Asia
Decoupled Data Based Approach for Learning to Control Nonlinear Dynamical Systems
Wang, Ran, Parunandi, Karthikeya, Yu, Dan, Kalathil, Dileep, Chakravorty, Suman
This paper addresses the problem of learning the optimal control policy for a nonlinear stochastic dynamical system with continuous state space, continuous action space and unknown dynamics. This class of problems are typically addressed in stochastic adaptive control and reinforcement learning literature using model-based and model-free approaches respectively. Both methods rely on solving a dynamic programming problem, either directly or indirectly, for finding the optimal closed loop control policy. The inherent `curse of dimensionality' associated with dynamic programming method makes these approaches also computationally difficult. This paper proposes a novel decoupled data-based control (D2C) algorithm that addresses this problem using a decoupled, `open loop - closed loop', approach. First, an open-loop deterministic trajectory optimization problem is solved using a black-box simulation model of the dynamical system. Then, a closed loop control is developed around this open loop trajectory by linearization of the dynamics about this nominal trajectory. By virtue of linearization, a linear quadratic regulator based algorithm can be used for this closed loop control. We show that the performance of D2C algorithm is approximately optimal. Moreover, simulation performance suggests significant reduction in training time compared to other state of the art algorithms.
Analysing Neural Network Topologies: a Game Theoretic Approach
Stier, Julian, Gianini, Gabriele, Granitzer, Michael, Ziegler, Konstantin
Artificial Neural Networks have shown impressive success in very different application cases. Choosing a proper network architecture is a critical decision for a network's success, usually done in a manual manner. As a straightforward strategy, large, mostly fully connected architectures are selected, thereby relying on a good optimization strategy to find proper weights while at the same time avoiding overfitting. However, large parts of the final network are redundant. In the best case, large parts of the network become simply irrelevant for later inferencing. In the worst case, highly parameterized architectures hinder proper optimization and allow the easy creation of adverserial examples fooling the network. A first step in removing irrelevant architectural parts lies in identifying those parts, which requires measuring the contribution of individual components such as neurons. In previous work, heuristics based on using the weight distribution of a neuron as contribution measure have shown some success, but do not provide a proper theoretical understanding. Therefore, in our work we investigate game theoretic measures, namely the Shapley value (SV), in order to separate relevant from irrelevant parts of an artificial neural network. We begin by designing a coalitional game for an artificial neural network, where neurons form coalitions and the average contributions of neurons to coalitions yield to the Shapley value. In order to measure how well the Shapley value measures the contribution of individual neurons, we remove low-contributing neurons and measure its impact on the network performance. In our experiments we show that the Shapley value outperforms other heuristics for measuring the contribution of neurons.
Towards Evolutionary Theorem Proving for Isabelle/HOL
Mechanized theorem proving is becoming the basis of reliable systems programming and rigorous mathematics. Despite decades of progress in proof automation, writing mechanized proofs still requires engineers' expertise and remains labor intensive. Recently, researchers have extracted heuristics of interactive proof development from existing large proof corpora using supervised learning. However, such existing proof corpora present only one way of proving conjectures, while there are often multiple equivalently effective ways to prove one conjecture. In this abstract, we identify challenges in discovering heuristics for automatic proof search and propose our novel approach to improve heuristics of automatic proof search in Isabelle/HOL using evolutionary computation.
Gaze Training by Modulated Dropout Improves Imitation Learning
Chen, Yuying, Liu, Congcong, Tai, Lei, Liu, Ming, Shi, Bertram E.
Imitation learning by behavioral cloning is a prevalent method which has achieved some success in vision-based autonomous driving. The basic idea behind behavioral cloning is to have the neural network learn from observing a human expert's behavior. Typically, a convolutional neural network learns to predict the steering commands from raw driver-view images by mimicking the behaviors of human drivers. However, there are other cues, e.g. gaze behavior, available from human drivers that have yet to be exploited. Previous researches have shown that novice human learners can benefit from observing experts' gaze patterns. We present here that deep neural networks can also profit from this. We propose a method, gaze-modulated dropout, for integrating this gaze information into a deep driving network implicitly rather than as an additional input. Our experimental results demonstrate that gaze-modulated dropout enhances the generalization capability of the network to unseen scenes. Prediction error in steering commands is reduced by 23.5% compared to uniform dropout. Running closed loop in the simulator, the gaze-modulated dropout net increased the average distance travelled between infractions by 58.5%. Consistent with these results, we also found the gaze-modulated dropout net to have lower model uncertainty.
