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Who Said What: Modeling Individual Labelers Improves Classification

AAAI Conferences

Data are often labeled by many different experts with each expert only labeling a small fraction of the data and each data point being labeled by several experts. This reduces the workload on individual experts and also gives a better estimate of the unobserved ground truth. When experts disagree, the standard approaches are to treat the majority opinion as the correct label or to model the correct label as a distribution. These approaches, however, do not make any use of potentially valuable information about which expert produced which label. To make use of this extra information, we propose modeling the experts individually and then learning averaging weights for combining them, possibly in sample-specific ways. This allows us to give more weight to more reliable experts and take advantage of the unique strengths of individual experts at classifying certain types of data. Here we show that our approach leads to improvements in computer-aided diagnosis of diabetic retinopathy. We also show that our method performs better than competing algorithms by Welinder and Perona (2010); Mnih and Hinton (2012). Our work offers an innovative approach for dealing with the myriad real-world settings that use expert opinions to define labels for training.


An Euclidean Distance Based on Tensor Product Graph Diffusion Related Attribute Value Embedding for Nominal Data Clustering

AAAI Conferences

Not like numerical data clustering, nominal data clustering is a very difficult problem because there exists no natural relative ordering between nominal attribute values. This paper mainly aims to make the Euclidean distance measure appropriate to nominal data clustering, and the core idea is the attribute value embedding, namely, transforming each nominal attribute value into a numerical vector. This embedding method consists of four steps. In the first step, the weights, which can quantify the amount of information in attribute values, is calculated for each value in each nominal attribute based on each object and its k nearest neighbors. In the second step, an intra-attribute value similarity matrix is created for each nominal attribute by using the attribute value's weights. In the third step, for each nominal attribute, we find another attribute with the maximal dependence on it, and build an inter-attribute value similarity matrix on the basis of the attribute value's weights related to these two attributes. In the last step, a diffusion matrix of each nominal attribute is constructed by the tensor product graph diffusion process, and this step can cause the acquired value embedding to contain simultaneously the intra- and inter-attribute value similarities information. To evaluate the effectiveness of our proposed method, experiments are done on 10 data sets. Experimental results demonstrate that our method not only enables the Euclidean distance to be used for nominal data clustering, but also can acquire the better clustering performance than several existing state-of-the-art approaches.


Measuring the Popularity of Job Skills in Recruitment Market: A Multi-Criteria Approach

AAAI Conferences

To cope with the accelerating pace of technological changes, talents are urged to add and refresh their skills for staying in active and gainful employment. This raises a natural question: what are the right skills to learn? Indeed, it is a nontrivial task to measure the popularity of job skills due to the diversified criteria of jobs and the complicated connections within job skills. To that end, in this paper, we propose a data driven approach for modeling the popularity of job skills based on the analysis of large-scale recruitment data. Specifically, we first build a job skill network by exploring a large corpus of job postings. Then, we develop a novel Skill Popularity based Topic Model (SPTM) for modeling the generation of the skill network. In particular, SPTM can integrate different criteria of jobs (e.g., salary levels, company size) as well as the latent connections within skills, thus we can effectively rank the job skills based on their multi-faceted popularity. Extensive experiments on real-world recruitment data validate the effectiveness of SPTM for measuring the popularity of job skills, and also reveal some interesting rules, such as the popular job skills which lead to high-paid employment.


Hybrid Attentive Answer Selection in CQA With Deep Users Modelling

AAAI Conferences

In this paper, we propose solutions to advance answer selection in Community Question Answering (CQA). Unlike previous works, we propose a hybrid attention mechanism to model question-answer pairs. Specifically, for each word, we calculate the intra-sentence attention indicating its local importance and the inter-sentence attention implying its importance to the counterpart sentence. The inter-sentence attention is based on the interactions between question-answer pairs, and the combination of these two attention mechanisms enables us to align the most informative parts in question-answer pairs for sentence matching. Additionally, we exploit user information for answer selection due to the fact that users are more likely to provide correct answers in their areas of expertise. We model users from their written answers to alleviate data sparsity problem, and then learn user representations according to the informative parts in sentences that are useful for question-answer matching task. This mean of modelling users can bridge the semantic gap between different users, as similar users may have the same way of wording their answers. The representations of users, questions and answers are learnt in an end-to-end neural network in a mean that best explains the interrelation between question-answer pairs. We validate the proposed model on a public dataset, and demonstrate its advantages over the baselines with thorough experiments.


GraphGAN: Graph Representation Learning With Generative Adversarial Nets

AAAI Conferences

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predict the probability of edge existence between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying above two classes of methods, in which the generative model and discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. With the competition between these two models, both of them can alternately and iteratively boost their performance. Moreover, when considering the implementation of generative model, we propose a novel graph softmax to overcome the limitations of traditional softmax function, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including link prediction, node classification, and recommendation, over state-of-the-art baselines.


