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On the Necessity and Effectiveness of Learning the Prior of Variational Auto-Encoder

arXiv.org Machine Learning

Using powerful posterior distributions is a popular approach to achieving better variational inference. However, recent works showed that the aggregated posterior may fail to match unit Gaussian prior, thus learning the prior becomes an alternative way to improve the lower-bound. In this paper, for the first time in the literature, we prove the necessity and effectiveness of learning the prior when aggregated posterior does not match unit Gaussian prior, analyze why this situation may happen, and propose a hypothesis that learning the prior may improve reconstruction loss, all of which are supported by our extensive experiment results. We show that using learned Real NVP prior and just one latent variable in VAE, we can achieve test NLL comparable to very deep state-of-the-art hierarchical VAE, outperforming many previous works with complex hierarchical VAE architectures.


Crowdsourcing and Validating Event-focused Emotion Corpora for German and English

arXiv.org Artificial Intelligence

Sentiment analysis has a range of corpora available across multiple languages. For emotion analysis, the situation is more limited, which hinders potential research on cross-lingual modeling and the development of predictive models for other languages. In this paper, we fill this gap for German by constructing deISEAR, a corpus designed in analogy to the well-established English ISEAR emotion dataset. Motivated by Scherer's appraisal theory, we implement a crowdsourcing experiment which consists of two steps. In step 1, participants create descriptions of emotional events for a given emotion. In step 2, five annotators assess the emotion expressed by the texts. We show that transferring an emotion classification model from the original English ISEAR to the German crowdsourced deISEAR via machine translation does not, on average, cause a performance drop.


GENO -- GENeric Optimization for Classical Machine Learning

arXiv.org Machine Learning

Although optimization is the longstanding algorithmic backbone of machine learning, new models still require the time-consuming implementation of new solvers. As a result, there are thousands of implementations of optimization algorithms for machine learning problems. A natural question is, if it is always necessary to implement a new solver, or if there is one algorithm that is sufficient for most models. Common belief suggests that such a one-algorithm-fits-all approach cannot work, because this algorithm cannot exploit model specific structure and thus cannot be efficient and robust on a wide variety of problems. Here, we challenge this common belief. We have designed and implemented the optimization framework GENO (GENeric Optimization) that combines a modeling language with a generic solver. GENO generates a solver from the declarative specification of an optimization problem class. The framework is flexible enough to encompass most of the classical machine learning problems. We show on a wide variety of classical but also some recently suggested problems that the automatically generated solvers are (1) as efficient as well-engineered specialized solvers, (2) more efficient by a decent margin than recent state-of-the-art solvers, and (3) orders of magnitude more efficient than classical modeling language plus solver approaches.


Scaffold-based molecular design using graph generative model

arXiv.org Machine Learning

Searching new molecules in areas like drug discovery often starts from the core structures of candidate molecules to optimize the properties of interest. The way as such has called for a strategy of designing molecules retaining a particular scaffold as a substructure. On this account, our present work proposes a scaffold-based molecular generative model. The model generates molecular graphs by extending the graph of a scaffold through sequential additions of vertices and edges. In contrast to previous related models, our model guarantees the generated molecules to retain the given scaffold with certainty. Our evaluation of the model using unseen scaffolds showed the validity, uniqueness, and novelty of generated molecules as high as the case using seen scaffolds. This confirms that the model can generalize the learned chemical rules of adding atoms and bonds rather than simply memorizing the mapping from scaffolds to molecules during learning. Furthermore, despite the restraint of fixing core structures, our model could simultaneously control multiple molecular properties when generating new molecules.


Misleading Authorship Attribution of Source Code using Adversarial Learning

arXiv.org Machine Learning

In this paper, we present a novel attack against authorship attribution of source code. We exploit that recent attribution methods rest on machine learning and thus can be deceived by adversarial examples of source code. Our attack performs a series of semantics-preserving code transformations that mislead learning-based attribution but appear plausible to a developer. The attack is guided by Monte-Carlo tree search that enables us to operate in the discrete domain of source code. In an empirical evaluation with source code from 204 programmers, we demonstrate that our attack has a substantial effect on two recent attribution methods, whose accuracy drops from over 88% to 1% under attack. Furthermore, we show that our attack can imitate the coding style of developers with high accuracy and thereby induce false attributions. We conclude that current approaches for authorship attribution are inappropriate for practical application and there is a need for resilient analysis techniques.


