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'Surveillance society': has technology at the US-Mexico border gone too far?

The Guardian

Palmer Luckey, the virtual reality pioneer, left Facebook in 2017, six months after it was discovered that he had secretly funded a pro-Trump campaign group dedicated to influencing the US election through "shitposting" and "meme magic". The 25-year-old Oculus founder now has a new venture, Anduril Industries, this time supporting Trump's immigration policies directly through the creation of a surveillance system designed to detect unauthorised crossings of the Mexican border. Anduril Industries is one of a growing number of companies playing on the fear of "bad hombres" to cash in on government contracts for hi-tech virtual alternatives to physical wall. From drones and sensors to AI-powered facial recognition and human presence detection, these surveillance systems promise cheaper border control but at what cost to civil liberties? "These systems are reflective of advances in sensor and analytics technologies that are going to have serious repercussions for Americans' privacy," said Jay Stanley, senior policy analyst with the ACLU.


Analyzing the Robustness of Nearest Neighbors to Adversarial Examples

arXiv.org Machine Learning

Motivated by safety-critical applications, test-time attacks on classifiers via adversarial examples has recently received a great deal of attention. However, there is a general lack of understanding on why adversarial examples arise; whether they originate due to inherent properties of data or due to lack of training samples remains ill-understood. In this work, we introduce a theoretical framework analogous to bias-variance theory for understanding these effects. We use our framework to analyze the robustness of a canonical non-parametric classifier - the k-nearest neighbors. Our analysis shows that its robustness properties depend critically on the value of k - the classifier may be inherently non-robust for small k, but its robustness approaches that of the Bayes Optimal classifier for fast-growing k. We propose a novel modified 1-nearest neighbor classifier, and guarantee its robustness in the large sample limit. Our experiments suggest that this classifier may have good robustness properties even for reasonable data set sizes.


Extracting Parallel Sentences with Bidirectional Recurrent Neural Networks to Improve Machine Translation

arXiv.org Machine Learning

Parallel sentence extraction is a task addressing the data sparsity problem found in multilingual natural language processing applications. We propose a bidirectional recurrent neural network based approach to extract parallel sentences from collections of multilingual texts. Our experiments with noisy parallel corpora show that we can achieve promising results against a competitive baseline by removing the need of specific feature engineering or additional external resources. To justify the utility of our approach, we extract sentence pairs from Wikipedia articles to train machine translation systems and show significant improvements in translation performance.


Marginal Policy Gradients for Complex Control

arXiv.org Machine Learning

Many complex domains, such as robotics control and real-time strategy (RTS) games, require an agent to learn a continuous control. In the former, an agent learns a policy over $\mathbb{R}^d$ and in the latter, over a discrete set of actions each of which is parametrized by a continuous parameter. Such problems are naturally solved using policy based reinforcement learning (RL) methods, but unfortunately these often suffer from high variance leading to instability and slow convergence. We show that in many cases a substantial portion of the variance in policy gradient estimators is completely unnecessary and can be eliminated without introducing bias. Unnecessary variance is introduced whenever policies over bounded action spaces are modeled using distributions with unbounded support, by applying a transformation $T$ to the sampled action before execution in the environment. Recent works have studied variance reduced policy gradients for actions in bounded intervals, but to date no variance reduced methods exist when the action is a direction -- constrained to the unit sphere -- something often seen in RTS games. To address these challenges we: (1) introduce a stochastic policy gradient method for directional control; (2) introduce the marginal policy gradient framework, a powerful technique to obtain variance reduced policy gradients for arbitrary $T$; (3) show that marginal policy gradients are guaranteed to reduce variance, quantifying that reduction exactly; (4) validate our framework by applying the methods to a popular RTS game and a navigation task, demonstrating improvement over a policy gradient baseline.


Generative Neural Machine Translation

arXiv.org Machine Learning

We introduce Generative Neural Machine Translation (GNMT), a latent variable architecture which is designed to model the semantics of the source and target sentences. We modify an encoder-decoder translation model by adding a latent variable as a language agnostic representation which is encouraged to learn the meaning of the sentence. GNMT achieves competitive BLEU scores on pure translation tasks, and is superior when there are missing words in the source sentence. We augment the model to facilitate multilingual translation and semi-supervised learning without adding parameters. This framework significantly reduces overfitting when there is limited paired data available, and is effective for translating between pairs of languages not seen during training.


Deep Learning based Estimation of Weaving Target Maneuvers

arXiv.org Machine Learning

In target tracking, the estimation of an unknown weaving target frequency is crucial for improving the miss distance. The estimation process is commonly carried out in a Kalman framework. The objective of this paper is to examine the potential of using neural networks in target tracking applications. To that end, we propose estimating the weaving frequency using deep neural networks, instead of classical Kalman framework based estimation. Particularly, we focus on the case where a set of possible constant target frequencies is known. Several neural network architectures, requiring low computational resources were designed to estimate the unknown frequency out of the known set of frequencies. The proposed approach performance is compared with the multiple model adaptive estimation algorithm. Simulation results show that in the examined scenarios, deep neural network outperforms multiple model adaptive estimation in terms of accuracy and the amount of required measurements to convergence.


