Asia
Sample-Efficient Policy Learning based on Completely Behavior Cloning
Zou, Qiming, Wang, Ling, Lu, Ke, Li, Yu
Sample-E fficient Policy Learning based on Completely Behavior Cloning Qiming Zou a,, Ling Wang a,, Ke Lu b,, Y u Li b, a Department of Computer Science and T echnology, Harbin Institute of T echnology, China b Department of Management Science and Engineering, Anhui University of T echnology, ChinaAbstract Direct policy search is one of the most important algorithm of reinforcement learning. However, learning from scratch needs a large amount of experience data and can be easily prone to poor local optima. In addition to that, a partially trained policy tends to perform dangerous action to agent and environment. In order to overcome these challenges, this paper proposed a policy initialization algorithm called Policy Learning based on Completely Behavior Cloning (PLCBC). PLCBC first transforms the Model Predictive Control (MPC) controller into a piecewise a ffine (PW A) function using multi-parametric programming, and uses a neural network to express this function. By this way, PLCBC can completely clone the MPC controller without any performance loss, and is totally training-free. The experiments show that this initialization strategy can help agent learn at the high reward state region, and converge faster and better. Keywords: Deep Reinforcement Learning, Model Predictive Control, Sample E fficiency 1. Introduction Deep reinforcement learning is becoming increasingly popular for tackling challenging sequential decision making problems, and has been shown to be successful in solving a range of di fficult problems, such as games [1, 2], robotic control [3] and locomotion [4, 5]. One particular appealing prospect is to use deep neural network parametrization to minimize the burden for manual policy engineering [6].
Use of Neural Signals to Evaluate the Quality of Generative Adversarial Network Performance in Facial Image Generation
Wang, Zhengwei, Healy, Graham, Smeaton, Alan F., Ward, Tomas E.
There is a growing interest in using Generative Adversarial Networks (GANs) to produce image content that is indistinguishable from a real image as judged by a typical person. A number of GAN variants for this purpose have been proposed, however, evaluating GANs is inherently difficult because current methods of measuring the quality of the output do not always mirror what is actually perceived by a human. We propose a novel approach that deploys a brain-computer interface to generate a neural score that closely mirrors the behavioral ground truth measured from participants discerning real from synthetic images. In this paper, we first compare the three most widely used metrics in the literature for evaluating GANs in terms of visual quality compared to human judgments. Second, we propose and demonstrate a novel approach using neural signals and rapid serial visual presentation (RSVP) that directly measures a human perceptual response to facial production quality independent of a behavioral response measurement. Finally we show that our neural score is more consistent with human judgment compared to the conventional metrics we evaluated. We conclude that neural signals have potential application for high quality, rapid evaluation of GANs in the context of visual image synthesis.
A Very Brief and Critical Discussion on AutoML
Bin Liu School of Computer Science Nanjing University of Posts and Telecommunications Nanjing, 210023 China Email: bins@ieee.org Abstract This contribution presents a very brief and critical discussion on automated machine learning (AutoML), which is categorized here into two classes, referred to as narrow AutoML and generalized AutoML, respectively. The conclusions yielded from this discussion can be summarized as follows: (1) most existent research on AutoML belongs to the class of narrow AutoML; (2) advances in narrow AutoML are mainly motivated by commercial needs, while any possible benefit obtained is definitely at a cost of increase in computing burdens; (3)the concept of generalized AutoML has a strong tie in spirit with artificial general intelligence (AGI), also called "strong AI", for which obstacles abound for obtaining pivotal progresses. AutoML has recently emerged as a hot research topic in the field of machine learning (ML) and artificial intelligence (AI). As we know, a typical ML pipeline requires a lot of human's participation for e.g., data pre-processing, feature engineering, algorithm selection, model selection and hyperparameter optimization.
New Movement and Transformation Principle of Fuzzy Reasoning and Its Application to Fuzzy Neural Network
Kwak, Chung-Jin, Kwak, Son-Il, Kang, Dae-Song, Choe, Song-Il, Kim, Jin-Ung, Chea, Hyok-Gi
In this paper, we propose a new fuzzy reasoning principle, so called Movement and Transformation Principle(MTP). This Principle is to obtain a new fuzzy reasoning result by Movement and Transformation the consequent fuzzy set in response to the Movement, Transformation, and Movement-Transformation operations between the antecedent fuzzy set and fuzzificated observation information. And then we presented fuzzy modus ponens and fuzzy modus tollens based on MTP. We compare proposed method with Mamdani fuzzy system, Sugeno fuzzy system, Wang distance type fuzzy reasoning method and Hellendoorn functional type method. And then we applied to the learning experiments of the fuzzy neural network based on MTP and compared it with the Sugeno method. Through prediction experiments of fuzzy neural network on the precipitation data and security situation data, learning accuracy and time performance are clearly improved. Consequently we show that our method based on MTP is computationally simple and does not involve nonlinear operations, so it is easy to handle mathematically.