Content Word-based Sentence Decoding and Evaluating for Open-domain Neural Response Generation

arXiv.org Artificial Intelligence

Various encoder-decoder models have been applied to response generation in open-domain dialogs, but a majority of conventional models directly learn a mapping from lexical input to lexical output without explicitly modeling intermediate representations. Utilizing language hierarchy and modeling intermediate information have been shown to benefit many language understanding and generation tasks. Motivated by Broca's aphasia, we propose to use a content word sequence as an intermediate representation for open-domain response generation. Experimental results show that the proposed method improves content relatedness of produced responses, and our models can often choose correct grammar for generated content words. Meanwhile, instead of evaluating complete sentences, we propose to compute conventional metrics on content word sequences, which is a better indicator of content relevance.


PAC-Bayesian Transportation Bound

arXiv.org Machine Learning

We present a new generalization error bound, the \emph{PAC-Bayesian transportation bound}, unifying the PAC-Bayesian analysis and the generic chaining method in view of the optimal transportation. The proposed bound is the first PAC-Bayesian framework that characterizes the cost of de-randomization of stochastic predictors facing any Lipschitz loss functions. As an example, we give an upper bound on the de-randomization cost of spectrally normalized neural networks~(NNs) to evaluate how much randomness contributes to the generalization of NNs.


Increasing Compactness Of Deep Learning Based Speech Enhancement Models With Parameter Pruning And Quantization Techniques

arXiv.org Machine Learning

Most recent studies on deep learning based speech enhancement (SE) focused on improving denoising performance. However, successful SE applications require striking a desirable balance between denoising performance and computational cost in real scenarios. In this study, we propose a novel parameter pruning (PP) technique, which removes redundant channels in a neural network. In addition, a parameter quantization (PQ) technique was applied to reduce the size of a neural network by representing weights with fewer cluster centroids. Because the techniques are derived based on different concepts, the PP and PQ can be integrated to provide even more compact SE models. The experimental results show that the PP and PQ techniques produce a compacted SE model with a size of only 10.03% compared to that of the original model, resulting in minor performance losses of 1.43% (from 0.70 to 0.69) for STOI and 3.24% (from 1.85 to 1.79) for PESQ. The promising results suggest that the PP and PQ techniques can be used in a SE system in devices with limited storage and computation resources.


A multi-series framework for demand forecasts in E-commerce

arXiv.org Machine Learning

Sales forecasts are crucial for the E-commerce business. State-of-the-art techniques typically apply only univariate methods to make prediction for each series independently. However, due to the short nature of sales times series in E-commerce, univariate methods don't apply well. In this article, we propose a global model which outperforms state-of-the-art models on real dataset. It is achieved by using Tree Boosting Methods that exploit non-linearity and cross-series information. We also proposed a preprocessing framework to overcome the inherent difficulties in the E-commerce data. In particular, we use different schemes to limit the impact of the volatility of the data.


Reinforcement Learning Experience Reuse with Policy Residual Representation

arXiv.org Machine Learning

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may require experience across multiple granularities. In this paper, we propose the policy residual representation (PRR) network, which can extract and store multiple levels of experience. PRR network is trained on a set of tasks with a multi-level architecture, where a module in each level corresponds to a subset of the tasks. Therefore, the PRR network represents the experience in a spectrum-like way. When training on a new task, PRR can provide different levels of experience for accelerating the learning. We experiment with the PRR network on a set of grid world navigation tasks, locomotion tasks, and fighting tasks in a video game. The results show that the PRR network leads to better reuse of experience and thus outperforms some state-of-the-art approaches.