Asia
Tensor Ring Decomposition with Rank Minimization on Latent Space: An Efficient Approach for Tensor Completion
Yuan, Longhao, Li, Chao, Mandic, Danilo, Cao, Jianting, Zhao, Qibin
T ensor Ring Decomposition with Rank Minimization on Latent Space: An Efficient Approach for T ensor Completion Anonymous Authors Affiliation Address email Abstract In tensor completion tasks, the traditional low-rank tensor decomposition models suffer from laborious model selection problem due to high model sensitivity. Especially for tensor ring (TR) decomposition, the number of model possibility grows exponentially with the tensor order, which makes it rather challenging to find the optimal TR decomposition. In this paper, by exploiting the low-rank structure on TR latent space, we propose a novel tensor completion method, which is robust to model selection. In contrast to imposing low-rank constraint on the data space, we introduce nuclear norm regularization on the latent TR factors, resulting in that the optimization step using singular value decomposition (SVD) can be performed at a much smaller scale. By leveraging the alternating direction method of multipliers (ADMM) scheme, the latent TR factors with optimal rank and the recovered tensor can be obtained simultaneously. Our proposed algorithm effectively alleviates the burden of TR-rank selection, therefore the computational cost is greatly reduced. The extensive experimental results on synthetic data and real-world data demonstrate the superior high performance and efficiency of the proposed approach against the state-of-the-art algorithms. Introduction Tensor decomposition aims to find the latent factors of tensor-valued data (i.e. the generalization of multidimensional arrays), thereby casting large-scale tensors into a multilinear tensor latent space of low-dimensionality (very few degrees of freedom designated by the rank).
IDSGAN: Generative Adversarial Networks for Attack Generation against Intrusion Detection
Lin, Zilong, Shi, Yong, Xue, Zhi
As an important tool in security, the intrusion detection system bears the responsibility of the defense to network attacks performed by malicious traffic. Nowadays, with the help of machine learning algorithms, the intrusion detection system develops rapidly. However, the robustness of this system is questionable when it faces the adversarial attacks. To improve the detection system, more potential attack approaches should be researched. In this paper, a framework of the generative adversarial networks, IDSGAN, is proposed to generate the adversarial attacks, which can deceive and evade the intrusion detection system. Considering that the internal structure of the detection system is unknown to attackers, adversarial attack examples perform the black-box attacks against the detection system. IDSGAN leverages a generator to transform original malicious traffic into adversarial malicious traffic. A discriminator classifies traffic examples and simulates the black-box detection system. More significantly, we only modify part of the attacks' nonfunctional features to guarantee the validity of the intrusion. Based on the dataset NSL-KDD, the feasibility of the model is demonstrated to attack many detection systems with different attacks and the excellent results are achieved. Moreover, the robustness of IDSGAN is verified by changing the amount of the unmodified features.
Challenges of Context and Time in Reinforcement Learning: Introducing Space Fortress as a Benchmark
Agarwal, Akshat, Hope, Ryan, Sycara, Katia
Research in deep reinforcement learning (RL) has coalesced around improving performance on benchmarks like the Arcade Learning Environment. However, these benchmarks conspicuously miss important characteristics like abrupt context-dependent shifts in strategy and temporal sensitivity that are often present in real-world domains. As a result, RL research has not focused on these challenges, resulting in algorithms which do not understand critical changes in context, and have little notion of real world time. To tackle this issue, this paper introduces the game of Space Fortress as a RL benchmark which incorporates these characteristics. We show that existing state-of-the-art RL algorithms are unable to learn to play the Space Fortress game. We then confirm that this poor performance is due to the RL algorithms' context insensitivity and reward sparsity. We also identify independent axes along which to vary context and temporal sensitivity, allowing Space Fortress to be used as a testbed for understanding both characteristics in combination and also in isolation. We release Space Fortress as an open-source Gym environment.
Uncovering divergent linguistic information in word embeddings with lessons for intrinsic and extrinsic evaluation
Artetxe, Mikel, Labaka, Gorka, Lopez-Gazpio, Iรฑigo, Agirre, Eneko
Following the recent success of word embeddings, it has been argued that there is no such thing as an ideal representation for words, as different models tend to capture divergent and often mutually incompatible aspects like semantics/syntax and similarity/relatedness. In this paper, we show that each embedding model captures more information than directly apparent. A linear transformation that adjusts the similarity order of the model without any external resource can tailor it to achieve better results in those aspects, providing a new perspective on how embeddings encode divergent linguistic information. In addition, we explore the relation between intrinsic and extrinsic evaluation, as the effect of our transformations in downstream tasks is higher for unsupervised systems than for supervised ones.
