Asia
The emergence of multiple retinal cell types through efficient coding of natural movies
Ocko, Samuel, Lindsey, Jack, Ganguli, Surya, Deny, Stephane
One of the most striking aspects of early visual processing in the retina is the immediate parcellation of visual information into multiple parallel pathways, formed by different retinal ganglion cell types each tiling the entire visual field. Existing theories of efficient coding have been unable to account for the functional advantages of such cell-type diversity in encoding natural scenes. Here we go beyond previous theories to analyze how a simple linear retinal encoding model with different convolutional cell types efficiently encodes naturalistic spatiotemporal movies given a fixed firing rate budget. We find that optimizing the receptive fields and cell densities of two cell types makes them match the properties of the two main cell types in the primate retina, midget and parasol cells, in terms of spatial and temporal sensitivity, cell spacing, and their relative ratio. Moreover, our theory gives a precise account of how the ratio of midget to parasol cells decreases with retinal eccentricity. Also, we train a nonlinear encoding model with a rectifying nonlinearity to efficiently encode naturalistic movies, and again find emergent receptive fields resembling those of midget and parasol cells that are now further subdivided into ON and OFF types. Thus our work provides a theoretical justification, based on the efficient coding of natural movies, for the existence of the four most dominant cell types in the primate retina that together comprise 70% of all ganglion cells.
Unorganized Malicious Attacks Detection
Pang, Ming, Gao, Wei, Tao, Min, Zhou, Zhi-Hua
Recommender systems have attracted much attention during the past decade. Many attack detection algorithms have been developed for better recommendations, mostly focusing on shilling attacks, where an attack organizer produces a large number of user profiles by the same strategy to promote or demote an item. This work considers another different attack style: unorganized malicious attacks, where attackers individually utilize a small number of user profiles to attack different items without organizer. This attack style occurs in many real applications, yet relevant study remains open. We formulate the unorganized malicious attacks detection as a matrix completion problem, and propose the Unorganized Malicious Attacks detection (UMA) algorithm, based on the alternating splitting augmented Lagrangian method. We verify, both theoretically and empirically, the effectiveness of the proposed approach.
Mental Sampling in Multimodal Representations
Zhu, Jianqiao, Sanborn, Adam, Chater, Nick
Both resources in the natural environment and concepts in a semantic space are distributed "patchily", with large gaps in between the patches. To describe people's internal and external foraging behavior, various random walk models have been proposed. In particular, internal foraging has been modeled as sampling: in order to gather relevant information for making a decision, people draw samples from a mental representation using random-walk algorithms such as Markov chain Monte Carlo (MCMC). However, two common empirical observations argue against people using simple sampling algorithms such as MCMC for internal foraging. First, the distance between samples is often best described by a Levy flight distribution: the probability of the distance between two successive locations follows a power-law on the distances. Second, humans and other animals produce long-range, slowly decaying autocorrelations characterized as 1/f-like fluctuations, instead of the 1/f^2 fluctuations produced by random walks. We propose that mental sampling is not done by simple MCMC, but is instead adapted to multimodal representations and is implemented by Metropolis-coupled Markov chain Monte Carlo (MC3), one of the first algorithms developed for sampling from multimodal distributions. MC3 involves running multiple Markov chains in parallel but with target distributions of different temperatures, and it swaps the states of the chains whenever a better location is found. Heated chains more readily traverse valleys in the probability landscape to propose moves to far-away peaks, while the colder chains make the local steps that explore the current peak or patch. We show that MC3 generates distances between successive samples that follow a Levy flight distribution and produce 1/f-like autocorrelations, providing a single mechanistic account of these two puzzling empirical phenomena of internal foraging.
Optimal Subsampling with Influence Functions
Subsampling is a common and often effective method to deal with the computational challenges of large datasets. However, for most statistical models, there is no well-motivated approach for drawing a non-uniform subsample. We show that the concept of an asymptotically linear estimator and the associated influence function leads to asymptotically optimal sampling probabilities for a wide class of popular models. This is the only tight optimality result for subsampling we are aware of as other methods only provide probabilistic error bounds or optimal rates. We also show that these optimal weights can differ depending on whether the task is parameter estimation or prediction. Furthermore, for linear regression models, which have well-studied procedures for non-uniform subsampling, we empirically show our optimal influence function based method outperforms previous approaches even when using approximations to the optimal probabilities.