When Will You Arrive? Estimating Travel Time Based on Deep Neural Networks

AAAI Conferences

Estimating the travel time of any path (denoted by a sequence of connected road segments) in a city is of great importance to traffic monitoring, route planning, ridesharing, taxi/Uber dispatching, etc. However, it is a very challenging problem, affected by diverse complex factors, including spatial correlations, temporal dependencies, external conditions (e.g. weather, traffic lights). Prior work usually focuses on estimating the travel times of individual road segments or sub-paths and then summing up these times, which leads to an inaccurate estimation because such approaches do not consider road intersections/traffic lights, and local errors may accumulate. To address these issues, we propose an end-to-end Deep learning framework for Travel Time Estimation called DeepTTE that estimates the travel time of the whole path directly. More specifically, we present a geo-convolution operation by integrating the geographic information into the classical convolution, capable of capturing spatial correlations. By stacking recurrent unit on the geo-convoluton layer, our DeepTTE can capture the temporal dependencies simultaneously. A multi-task learning component is given on the top of DeepTTE, that estimates the travel time of both the entire path and each local path simultaneously during the training phase. The extensive experiments on two large-scale datasets shows our DeepTTE significantly outperforms the state-of-the-art methods.


Differential Performance Debugging With Discriminant Regression Trees

AAAI Conferences

Differential performance debugging is a technique to find performance problems. It applies in situations where the performance of a program is (unexpectedly) different for different classes of inputs. The task is to explain the differences in asymptotic performance among various input classes in terms of program internals. We propose a data-driven technique based on discriminant regression tree (DRT) learning problem where the goal is to discriminate among different classes of inputs. We propose a new algorithm for DRT learning that first clusters the data into functional clusters, capturing different asymptotic performance classes, and then invokes off-the-shelf decision tree learning algorithms to explain these clusters. We focus on linear functional clusters and adapt classical clustering algorithms (K-means and spectral) to produce them. For the K-means algorithm, we generalize the notion of the cluster centroid from a point to a linear function. We adapt spectral clustering by defining a novel kernel function to capture the notion of linear similarity between two data points. We evaluate our approach on benchmarks consisting of Java programs where we are interested in debugging performance. We show that our algorithm significantly outperforms other well-known regression tree learning algorithms in terms of running time and accuracy of classification.


Nonlocal Patch Based t-SVD for Image Inpainting: Algorithm and Error Analysis

AAAI Conferences

In this paper, we propose a novel image inpainting framework consisting of an interpolation step and a low-rank tensor completion step. More specifically, we first initial the image with triangulation-based linear interpolation, and then we find similar patches for each missing-entry centered patch. Treating a group of patch matrices as a tensor, we employ the recently proposed effective t-SVD tensor completion algorithm with a warm start strategy to inpaint it. We observe that the interpolation step is such a rough initialization that the similar patch we found may not exactly match with the reference, so we name the problem as Patch Mismatch and analyse the error caused by it thoroughly. Our theoretical analysis shows that the error caused by Patch Mismatch can be decomposed into two components, one of which can be bounded by a reasonable assumption named local patch similarity, and another part is lower than that using matrix. Experiments on real images verify our method's superiority to the state-of-the-art inpainting methods.


Hierarchical Video Generation From Orthogonal Information: Optical Flow and Texture

AAAI Conferences

Learning to represent and generate videos from unlabeled data is a very challenging problem. To generate realistic videos, it is important not only to ensure that the appearance of each frame is real, but also to ensure the plausibility of a video motion and consistency of a video appearance in the time direction. The process of video generation should be divided according to these intrinsic difficulties. In this study, we focus on the motion and appearance information as two important orthogonal components of a video, and propose Flow-and-Texture-Generative Adversarial Networks (FTGAN) consisting of FlowGAN and TextureGAN. In order to avoid a huge annotation cost, we have to explore a way to learn from unlabeled data. Thus, we employ optical flow as motion information to generate videos. FlowGAN generates optical flow, which contains only the edge and motion of the videos to be begerated. On the other hand, TextureGAN specializes in giving a texture to optical flow generated by FlowGAN. This hierarchical approach brings more realistic videos with plausible motion and appearance consistency. Our experiments show that our model generates more plausible motion videos and also achieves significantly improved performance for unsupervised action classification in comparison to previous GAN works. In addition, because our model generates videos from two independent information, our model can generate new combinations of motion and attribute that are not seen in training data, such as a video in which a person is doing sit-up in a baseball ground.


Energy-Efficient Automatic Train Driving by Learning Driving Patterns

AAAI Conferences

Railway is regarded as the most sustainable means of modern transportation. With the fast-growing of fleet size and the railway mileage, the energy consumption of trains is becoming a serious concern globally. The nature of railway offers a unique opportunity to optimize the energy efficiency of locomotives by taking advantage of the undulating terrains along a route. The derivation of an energy-optimal train driving solution, however, proves to be a significant challenge due to the high dimension, nonlinearity, complex constraints, and time-varying characteristic of the problem. An optimized solution can only be attained by considering both the complex environmental conditions of a given route and the inherent characteristics of a locomotive. To tackle the problem, this paper employs a high-order correlation learning method for online generation of the energy optimized train driving solutions. Based on the driving data of experienced human drivers, a hypergraph model is used to learn the optimal embedding from the specified features for the decision of a driving operation. First, we design a feature set capturing the driving status. Next all the training data are formulated as a hypergraph and an inductive learning process is conducted to obtain the embedding matrix. The hypergraph model can be used for real-time generation of driving operation. We also proposed a reinforcement updating scheme, which offers the capability of sustainable enhancement on the hypergraph model in industrial applications. The learned model can be used to determine an optimized driving operation in real-time tested on the Hardware-in-Loop platform. Validation experiments proved that the energy consumption of the proposed solution is around 10% lower than that of average human drivers.