Exploring Graph-structured Passage Representation for Multi-hop Reading Comprehension with Graph Neural Networks
Song, Linfeng, Wang, Zhiguo, Yu, Mo, Zhang, Yue, Florian, Radu, Gildea, Daniel
Multi-hop reading comprehension focuses on one type of factoid question, where a system needs to properly integrate multiple pieces of evidence to correctly answer a question. Previous work approximates global evidence with local coreference information, encoding coreference chains with DAG-styled GRU layers within a gated-attention reader. However, coreference is limited in providing information for rich inference. We introduce a new method for better connecting global evidence, which forms more complex graphs compared to DAGs. To perform evidence integration on our graphs, we investigate two recent graph neural networks, namely graph convolutional network (GCN) and graph recurrent network (GRN). Experiments on two standard datasets show that richer global information leads to better answers. Our method performs better than all published results on these datasets.
A tutorial on Particle Swarm Optimization Clustering
This paper proposes a tutorial on the Data Clustering technique using the Particle Swarm Optimization approach. Following the work proposed by Merwe et al. [1] here we present an in-deep analysis of the algorithm together with a Matlab implementation and a short tutorial that explains how to modify the proposed implementation and the effect of the parameters of the original algorithm. Moreover, we provide a comparison against the results obtained using the well known K-Means approach. All the source code presented in this paper is publicly available under the GPL-v2 license.
Cascaded Mutual Modulation for Visual Reasoning
Yao, Yiqun, Xu, Jiaming, Wang, Feng, Xu, Bo
Visual reasoning is a special visual question answering problem that is multi-step and compositional by nature, and also requires intensive text-vision interactions. We propose CMM: Cascaded Mutual Modulation as a novel end-to-end visual reasoning model. CMM includes a multi-step comprehension process for both question and image. In each step, we use a Feature-wise Linear Modulation (FiLM) technique to enable textual/visual pipeline to mutually control each other. Experiments show that CMM significantly outperforms most related models, and reach state-of-the-arts on two visual reasoning benchmarks: CLEVR and NLVR, collected from both synthetic and natural languages. Ablation studies confirm that both our multistep framework and our visual-guided language modulation are critical to the task. Our code is available at https://github.com/FlamingHorizon/CMM-VR.
Discriminative Deep Dyna-Q: Robust Planning for Dialogue Policy Learning
Su, Shang-Yu, Li, Xiujun, Gao, Jianfeng, Liu, Jingjing, Chen, Yun-Nung
This paper presents a Discriminative Deep Dyna-Q (D3Q) approach to improving the effectiveness and robustness of Deep Dyna-Q (DDQ), a recently proposed framework that extends the Dyna-Q algorithm to integrate planning for task-completion dialogue policy learning. To obviate DDQ's high dependency on the quality of simulated experiences, we incorporate an RNN-based discriminator in D3Q to differentiate simulated experience from real user experience in order to control the quality of training data. Experiments show that D3Q significantly outperforms DDQ by controlling the quality of simulated experience used for planning. The effectiveness and robustness of D3Q is further demonstrated in a domain extension setting, where the agent's capability of adapting to a changing environment is tested.
Why are Sequence-to-Sequence Models So Dull? Understanding the Low-Diversity Problem of Chatbots
Jiang, Shaojie, de Rijke, Maarten
Diversity is a long-studied topic in information retrieval that usually refers to the requirement that retrieved results should be non-repetitive and cover different aspects. In a conversational setting, an additional dimension of diversity matters: an engaging response generation system should be able to output responses that are diverse and interesting. Sequence-to-sequence (Seq2Seq) models have been shown to be very effective for response generation. However, dialogue responses generated by Seq2Seq models tend to have low diversity. In this paper, we review known sources and existing approaches to this low-diversity problem. We also identify a source of low diversity that has been little studied so far, namely model over-confidence. We sketch several directions for tackling model over-confidence and, hence, the low-diversity problem, including confidence penalties and label smoothing.
How to Combine Tree-Search Methods in Reinforcement Learning
Efroni, Yonathan, Dalal, Gal, Scherrer, Bruno, Mannor, Shie
Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e.g. in AlphaZero). Referring to the planning problem as tree search, a reasonable practice in these implementations is to back up the value only at the leaves while the information obtained at the root is not leveraged other than for updating the policy. Here, we question the potency of this approach.Namely, the latter procedure is non-contractive in general, and its convergence is not guaranteed. Our proposed enhancement is straightforward and simple: use the return from the optimal tree path to back up the values at the descendants of the root. This leads to a \gamma^h-contracting procedure, where \gamma is the discount factor and $h$ is the tree depth. To establish our results, we first introduce a notion called multiple-step greedy consistency. We then provide convergence rates for two algorithmic instantiations of the above enhancement in the presence of noise injected to both the tree search stage and value estimation stage.