Asia
Maximum Entropy-Regularized Multi-Goal Reinforcement Learning
Zhao, Rui, Sun, Xudong, Tresp, Volker
In Multi-Goal Reinforcement Learning, an agent learns to achieve multiple goals with a goal-conditioned policy. During learning, the agent first collects the trajectories into a replay buffer, and later these trajectories are selected randomly for replay. However, the achieved goals in the replay buffer are often biased towards the behavior policies. From a Bayesian perspective, when there is no prior knowledge about the target goal distribution, the agent should learn uniformly from diverse achieved goals. Therefore, we first propose a novel multi-goal RL objective based on weighted entropy. This objective encourages the agent to maximize the expected return, as well as to achieve more diverse goals. Secondly, we developed a maximum entropy-based prioritization framework to optimize the proposed objective. For evaluation of this framework, we combine it with Deep Deterministic Policy Gradient, both with or without Hindsight Experience Replay. On a set of multi-goal robotic tasks of OpenAI Gym, we compare our method with other baselines and show promising improvements in both performance and sample-efficiency.
Learning robust control for LQR systems with multiplicative noise via policy gradient
Gravell, Benjamin, Esfahani, Peyman Mohajerin, Summers, Tyler
The linear quadratic regulator (LQR) problem has reemerged as an important theoretical benchmark for reinforcement learning-based control of complex dynamical systems with continuous state and action spaces. In contrast with nearly all recent work in this area, we consider multiplicative noise models, which are increasingly relevant because they explicitly incorporate inherent uncertainty and variation in the system dynamics and thereby improve robustness properties of the controller. Robustness is a critical and poorly understood issue in reinforcement learning; existing methods which do not account for uncertainty can converge to fragile policies or fail to converge at all. Additionally, intentional injection of multiplicative noise into learning algorithms can enhance robustness of policies, as observed in ad hoc work on domain randomization. Although policy gradient algorithms require optimization of a non-convex cost function, we show that the multiplicative noise LQR cost has a special property called gradient domination, which is exploited to prove global convergence of policy gradient algorithms to the globally optimum control policy with polynomial dependence on problem parameters. Results are provided both in the model-known and model-unknown settings where samples of system trajectories are used to estimate policy gradients.
Strategic Prediction with Latent Aggregative Games
Garg, Vikas K., Jaakkola, Tommi
We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the input into private player types that specify the utilities, weighted interactions, as well as the initial strategies for the players. The game is played over multiple rounds where players respond to weighted aggregates of their neighbors' strategies. The predicted output from the model is a mixed strategy profile (a near-Nash equilibrium) and each observation is thought of as a sample from this strategy profile. We introduce two new aggregator paradigms with provably convergent game dynamics, and characterize the conditions under which our games are identifiable from data. Our games can be parameterized in a transferable manner so that the sets of players can change from one game to another. We demonstrate empirically that our games as models can recover meaningful strategic interactions from real voting data.
EDUCE: Explaining model Decisions through Unsupervised Concepts Extraction
Bouchacourt, Diane, Denoyer, Ludovic
With the advent of deep neural networks, some research focuses towards understanding their black-box behavior. In this paper, we propose a new type of self-interpretable models, that are, architectures designed to provide explanations along with their predictions. Our method proceeds in two stages and is trained end-to-end: first, our model builds a low-dimensional binary representation of any input where each feature denotes the presence or absence of concepts. Then, it computes a prediction only based on this binary representation through a simple linear model. This allows an easy interpretation of the model's output in terms of presence of particular concepts in the input. The originality of our approach lies in the fact that concepts are automatically discovered at training time, without the need for additional supervision. Concepts correspond to a set of patterns, built on local low-level features (e.g a part of an image, a word in a sentence), easily identifiable from the other concepts. We experimentally demonstrate the relevance of our approach using classification tasks on two types of data, text and image, by showing its predictive performance and interpretability.
Adversarial Attacks on Remote User Authentication Using Behavioural Mouse Dynamics
Tan, Yi Xiang Marcus, Iacovazzi, Alfonso, Homoliak, Ivan, Elovici, Yuval, Binder, Alexander
Mouse dynamics is a potential means of authenticating users. Typically, the authentication process is based on classical machine learning techniques, but recently, deep learning techniques have been introduced for this purpose. Although prior research has demonstrated how machine learning and deep learning algorithms can be bypassed by carefully crafted adversarial samples, there has been very little research performed on the topic of behavioural biometrics in the adversarial domain. In an attempt to address this gap, we built a set of attacks, which are applications of several generative approaches, to construct adversarial mouse trajectories that bypass authentication models. These generated mouse sequences will serve as the adversarial samples in the context of our experiments. We also present an analysis of the attack approaches we explored, explaining their limitations. In contrast to previous work, we consider the attacks in a more realistic and challenging setting in which an attacker has access to recorded user data but does not have access to the authentication model or its outputs. We explore three different attack strategies: 1) statistics-based, 2) imitation-based, and 3) surrogate-based; we show that they are able to evade the functionality of the authentication models, thereby impacting their robustness adversely. We show that imitation-based attacks often perform better than surrogate-based attacks, unless, however, the attacker can guess the architecture of the authentication model. In such cases, we propose a potential detection mechanism against surrogate-based attacks.