Inpatient2Vec: Medical Representation Learning for Inpatients
Representation learning (RL) plays an important role in extracting proper representations from complex medical data for various analyzing tasks, such as patient grouping, clinical endpoint prediction and medication recommendation. Medical data can be divided into two typical categories, outpatient and inpatient, that have different data characteristics. However, few of existing RL methods are specially designed for inpatients data, which have strong temporal relations and consistent diagnosis. In addition, for unordered medical activity set, existing medical RL methods utilize a simple pooling strategy, which would result in indistinguishable contributions among the activities for learning. In this work, weproposeInpatient2Vec, anovelmodel for learning three kinds of representations for inpatient, including medical activity, hospital day and diagnosis. A multi-layer self-attention mechanism with two training tasks is designed to capture the inpatient data characteristics and process the unordered set. Using a real-world dataset, we demonstrate that the proposed approach outperforms the competitive baselines on semantic similarity measurement and clinical events prediction tasks.
Predicting drug-target interaction using 3D structure-embedded graph representations from graph neural networks
Lim, Jaechang, Ryu, Seongok, Park, Kyubyong, Choe, Yo Joong, Ham, Jiyeon, Kim, Woo Youn
Accurate prediction of drug-target interaction (DTI) is essential for in silico drug design. For the purpose, we propose a novel approach for predicting DTI using a GNN that directly incorporates the 3D structure of a protein-ligand complex. We also apply a distance-aware graph attention algorithm with gate augmentation to increase the performance of our model. As a result, our model shows better performance than docking and other deep learning methods for both virtual screening and pose prediction. In addition, our model can reproduce the natural population distribution of active molecules and inactive molecules.
Forecasting Drought Using Multilayer Perceptron Artificial Neural Network Model
Ali, Zulifqar, Hussain, Ijaz, Faisal, Muhammad, Nazir, Hafiza Mamona, Hussain, Tajammal, Shad, Muhammad Yousaf, Shoukry, Alaa Mohamd, Gani, Showkat Hussain
These days human beings are facing many environmental challenges due to frequently occurring drought hazards. It may have an effect on the countrys environment, the community, and industries. Several adverse impacts of drought hazard are continued in Pakistan, including other hazards. However, early measurement and detection of drought can provide guidance to water resources management for employing drought mitigation policies. In this paper, we used a multilayer perceptron neural network (MLPNN) algorithm for drought forecasting. We applied and tested MLPNN algorithm on monthly time series data of Standardized Precipitation Evapotranspiration Index (SPEI) for seventeen climatological stations located in Northern Area and KPK (Pakistan). We found that MLPNN has potential capability for SPEI drought forecasting based on performance measures (i.e., Mean Average Error (MAE), the coefficient of correlation R, and Root Mean Square Error (RMSE). Water resources and management planner can take necessary action in advance (e.g., in water scarcity areas) by using MLPNN model as part of their decision making.
LCC: Learning to Customize and Combine Neural Networks for Few-Shot Learning
Liu, Yaoyao, Sun, Qianru, Liu, An-An, Su, Yuting, Schiele, Bernt, Chua, Tat-Seng
Meta-learning has been shown to be an effective strategy for few-shot learning. The key idea is to leverage a large number of similar few-shot tasks in order to meta-learn how to best initiate a (single) base-learner for novel few-shot tasks. While meta-learning how to initialize a base-learner has shown promising results, it is well known that hyperparameter settings such as the learning rate and the weighting of the regularization term are important to achieve best performance. We thus propose to also meta-learn these hyperparameters and in fact learn a time- and layer-varying scheme for learning a base-learner on novel tasks. Additionally, we propose to learn not only a single base-learner but an ensemble of several base-learners to obtain more robust results. While ensembles of learners have shown to improve performance in various settings, this is challenging for few-shot learning tasks due to the limited number of training samples. Therefore, our approach also aims to meta-learn how to effectively combine several base-learners. We conduct extensive experiments and report top performance for five-class few-shot recognition tasks on two challenging benchmarks: miniImageNet and Fewshot-CIFAR100 (FC100).
Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning
Kanagawa, Yuji, Kaneko, Tomoyuki
This paper presents Rogue-Gym, that enables agents to learn and play a subset of the original Rogue game with the OpenAI Gym interface. In roguelike games, a player explores a dungeon where each floor is two dimensional grid maze with enemies, golds, and downstairs. Because the map of a dungeon is different each time an agent starts a new game, learning in Rogue-Gym inevitably involves generalization of experiences, in a highly abstract manner. We argue that this generalization in reinforcement learning is a big challenge for AI agents. Recently, deep reinforcement learning (DRL) has succeeded in many games. However, it has been pointed out that agents trained by DRL methods often overfit to the training environment. To investigate this problem, some research environments with procedural content generation have been proposed. Following these studies, we show that our Rogue-Gym imposes a new generalization problem of their policies. In our experiments, we evaluate a standard reinforcement learning method, PPO, with and without enhancements for generalization. The results show that some enhancements work effective, but that there is still a large room for improvement. Therefore, Rogue-Gym a is a new challenging domain for further studies.