Native Language Identification using i-vector
Uddin, Ahmed Nazim, Rahman, Md Ashequr, Islam, Md. Rafidul, Haque, Mohammad Ariful
The task of determining a speaker's native language based only on his speeches in a second language is known as Native Language Identification or NLI. Due to its increasing applications in various domains of speech signal processing, this has emerged as an important research area in recent times. In this paper we have proposed an i-vector based approach to develop an automatic NLI system using MFCC and GFCC features. For evaluation of our approach, we have tested our framework on the 2016 ComParE Native language sub-challenge dataset which has English language speakers from 11 different native language backgrounds. Our proposed method outperforms the baseline system with an improvement in accuracy by 21.95% for the MFCC feature based i-vector framework and 22.81% for the GFCC feature based i-vector framework.
Skeptical Deep Learning with Distribution Correction
An, Mingxiao, Chen, Yongzhou, Liu, Qi, Liu, Chuanren, Lv, Guangyi, Wu, Fangzhao, Ma, Jianhui
Recently deep neural networks have been successfully used for various classification tasks, especially for problems with massive perfectly labeled training data. However, it is often costly to have large-scale credible labels in real-world applications. One solution is to make supervised learning robust with imperfectly labeled input. In this paper, we develop a distribution correction approach that allows deep neural networks to avoid overfitting imperfect training data. Specifically, we treat the noisy input as samples from an incorrect distribution, which will be automatically corrected during our training process. We test our approach on several classification datasets with elaborately generated noisy labels. The results show significantly higher prediction and recovery accuracy with our approach compared to alternative methods.
Can We Use Speaker Recognition Technology to Attack Itself? Enhancing Mimicry Attacks Using Automatic Target Speaker Selection
Kinnunen, Tomi, Hautamäki, Rosa González, Vestman, Ville, Sahidullah, Md
ABSTRACT We consider technology-assisted mimicry attacks in the context of automatic speaker verification (ASV). We use ASV itself to select targeted speakers to be attacked by human-based mimicry. We recorded 6 naive mimics for whom we select target celebrities from VoxCeleb1 and VoxCeleb2 corpora (7,365 potential targets) using an i-vector system. The attacker attempts to mimic the selected target, with the utterances subjected to ASV tests using an independently developed x-vector system. Our main finding is negative: even if some of the attacker scores against the target speakers were slightly increased, our mimics did not succeed in spoofing the x-vector system. Interestingly, however, the relative ordering of the selected targets (closest, furthest, median) are consistent between the systems, which suggests some level of transferability between the systems.
Non-ergodic Convergence Analysis of Heavy-Ball Algorithms
Sun, Tao, Yin, Penghang, Li, Dongsheng, Huang, Chun, Guan, Lei, Jiang, Hao
In this paper, we revisit the convergence of the Heavy-ball method, and present improved convergence complexity results in the convex setting. We provide the first non-ergodic O(1/k) rate result of the Heavy-ball algorithm with constant step size for coercive objective functions. For objective functions satisfying a relaxed strongly convex condition, the linear convergence is established under weaker assumptions on the step size and inertial parameter than made in the existing literature. We extend our results to multi-block version of the algorithm with both the cyclic and stochastic update rules. In addition, our results can also be extended to decentralized optimization, where the ergodic analysis is not applicable.
Robust Audio Adversarial Example for a Physical Attack
The success of deep learning in recent years has raised concerns about adversarial examples, which allow attackers to force deep neural networks to output a specified target. Although a method by which to generate audio adversarial examples targeting a state-of-the-art speech recognition model has been proposed, this method cannot fool the model in the case of playing over the air, and thus, the threat was considered to be limited. In this paper, we propose a method to generate adversarial examples that can attack even when playing over the air in the physical world by simulating transformation caused by playback or recording and incorporating them in the generation process. Evaluation and a listening experiment demonstrated that audio adversarial examples generated by the proposed method may become a real threat.
The Price of Governance: A Middle Ground Solution to Coordination in Organizational Control
Achieving coordination is crucial in organizational control. This paper investigates a middle ground solution between decentralized interactions and centralized administrations for coordinating agents beyond inefficient behavior. We first propose the price of governance (PoG) to evaluate how such a middle ground solution performs in terms of effectiveness and cost. We then propose a hierarchical supervision framework to explicitly model the PoG, and define step by step how to realize the core principle of the framework and compute the optimal PoG for a control problem. Two illustrative case studies are carried out to exemplify the applications of the proposed framework and its methodology. Results show that by properly formulating and implementing each step, the hierarchical supervision framework is capable of promoting coordination among agents while bounding administrative cost to a minimum in different kinds of organizational control problems.