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Pressure Predictions of Turbine Blades with Deep Learning

arXiv.org Machine Learning

Deep learning has been used in many areas, such as feature detections in images and the game of go. This paper presents a study that attempts to use the deep learning method to predict turbomachinery performance. Three different deep neural networks are built and trained to predict the pressure distributions of turbine airfoils. The performance of a library of turbine airfoils were firstly predicted using methods based on Euler equations, which were then used to train and validate the deep learning neural networks. The results show that network with four layers of convolutional neural network and two layers of fully connected neural network provides the best predictions. For the best neural network architecture, the pressure prediction on more than 99% locations are better than 3% and 90% locations are better than 1%.


Adaptive Denoising of Signals with Shift-Invariant Structure

arXiv.org Machine Learning

We study the problem of discrete-time signal denoising, following the line of research initiated by [Nem91] and further developed in [JN09, JN10, HJNO15, OHJN16]. Previous papers considered the following setup: the signal is assumed to admit a convolution-type linear oracle -- an unknown linear estimator in the form of the convolution of the observations with an unknown time-invariant filter with small $\ell_2$-norm. It was shown that such an oracle can be "mimicked" by an efficiently computable non-linear convolution-type estimator, in which the filter minimizes the Fourier-domain $\ell_\infty$-norm of the residual, regularized by the Fourier-domain $\ell_1$-norm of the filter. Following [OHJN16], here we study an alternative family of estimators, replacing the $\ell_\infty$-norm of the residual with the $\ell_2$-norm. Such estimators are found to have better statistical properties, in particular, we prove sharp oracle inequalities for their $\ell_2$-loss. Our guarantees require an extra assumption of approximate shift-invariance: the signal must be $\varkappa$-close, in $\ell_2$-metric, to some shift-invariant linear subspace with bounded dimension $s$. However, this subspace can be completely unknown, and the remainder terms in the oracle inequalities scale at most polynomially with $s$ and $\varkappa$. In conclusion, we show that the new assumption implies the previously considered one, providing explicit constructions of the convolution-type linear oracles with $\ell_2$-norm bounded in terms of parameters $s$ and $\varkappa$.


Adaptive MCMC via Combining Local Samplers

arXiv.org Machine Learning

Markov chain Monte Carlo (MCMC) methods are widely used in machine learning. One of the major problems with MCMC is the question of how to design chains that mix fast over the whole space; in particular, how to select the parameters of an MCMC algorithm. Here we take a different approach and, instead of trying to find a single chain to sample from the whole distribution, we combine samples from several chains run in parallel, each exploring only a few modes. The chains are prioritized based on Stein discrepancy, which provides a good measure of performance locally. We present a new method, based on estimating the R\'enyi entropy of subsets of the samples, to combine the samples coming from the different samplers. The resulting algorithm is asymptotically consistent and may lead to significant speedups, especially for multimodal target functions, as demonstrated by our experiments.


Multi-step Reinforcement Learning: A Unifying Algorithm

arXiv.org Artificial Intelligence

Unifying seemingly disparate algorithmic ideas to produce better performing algorithms has been a longstanding goal in reinforcement learning. As a primary example, TD($\lambda$) elegantly unifies one-step TD prediction with Monte Carlo methods through the use of eligibility traces and the trace-decay parameter $\lambda$. Currently, there are a multitude of algorithms that can be used to perform TD control, including Sarsa, $Q$-learning, and Expected Sarsa. These methods are often studied in the one-step case, but they can be extended across multiple time steps to achieve better performance. Each of these algorithms is seemingly distinct, and no one dominates the others for all problems. In this paper, we study a new multi-step action-value algorithm called $Q(\sigma)$ which unifies and generalizes these existing algorithms, while subsuming them as special cases. A new parameter, $\sigma$, is introduced to allow the degree of sampling performed by the algorithm at each step during its backup to be continuously varied, with Sarsa existing at one extreme (full sampling), and Expected Sarsa existing at the other (pure expectation). $Q(\sigma)$ is generally applicable to both on- and off-policy learning, but in this work we focus on experiments in the on-policy case. Our results show that an intermediate value of $\sigma$, which results in a mixture of the existing algorithms, performs better than either extreme. The mixture can also be varied dynamically which can result in even greater performance.


Smoothed Action Value Functions for Learning Gaussian Policies

arXiv.org Artificial Intelligence

State-action value functions (i.e., Q-values) are ubiquitous in reinforcement learning (RL), giving rise to popular algorithms such as SARSA and Q-learning. We propose a new notion of action value defined by a Gaussian smoothed version of the expected Q-value. We show that such smoothed Q-values still satisfy a Bellman equation, making them learnable from experience sampled from an environment. Moreover, the gradients of expected reward with respect to the mean and covariance of a parameterized Gaussian policy can be recovered from the gradient and Hessian of the smoothed Q-value function. Based on these relationships, we develop new algorithms for training a Gaussian policy directly from a learned smoothed Q-value approximator. The approach is additionally amenable to proximal optimization by augmenting the objective with a penalty on KL-divergence from a previous policy. We find that the ability to learn both a mean and covariance during training leads to significantly improved results on standard continuous control benchmarks.