Contextual bandits with surrogate losses: Margin bounds and efficient algorithms
Foster, Dylan J., Krishnamurthy, Akshay
We use surrogate losses to obtain several new regret bounds and new algorithms for contextual bandit learning. Using the ramp loss, we derive a new margin-based regret bound in terms of standard sequential complexity measures of a benchmark class of real-valued regression functions. Using the hinge loss, we derive an efficient algorithm with a $\sqrt{dT}$-type mistake bound against benchmark policies induced by $d$-dimensional regressors. Under realizability assumptions, our results also yield classical regret bounds.
One-Shot Unsupervised Cross Domain Translation
Given a single image $x$ from domain $A$ and a set of images from domain $B$, our task is to generate the analogous of $x$ in $B$. We argue that this task could be a key AI capability that underlines the ability of cognitive agents to act in the world and present empirical evidence that the existing unsupervised domain translation methods fail on this task. Our method follows a two step process. First, a variational autoencoder for domain $B$ is trained. Then, given the new sample $x$, we create a variational autoencoder for domain $A$ by adapting the layers that are close to the image in order to directly fit $x$, and only indirectly adapt the other layers. Our experiments indicate that the new method does as well, when trained on one sample $x$, as the existing domain transfer methods, when these enjoy a multitude of training samples from domain $A$. Our code is made publicly available at https://github.com/sagiebenaim/OneShotTranslation
Video-to-Video Synthesis
Wang, Ting-Chun, Liu, Ming-Yu, Zhu, Jun-Yan, Yakovenko, Nikolai, Tao, Andrew, Kautz, Jan, Catanzaro, Bryan
We study the problem of video-to-video synthesis, whose goal is to learn a mapping function from an input source video (e.g., a sequence of semantic segmentation masks) to an output photorealistic video that precisely depicts the content of the source video. While its image counterpart, the image-to-image translation problem, is a popular topic, the video-to-video synthesis problem is less explored in the literature. Without modeling temporal dynamics, directly applying existing image synthesis approaches to an input video often results in temporally incoherent videos of low visual quality. In this paper, we propose a video-to-video synthesis approach under the generative adversarial learning framework. Through carefully-designed generators and discriminators, coupled with a spatio-temporal adversarial objective, we achieve high-resolution, photorealistic, temporally coherent video results on a diverse set of input formats including segmentation masks, sketches, and poses. Experiments on multiple benchmarks show the advantage of our method compared to strong baselines. In particular, our model is capable of synthesizing 2K resolution videos of street scenes up to 30 seconds long, which significantly advances the state-of-the-art of video synthesis. Finally, we apply our method to future video prediction, outperforming several competing systems. Code, models, and more results are available at our website: https://github.com/NVIDIA/vid2vid. (Please use Adobe Reader to see the embedded videos in the paper.)
Empirical Risk Minimization in Non-interactive Local Differential Privacy Revisited
Wang, Di, Gaboardi, Marco, Xu, Jinhui
In this paper, we revisit the Empirical Risk Minimization problem in the non-interactive local model of differential privacy. In the case of constant or low dimensions ($p\ll n$), we first show that if the loss function is $(\infty, T)$-smooth, we can avoid a dependence of the sample complexity, to achieve error $\alpha$, on the exponential of the dimensionality $p$ with base $1/\alpha$ ({\em i.e.,} $\alpha^{-p}$), which answers a question in \cite{smith2017interaction}. Our approach is based on polynomial approximation. Then, we propose player-efficient algorithms with $1$-bit communication complexity and $O(1)$ computation cost for each player. The error bound is asymptotically the same as the original one. With some additional assumptions, we also give an efficient algorithm for the server. In the case of high dimensions ($n\ll p$), we show that if the loss function is a convex generalized linear function, the error can be bounded by using the Gaussian width of the constrained set, instead of $p$, which improves the one in \cite{smith2017interaction}.
A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents
ZHENG, YAN, Meng, Zhaopeng, Hao, Jianye, Zhang, Zongzhang, Yang, Tianpei, Fan, Changjie
In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.
DropMax: Adaptive Variational Softmax
Lee, Hae Beom, Lee, Juho, Kim, Saehoon, Yang, Eunho, Hwang, Sung Ju
We propose DropMax, a stochastic version of softmax classifier which at each iteration drops non-target classes according to dropout probabilities adaptively decided for each instance. Specifically, we overlay binary masking variables over class output probabilities, which are input-adaptively learned via variational inference. This stochastic regularization has an effect of building an ensemble classifier out of exponentially many classifiers with different decision boundaries. Moreover, the learning of dropout rates for non-target classes on each instance allows the classifier to focus more on classification against the most confusing classes. We validate our model on multiple public datasets for classification, on which it obtains significantly improved accuracy over the regular softmax classifier and other baselines. Further analysis of the learned dropout probabilities shows that our model indeed selects confusing classes more often when it performs classification.