-Aware Data Selection (CADS) method and naturally formulate it into a bilevel optimization framework, where the inner loop trains the model within the constraints of the computational budget on some selected subset of training data, while the outer loop optimizes data selection based on model evaluation.
LaRes: Evolutionary Reinforcement Learning with LLM-based Adaptive Reward Search
The integration of evolutionary algorithms (EAs) with reinforcement learning (RL) has shown superior performance compared to standalone methods. However, previous research focuses on exploration in policy parameter space, while overlooking the reward function search. To bridge this gap, we propose LaRes, a novel hybrid framework that achieves efficient policy learning through reward function search. LaRes leverages large language models (LLMs) to generate the reward function population, guiding RL in policy learning. The reward functions are evaluated by the policy performance and improved through LLMs.
Dozens walk out as Google boss Pichai addresses Stanford graduates
Dozens of students walked out of their Stanford University graduation ceremony as Google CEO Sundar Pichai took the stage to deliver a keynote address. Video filmed by the BBC shows the students protesting against the company's controversial work with the US government. A group named Stanford Students for Justice in Palestine encouraged the walkout. This follows other recent campus protests against tech leaders, but those have largely focused on artificial intelligence and concerns about jobs. Pichai largely sidestepped the issue of AI in his remarks, though he appeared to make light of the expected protests.