Multi-Agent Path Finding with Deadlines

arXiv.org Artificial Intelligence

We formalize Multi-Agent Path Finding with Deadlines (MAPF-DL). The objective is to maximize the number of agents that can reach their given goal vertices from their given start vertices within the deadline, without colliding with each other. We first show that MAPF-DL is NP-hard to solve optimally. We then present two classes of optimal algorithms, one based on a reduction of MAPF-DL to a flow problem and a subsequent compact integer linear programming formulation of the resulting reduced abstracted multi-commodity flow network and the other one based on novel combinatorial search algorithms. Our empirical results demonstrate that these MAPF-DL solvers scale well and each one dominates the other ones in different scenarios.


How Curiosity can be modeled for a Clickbait Detector

arXiv.org Artificial Intelligence

The impact of continually evolving digital technologies and the proliferation of communications and content has now been widely acknowledged to be central to understanding our world. What is less acknowledged is that this is based on the successful arousing of curiosity both at the collective and individual levels. Advertisers, communication professionals and news editors are in constant competition to capture attention of the digital population perennially shifty and distracted. This paper, tries to understand how curiosity works in the digital world by attempting the first ever work done on quantifying human curiosity, basing itself on various theories drawn from humanities and social sciences. Curious communication pushes people to spot, read and click the message from their social feed or any other form of online presentation. Our approach focuses on measuring the strength of the stimulus to generate reader curiosity by using unsupervised and supervised machine learning algorithms, but is also informed by philosophical, psychological, neural and cognitive studies on this topic. Manually annotated news headlines - clickbaits - have been selected for the study, which are known to have drawn huge reader response. A binary classifier was developed based on human curiosity (unlike the work done so far using words and other linguistic features). Our classifier shows an accuracy of 97% . This work is part of the research in computational humanities on digital politics quantifying the emotions of curiosity and outrage on digital media.


Constructing Datasets for Multi-hop Reading Comprehension Across Documents

arXiv.org Artificial Intelligence

Most Reading Comprehension methods limit themselves to queries which can be answered using a single sentence, paragraph, or document. Enabling models to combine disjoint pieces of textual evidence would extend the scope of machine comprehension methods, but currently there exist no resources to train and test this capability. We propose a novel task to encourage the development of models for text understanding across multiple documents and to investigate the limits of existing methods. In our task, a model learns to seek and combine evidence - effectively performing multi-hop (alias multi-step) inference. We devise a methodology to produce datasets for this task, given a collection of query-answer pairs and thematically linked documents. Two datasets from different domains are induced, and we identify potential pitfalls and devise circumvention strategies. We evaluate two previously proposed competitive models and find that one can integrate information across documents. However, both models struggle to select relevant information, as providing documents guaranteed to be relevant greatly improves their performance. While the models outperform several strong baselines, their best accuracy reaches 42.9% compared to human performance at 74.0% - leaving ample room for improvement.


Accurate and Robust Neural Networks for Security Related Applications Exampled by Face Morphing Attacks

arXiv.org Artificial Intelligence

Artificial neural networks tend to learn only what they need for a task. A manipulation of the training data can counter this phenomenon. In this paper, we study the effect of different alterations of the training data, which limit the amount and position of information that is available for the decision making. We analyze the accuracy and robustness against semantic and black box attacks on the networks that were trained on different training data modifications for the particular example of morphing attacks. A morphing attack is an attack on a biometric facial recognition system where the system is fooled to match two different individuals with the same synthetic face image. Such a synthetic image can be created by aligning and blending images of the two individuals that should be matched with this image.


Automatic Target Recovery for Hindi-English Code Mixed Puns

arXiv.org Artificial Intelligence

In order for our computer systems to be more human-like, with a higher emotional quotient, they need to be able to process and understand intrinsic human language phenomena like humour. In this paper, we consider a subtype of humour - puns, which are a common type of wordplay-based jokes. In particular, we consider code-mixed puns which have become increasingly mainstream on social media, in informal conversations and advertisements and aim to build a system which can automatically identify the pun location and recover the target of such puns. We first study and classify code-mixed puns into two categories namely intra-sentential and intra-word, and then propose a four-step algorithm to recover the pun targets for puns belonging to the intra-sentential category. Our algorithm uses language models, and phonetic similarity-based features to get the desired results. We test our approach on a small set of code-mixed punning advertisements, and observe that our system is successfully able to recover the targets for 67% of the puns.