Scalable Neural Network Compression and Pruning Using Hard Clustering and L1 Regularization

arXiv.org Machine Learning

We propose a simple and easy to implement neural network compression algorithm that achieves results competitive with more complicated state-of-the-art methods. The key idea is to modify the original optimization problem by adding K independent Gaussian priors (corresponding to the k-means objective) over the network parameters to achieve parameter quantization, as well as an L1 penalty to achieve pruning. Unlike many existing quantization-based methods, our method uses hard clustering assignments of network parameters, which adds minimal change or overhead to standard network training. We also demonstrate experimentally that tying neural network parameters provides less gain in generalization performance than changing network architecture and connectivity patterns entirely.


Brain-Computer Interface with Corrupted EEG Data: A Tensor Completion Approach

arXiv.org Machine Learning

One of the current issues in Brain-Computer Interface is how to deal with noisy Electroencephalography measurements organized as multidimensional datasets. On the other hand, recently, significant advances have been made in multidimensional signal completion algorithms that exploit tensor decomposition models to capture the intricate relationship among entries in a multidimensional signal. We propose to use tensor completion applied to EEG data for improving the classification performance in a motor imagery BCI system with corrupted measurements. Noisy measurements are considered as unknowns that are inferred from a tensor decomposition model. We evaluate the performance of four recently proposed tensor completion algorithms plus a simple interpolation strategy, first with random missing entries and then with missing samples constrained to have a specific structure (random missing channels), which is a more realistic assumption in BCI Applications. We measured the ability of these algorithms to reconstruct the tensor from observed data. Then, we tested the classification accuracy of imagined movement in a BCI experiment with missing samples. We show that for random missing entries, all tensor completion algorithms can recover missing samples increasing the classification performance compared to a simple interpolation approach. For the random missing channels case, we show that tensor completion algorithms help to reconstruct missing channels, significantly improving the accuracy in the classification of motor imagery, however, not at the same level as clean data. Tensor completion algorithms are useful in real BCI applications. The proposed strategy could allow using motor imagery BCI systems even when EEG data is highly affected by missing channels and/or samples, avoiding the need of new acquisitions in the calibration stage.


Cell Identity Codes: Understanding Cell Identity from Gene Expression Profiles using Deep Neural Networks

arXiv.org Machine Learning

Understanding cell identity is an important task in many biomedical areas. Expression patterns of specific marker genes have been used to characterize some limited cell types, but exclusive markers are not available for many cell types. A second approach is to use machine learning to discriminate cell types based on the whole gene expression profiles (GEPs). The accuracies of simple classification algorithms such as linear discriminators or support vector machines are limited due to the complexity of biological systems. We used deep neural networks to analyze 1040 GEPs from 16 different human tissues and cell types. After comparing different architectures, we identified a specific structure of deep autoencoders that can encode a GEP into a vector of 30 numeric values, which we call the cell identity code (CIC). The original GEP can be reproduced from the CIC with an accuracy comparable to technical replicates of the same experiment. Although we use an unsupervised approach to train the autoencoder, we show different values of the CIC are connected to different biological aspects of the cell, such as different pathways or biological processes. This network can use CIC to reproduce the GEP of the cell types it has never seen during the training. It also can resist some noise in the measurement of the GEP. Furthermore, we introduce classifier autoencoder, an architecture that can accurately identify cell type based on the GEP or the CIC.


Benchmarks for Image Classification and Other High-dimensional Pattern Recognition Problems

arXiv.org Machine Learning

A good classification method should yield more accurate results than simple heuristics. But there are classification problems, especially high-dimensional ones like the ones based on image/video data, for which simple heuristics can work quite accurately; the structure of the data in such problems is easy to uncover without any sophisticated or computationally expensive method. On the other hand, some problems have a structure that can only be found with sophisticated pattern recognition methods. We are interested in quantifying the difficulty of a given high-dimensional pattern recognition problem. We consider the case where the patterns come from two pre-determined classes and where the objects are represented by points in a high-dimensional vector space. However, the framework we propose is extendable to an arbitrarily large number of classes. We propose classification benchmarks based on simple random projection heuristics. Our benchmarks are 2D curves parameterized by the classification error and computational cost of these simple heuristics. Each curve divides the plane into a "positive- gain" and a "negative-gain" region. The latter contains methods that are ill-suited for the given classification problem. The former is divided into two by the curve asymptote; methods that lie in the small region under the curve but right of the asymptote merely provide a computational gain but no structural advantage over the random heuristics. We prove that the curve asymptotes are optimal (i.e. at Bayes error) in some cases, and thus no sophisticated method can provide a structural advantage over the random heuristics. Such classification problems, an example of which we present in our numerical experiments, provide poor ground for testing new pattern classification methods.