Attacker Behaviour Profiling using Stochastic Ensemble of Hidden Markov Models
Deshmukh, Soham, Rade, Rahul, Kazi, Dr. Faruk
Cyber threat intelligence is one of the emerging areas of focus in information security. Much of the recent work has focused on rule-based methods and detection of network attacks using Intrusion Detection algorithms. In this paper we propose a framework for inspecting and modelling the behavioural aspect of an attacker to obtain better insight predictive power on his future actions. For modelling we propose a novel semi-supervised algorithm called Fusion Hidden Markov Model (FHMM) which is more robust to noise, requires comparatively less training time, and utilizes the benefits of ensemble learning to better model temporal relationships in data. This paper evaluates the performances of FHMM and compares it with both traditional algorithms like Markov Chain, Hidden Markov Model (HMM) and recently developed Deep Recurrent Neural Network (Deep RNN) architectures. We conduct the experiments on dataset consisting of real data attacks on a Cowrie honeypot system. FHMM provides accuracy comparable to deep RNN architectures at significant lower training time. Given these experimental results, we recommend using FHMM for modelling discrete temporal data for significantly faster training and better performance than existing methods.
Stochastic Proximal Langevin Algorithm: Potential Splitting and Nonasymptotic Rates
Salim, Adil, Kovalev, Dmitry, Richtรกrik, Peter
We propose a new algorithm---Stochastic Proximal Langevin Algorithm (SPLA)---for sampling from a log concave distribution. Our method is a generalization of the Langevin algorithm to potentials expressed as the sum of one stochastic smooth term and multiple stochastic nonsmooth terms. In each iteration, our splitting technique only requires access to a stochastic gradient of the smooth term and a stochastic proximal operator for each of the nonsmooth terms. We establish nonasymptotic sublinear and linear convergence rates under convexity and strong convexity of the smooth term, respectively, expressed in terms of the KL divergence and Wasserstein distance. We illustrate the efficiency of our sampling technique through numerical simulations on a Bayesian learning task.
Improving the Robustness of Deep Neural Networks via Adversarial Training with Triplet Loss
Li, Pengcheng, Yi, Jinfeng, Zhou, Bowen, Zhang, Lijun
Recent studies have highlighted that deep neural networks (DNNs) are vulnerable to adversarial examples. In this paper, we improve the robustness of DNNs by utilizing techniques of Distance Metric Learning. Specifically, we incorporate Triplet Loss, one of the most popular Distance Metric Learning methods, into the framework of adversarial training. Our proposed algorithm, Adversarial Training with Triplet Loss (AT$^2$L), substitutes the adversarial example against the current model for the anchor of triplet loss to effectively smooth the classification boundary. Furthermore, we propose an ensemble version of AT$^2$L, which aggregates different attack methods and model structures for better defense effects. Our empirical studies verify that the proposed approach can significantly improve the robustness of DNNs without sacrificing accuracy. Finally, we demonstrate that our specially designed triplet loss can also be used as a regularization term to enhance other defense methods.
Multi-Sample Dropout for Accelerated Training and Better Generalization
Dropout is a simple but efficient regularization technique for achieving better generalization of deep neural networks (DNNs); hence it is widely used in tasks based on DNNs. During training, dropout randomly discards a portion of the neurons to avoid overfitting. This paper presents an enhanced dropout technique, which we call multi-sample dropout, for both accelerating training and improving generalization over the original dropout. The original dropout creates a randomly selected subset (called a dropout sample) from the input in each training iteration while the multi-sample dropout creates multiple dropout samples. The loss is calculated for each sample, and then the sample losses are averaged to obtain the final loss. This technique can be easily implemented without implementing a new operator by duplicating a part of the network after the dropout layer while sharing the weights among the duplicated fully connected layers. Experimental results showed that multi-sample dropout significantly accelerates training by reducing the number of iterations until convergence for image classification tasks using the ImageNet, CIFAR-10, CIFAR-100, and SVHN datasets. Multi-sample dropout does not significantly increase computation cost per iteration because most of the computation time is consumed in the convolution layers before the dropout layer, which are not duplicated. Experiments also showed that networks trained using multi-sample dropout achieved lower error rates and losses for both the training set and validation set.
LeTS-Drive: Driving in a Crowd by Learning from Tree Search
Cai, Panpan, Luo, Yuanfu, Saxena, Aseem, Hsu, David, Lee, Wee Sun
Autonomous driving in a crowded environment, e.g., a busy traffic intersection, is an unsolved challenge for robotics. The robot vehicle must contend with a dynamic and partially observable environment, noisy sensors, and many agents. A principled approach is to formalize it as a Partially Observable Markov Decision Process (POMDP) and solve it through online belief-tree search. To handle a large crowd and achieve real-time performance in this very challenging setting, we propose LeTS-Drive, which integrates online POMDP planning and deep learning. It consists of two phases. In the offline phase, we learn a policy and the corresponding value function by imitating the belief tree search. In the online phase, the learned policy and value function guide the belief tree search. LeTS-Drive leverages the robustness of planning and the runtime efficiency of learning to enhance the performance of both. Experimental results in simulation show that LeTS-Drive outperforms either planning or imitation learning alone and develops sophisticated driving skills.