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Bounds on the Approximation Power of Feedforward Neural Networks

arXiv.org Machine Learning

The approximation power of general feedforward neural networks with piecewise linear activation functions is investigated. First, lower bounds on the size of a network are established in terms of the approximation error and network depth and width. These bounds improve upon state-of-the-art bounds for certain classes of functions, such as strongly convex functions. Second, an upper bound is established on the difference of two neural networks with identical weights but different activation functions.


Outfit Generation and Style Extraction via Bidirectional LSTM and Autoencoder

arXiv.org Machine Learning

When creating an outfit, style is a criterion in selecting each fashion item. This means that style can be regarded as a feature of the overall outfit. However, in various previous studies on outfit generation, there have been few methods focusing on global information obtained from an outfit. To address this deficiency, we have incorporated an unsupervised style extraction module into a model to learn outfits. Using the style information of an outfit as a whole, the proposed model succeeded in generating outfits more flexibly without requiring additional information. Moreover, the style information extracted by the proposed model is easy to interpret. The proposed model was evaluated on two human-generated outfit datasets. In a fashion item prediction task (missing prediction task), the proposed model outperformed a baseline method. In a style extraction task, the proposed model extracted some easily distinguishable styles. In an outfit generation task, the proposed model generated an outfit while controlling its styles. This capability allows us to generate fashionable outfits according to various preferences.


Measuring the quality of Synthetic data for use in competitions

arXiv.org Machine Learning

Machine learning has the potential to assist many communities in using the large datasets that are becoming more and more available. Unfortunately, much of that potential is not being realized because it would require sharing data in a way that compromises privacy. In order to overcome this hurdle, several methods have been proposed that generate synthetic data while preserving the privacy of the real data. In this paper we consider a key characteristic that synthetic data should have in order to be useful for machine learning researchers - the relative performance of two algorithms (trained and tested) on the synthetic dataset should be the same as their relative performance (when trained and tested) on the original dataset.


Title Generation for Web Tables

arXiv.org Machine Learning

Descriptive titles provide crucial context for interpreting tables that are extracted from web pages and are a key component of table-based web applications. Prior approaches have attempted to produce titles by selecting existing text snippets associated with the table. These approaches, however, are limited by their dependence on suitable titles existing a priori. In our user study, we observe that the relevant information for the title tends to be scattered across the page, and often---more than 80% of time---does not appear verbatim anywhere in the page. We propose instead the application of a sequence-to-sequence neural network model as a more generalizable means of generating high-quality titles. This is accomplished by extracting many text snippets that have potentially relevant information to the table, encoding them into an input sequence, and using both copy and generation mechanisms in the decoder to balance relevance and readability of the generated title. We validate this approach with human evaluation on sample web tables and report that while sequence models with only a copy mechanism or only a generation mechanism are easily outperformed by simple selection-based baselines, the model with both capabilities outperforms them all, approaching the quality of crowdsourced titles while training on fewer than ten thousand examples. To the best of our knowledge, the proposed technique is the first to consider text-generation methods for table titles, and establishes a new state of the art.


Adversarial Examples in Deep Learning: Characterization and Divergence

arXiv.org Machine Learning

The burgeoning success of deep learning has raised the security and privacy concerns as more and more tasks are accompanied with sensitive data. Adversarial attacks in deep learning have emerged as one of the dominating security threat to a range of mission-critical deep learning systems and applications. This paper takes a holistic and principled approach to perform statistical characterization of adversarial examples in deep learning. We provide a general formulation of adversarial examples and elaborate on the basic principle for adversarial attack algorithm design. We introduce easy and hard categorization of adversarial attacks to analyze the effectiveness of adversarial examples in terms of attack success rate, degree of change in adversarial perturbation, average entropy of prediction qualities, and fraction of adversarial examples that lead to successful attacks. We conduct extensive experimental study on adversarial behavior in easy and hard attacks under deep learning models with different hyperparameters and different deep learning frameworks. We show that the same adversarial attack behaves differently under different hyperparameters and across different frameworks due to the different features learned under different deep learning model training process. Our statistical characterization with strong empirical evidence provides a transformative enlightenment on mitigation strategies towards effective countermeasures against present and future adversarial attacks.


