Asia
Lifted Weight Learning of Markov Logic Networks Revisited
Kuzelka, Ondrej, Kungurtsev, Vyacheslav
In this paper, we complete the work of [14] by answering We study lifted weight learning of Markov whether maximum-likelihood learning of MLNs logic networks. We show that there is an algorithm can be done in time polynomial in the size of the domain for maximum-likelihood learning of for 2-variable MLNs. We give a positive answer 2-variable Markov logic networks which runs to this question (Theorem 11), under consideration of in time polynomial in the domain size. Our the dependence of the runtime bounds on how extreme results are based on existing lifted-inference the statistics of the training data are. To arrive at this algorithms and recent algorithmic results on positive result, we need to combine results from three computing maximum entropy distributions.
Explicit-risk-aware Path Planning with Reward Maximization
Xiao, Xuesu, Dufek, Jan, Murphy, Robin
This paper develops a path planner that minimizes risk (e.g. motion execution) while maximizing accumulated reward (e.g., quality of sensor viewpoint) motivated by visual assistance or tracking scenarios in unstructured or confined environments. In these scenarios, the robot should maintain the best viewpoint as it moves to the goal. However, in unstructured or confined environments, some paths may increase the risk of collision; therefore there is a tradeoff between risk and reward. Conventional state-dependent risk or probabilistic uncertainty modeling do not consider path-level risk or is difficult to acquire. This risk-reward planner explicitly represents risk as a function of motion plans, i.e., paths. Without manual assignment of the negative impact to the planner caused by risk, this planner takes in a pre-established viewpoint quality map and plans target location and path leading to it simultaneously, in order to maximize overall reward along the entire path while minimizing risk. Exact and approximate algorithms are presented, whose solution is further demonstrated on a physical tethered aerial vehicle. Other than the visual assistance problem, the proposed framework also provides a new planning paradigm to address minimum-risk planning under dynamical risk and absence of substructure optimality and to balance the trade-off between reward and risk.
Learning Hierarchical Teaching in Cooperative Multiagent Reinforcement Learning
Kim, Dong Ki, Liu, Miao, Omidshafiei, Shayegan, Lopez-Cot, Sebastian, Riemer, Matthew, Habibi, Golnaz, Tesauro, Gerald, Mourad, Sami, Campbell, Murray, How, Jonathan P.
Heterogeneous knowledge naturally arises among different agents in cooperative multiagent reinforcement learning. As such, learning can be greatly improved if agents can effectively pass their knowledge on to other agents. Existing work has demonstrated that peer-to-peer knowledge transfer, a process referred to as action advising, improves team-wide learning. In contrast to previous frameworks that advise at the level of primitive actions, we aim to learn high-level teaching policies that decide when and what high-level action (e.g., sub-goal) to advise a teammate. We introduce a new learning to teach framework, called hierarchical multiagent teaching (HMAT). The proposed framework solves difficulties faced by prior work on multiagent teaching when operating in domains with long horizons, delayed rewards, and continuous states/actions by leveraging temporal abstraction and deep function approximation. Our empirical evaluations show that HMAT accelerates team-wide learning progress in difficult environments that are more complex than those explored in previous work. HMAT also learns teaching policies that can be transferred to different teammates/tasks and can even teach teammates with heterogeneous action spaces.
Learning to Speak and Act in a Fantasy Text Adventure Game
Urbanek, Jack, Fan, Angela, Karamcheti, Siddharth, Jain, Saachi, Humeau, Samuel, Dinan, Emily, Rocktรคschel, Tim, Kiela, Douwe, Szlam, Arthur, Weston, Jason
We introduce a large scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
Attribute Acquisition in Ontology based on Representation Learning of Hierarchical Classes and Attributes
Jiang, Tianwen, Liu, Ming, Qin, Bing, Liu, Ting
Attribute acquisition for classes is a key step in ontology construction, which is often achieved by community members manually. This paper investigates an attention-based automatic paradigm called TransATT for attribute acquisition, by learning the representation of hierarchical classes and attributes in Chinese ontology. The attributes of an entity can be acquired by merely inspecting its classes, because the entity can be regard as the instance of its classes and inherit their attributes. For explicitly describing of the class of an entity unambiguously, we propose class-path to represent the hierarchical classes in ontology, instead of the terminal class word of the hypernym-hyponym relation (i.e., is-a relation) based hierarchy. The high performance of TransATT on attribute acquisition indicates the promising ability of the learned representation of class-paths and attributes. Moreover, we construct a dataset named \textbf{BigCilin11k}. To the best of our knowledge, this is the first Chinese dataset with abundant hierarchical classes and entities with attributes.