TextWorld: A Learning Environment for Text-based Games

arXiv.org Machine Learning

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose features and challenges we have analyzed. More significantly, it enables users to handcraft or automatically generate new games. Its generative mechanisms give precise control over the difficulty, scope, and language of constructed games, and can be used to relax challenges inherent to commercial text games like partial observability and sparse rewards. By generating sets of varied but similar games, TextWorld can also be used to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.


A General Multi-agent Epistemic Planner Based on Higher-order Belief Change

arXiv.org Artificial Intelligence

In recent years, multi-agent epistemic planning has received attention from both dynamic logic and planning communities. Existing implementations of multi-agent epistemic planning are based on compilation into classical planning and suffer from various limitations, such as generating only linear plans, restriction to public actions, and incapability to handle disjunctive beliefs. In this paper, we propose a general representation language for multi-agent epistemic planning where the initial KB and the goal, the preconditions and effects of actions can be arbitrary multi-agent epistemic formulas, and the solution is an action tree branching on sensing results. To support efficient reasoning in the multi-agent KD45 logic, we make use of a normal form called alternating cover disjunctive formulas (ACDFs). We propose basic revision and update algorithms for ACDFs. We also handle static propositional common knowledge, which we call constraints. Based on our reasoning, revision and update algorithms, adapting the PrAO algorithm for contingent planning from the literature, we implemented a multi-agent epistemic planner called MEPK. Our experimental results show the viability of our approach.


Quantum aspects of high dimensional formal representation of conceptual spaces

arXiv.org Artificial Intelligence

Human cognition is a complex process facilitated by the intricate architecture of human brain. However, human cognition is often reduced to quantum theory based events in principle because of their correlative conjectures for the purpose of analysis for reciprocal understanding. In this paper, we begin our analysis of human cognition via formal methods and proceed towards quantum theories. Human cognition often violate classic probabilities on which formal representation of conceptual spaces are built. Further, geometric representation of conceptual spaces proposed by Gardenfors discusses the underlying content but lacks a systematic approach (Gardenfors, 2000; Kitto et. al, 2012). However, the aforementioned views are not contradictory but different perspective with a gap towards sufficient understanding of human cognitive process. A comprehensive and systematic approach to model a relatively complex scenario can be addressed by vector space approach of conceptual spaces as discussed in literature. In this research, we have proposed an approach that uses both formal representation and Gardenfors geometric approach. The proposed model of high dimensional formal representation of conceptual space is mathematically analysed and inferred to exhibit quantum aspects. Also, the proposed model achieves cognition, in particular, consciousness. We have demonstrated this process of achieving consciousness with a constructive learning scenario. We have also proposed an algorithm for conceptual scaling of a real world scenario under different quality dimensions to obtain a conceptual scale.


Dependence in Propositional Logic: Formula-Formula Dependence and Formula Forgetting -- Application to Belief Update and Conservative Extension

arXiv.org Artificial Intelligence

Dependence is an important concept for many tasks in artificial intelligence. A task can be executed more efficiently by discarding something independent from the task. In this paper, we propose two novel notions of dependence in propositional logic: formula-formula dependence and formula forgetting. The first is a relation between formulas capturing whether a formula depends on another one, while the second is an operation that returns the strongest consequence independent of a formula. We also apply these two notions in two well-known issues: belief update and conservative extension. Firstly, we define a new update operator based on formula-formula dependence. Furthermore, we reduce conservative extension to formula forgetting.


Bayesian Deep Learning on a Quantum Computer

arXiv.org Artificial Intelligence

Bayesian methods in machine learning, such as Gaussian processes, have great advantages compared to other techniques. In particular, they provide estimates of the uncertainty associated with a prediction. Extending the Bayesian approach to deep architectures has remained a major challenge. Recent results connected deep feedforward neural networks with Gaussian processes, allowing training without backpropagation. This connection enables us to leverage a quantum algorithm designed for Gaussian processes and develop new algorithms for Bayesian deep learning on quantum computers. The properties of the kernel matrix in the Gaussian process ensure the efficient execution of the core component of the protocol, quantum matrix inversion, providing a polynomial speedup with respect to classical algorithm. Furthermore, we demonstrate the execution of the algorithm on contemporary quantum computers and analyze its robustness to realistic noise models.