Deep Learning for UL/DL Channel Calibration in Generic Massive MIMO Systems
Huang, Chongwen, Alexandropoulos, George C., Zappone, Alessio, Yuen, Chau, Debbah, Mรฉrouane
One of the fundamental challenges to realize massive Multiple-Input Multiple-Output (MIMO) communications is the accurate acquisition of channel state information for a plurality of users at the base station. This is usually accomplished in the UpLink (UL) direction profiting from the time division duplexing mode. In practical base station transceivers, there exist inevitably nonlinear hardware components, like signal amplifiers and various analog filters, which complicates the calibration task. To deal with this challenge, we design a deep neural network for channel calibration between the UL and DownLink (DL) directions. During the initial training phase, the deep neural network is trained from both UL and DL channel measurements. We then leverage the trained deep neural network with the instantaneously estimated UL channel to calibrate the DL one, which is not observable during the UL transmission phase. Our numerical results confirm the merits of the proposed approach, and show that it can achieve performance comparable to conventional approaches, like the Agros method and methods based on least squares, that however assume linear hardware behavior models. More importantly, considering generic nonlinear relationships between the UL and DL channels, it is demonstrated that our deep neural network approach exhibits robust performance, even when the number of training sequences is limited.
Dyna-AIL : Adversarial Imitation Learning by Planning
Saxena, Vaibhav, Sivanandan, Srinivasan, Mathur, Pulkit
Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching between model-based planning and model-free learning from expert data. Our results on both discrete and continuous environments show that our approach of using model-based planning along with model-free learning converges to an optimal policy with fewer number of environment interactions in comparison to the state-of-the-art learning methods.
Limiting Network Size within Finite Bounds for Optimization
Largest theoretical contribution to Neural Networks comes from VC Dimension which characterizes the sample complexity of classification model in a probabilistic view and are widely used to study the generalization error. So far in the literature the VC Dimension has only been used to approximate the generalization error bounds on different Neural Network architectures. VC Dimension has not yet been implicitly or explicitly stated to fix the network size which is important as the wrong configuration could lead to high computation effort in training and leads to over fitting. So there is a need to bound these units so that task can be computed with only sufficient number of parameters. For binary classification tasks shallow networks are used as they have universal approximation property and it is enough to size the hidden layer width for such networks. The paper brings out a theoretical justification on required attribute size and its corresponding hidden layer dimension for a given sample set that gives an optimal binary classification results with minimum training complexity in a single layered feed forward network framework. The paper also establishes proof on the existence of bounds on the width of the hidden layer and its range subjected to certain conditions. Findings in this paper are experimentally analyzed on three different dataset using Mathlab 2018 (b) software.
General Convolutional Sparse Coding with Unknown Noise
Wang, Yaqing, Kwok, James T., Ni, Lionel M.
Convolutional sparse coding (CSC) can learn representative shift-invariant patterns from multiple kinds of data. However, existing CSC methods can only model noises from Gaussian distribution, which is restrictive and unrealistic. In this paper, we propose a general CSC model capable of dealing with complicated unknown noise. The noise is now modeled by Gaussian mixture model, which can approximate any continuous probability density function. We use the expectation-maximization algorithm to solve the problem and design an efficient method for the weighted CSC problem in maximization step. The crux is to speed up the convolution in the frequency domain while keeping the other computation involving weight matrix in the spatial domain. Besides, we simultaneously update the dictionary and codes by nonconvex accelerated proximal gradient algorithm without bringing in extra alternating loops. The resultant method obtains comparable time and space complexity compared with existing CSC methods. Extensive experiments on synthetic and real noisy biomedical data sets validate that our method can model noise effectively and obtain high-quality filters and representation.
Multi-output Bus Travel Time Prediction with Convolutional LSTM Neural Network
Petersen, Niklas Christoffer, Rodrigues, Filipe, Pereira, Francisco Camara
Accurate and reliable travel time predictions in public transport networks are essential for delivering an attractive service that is able to compete with other modes of transport in urban areas. The traditional application of this information, where arrival and departure predictions are displayed on digital boards, is highly visible in the city landscape of most modern metropolises. More recently, the same information has become critical as input for smart-phone trip planners in order to alert passengers about unreachable connections, alternative route choices and prolonged travel times. More sophisticated Intelligent Transport Systems (ITS) include the predictions of connection assurance, i.e. to hold back services in case a connecting service is delayed. In order to operate such systems, and to ensure the confidence of passengers in the systems, the information provided must be accurate and reliable. Traditional methods have trouble with this as congestion, and thus travel time variability, increases in cities, consequently making travel time predictions in urban areas a non-trivial task. This paper presents a system for bus travel time prediction that leverages the non-static spatio-temporal correlations present in urban bus networks, allowing the discovery of complex patterns not captured by traditional methods. The underlying model is a multi-output, multi-time-step, deep neural network that uses a combination of convolutional and long short-term memory (LSTM) layers. The method is empirically evaluated and compared to other popular approaches for link travel time prediction and currently available services, including the currently deployed model in Copenhagen, Denmark. We find that the proposed model significantly outperforms all the other methods we compare with, and is able to detect small irregular peaks in bus travel times very quickly.