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Sequential Scenario-Specific Meta Learner for Online Recommendation

arXiv.org Machine Learning

Cold-start problems are long-standing challenges for practical recommendations. Most existing recommendation algorithms rely on extensive observed data and are brittle to recommendation scenarios with few interactions. This paper addresses such problems using few-shot learning and meta learning. Our approach is based on the insight that having a good generalization from a few examples relies on both a generic model initialization and an effective strategy for adapting this model to newly arising tasks. To accomplish this, we combine the scenario-specific learning with a model-agnostic sequential meta-learning and unify them into an integrated end-to-end framework, namely Scenario-specific Sequential Meta learner (or s^2 meta). By doing so, our meta-learner produces a generic initial model through aggregating contextual information from a variety of prediction tasks while effectively adapting to specific tasks by leveraging learning-to-learn knowledge. Extensive experiments on various real-world datasets demonstrate that our proposed model can achieve significant gains over the state-of-the-arts for cold-start problems in online recommendation. Deployment is at the Guess You Like session, the front page of the Mobile Taobao.


LdSM: Logarithm-depth Streaming Multi-label Decision Trees

arXiv.org Machine Learning

We consider multi-label classification where the goal is to annotate each data point with the most relevant $\textit{subset}$ of labels from an extremely large label set. Efficient annotation can be achieved with balanced tree predictors, i.e. trees with logarithmic-depth in the label complexity, whose leaves correspond to labels. Designing prediction mechanism with such trees for real data applications is non-trivial as it needs to accommodate sending examples to multiple leaves while at the same time sustain high prediction accuracy. In this paper we develop the LdSM algorithm for the construction and training of multi-label decision trees, where in every node of the tree we optimize a novel objective function that favors balanced splits, maintains high class purity of children nodes, and allows sending examples to multiple directions but with a penalty that prevents tree over-growth. Each node of the tree is trained once the previous one is completed leading to a streaming approach for training. We analyze the proposed method theoretically and show that minimizing the objective leads to pure and balanced data splits. Furthermore, we prove that optimizing it results in the monotonic decrease of the error with every split. Experimental results on benchmark data sets demonstrate that our approach achieves high prediction accuracy with logarithmic-depth trees and position LdSM as a competitive tool among existing state-of-the-art tree-based approaches in terms of the statistical performance and prediction time.


Exact inference in structured prediction

arXiv.org Machine Learning

Structured prediction can be thought of as a simultaneous prediction of multiple labels. This is often done by maximizing a score function on the space of labels, which decomposes as a sum of pairwise and unary potentials. The above is naturally modeled with a graph, where edges and vertices are related to pairwise and unary potentials, respectively. We consider the generative process proposed by Globerson et al. and apply it to general connected graphs. We analyze the structural conditions of the graph that allow for the exact recovery of the labels. Our results show that exact recovery is possible and achievable in polynomial time for a large class of graphs. In particular, we show that graphs that are bad expanders can be exactly recovered by adding small edge perturbations coming from the Erd\H{o}s-R\'enyi model. Finally, as a byproduct of our analysis, we provide an extension of Cheeger's inequality.


Towards Interactive Training of Non-Player Characters in Video Games

arXiv.org Artificial Intelligence

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to create such NPC behaviors interactively by training an agent in the target environment using imitation learning with a human in the loop. While traditional behavior cloning may fall short of achieving the desired performance, we show that interactivity can substantially improve it with a modest amount of human efforts. The model we train is a multi-resolution ensemble of Markov models, which can be used as is or can be further "compressed" into a more compact model for inference on consumer devices. We illustrate our approach on an example in OpenAI Gym, where a human can help to quickly train an agent with only a handful of interactive demonstrations. We also outline our experiments with NPC training for a first-person shooter game currently in development.


Similarity Preserving Representation Learning for Time Series Clustering

arXiv.org Artificial Intelligence

A considerable amount of clustering algorithms take instance-feature matrices as their inputs. As such, they cannot directly analyze time series data due to its temporal nature, usually unequal lengths, and complex properties. This is a great pity since many of these algorithms are effective, robust, efficient, and easy to use. In this paper, we bridge this gap by proposing an efficient representation learning framework that is able to convert a set of time series with various lengths to an instance-feature matrix. In particular, we guarantee that the pairwise similarities between time series are well preserved after the transformation, thus the learned feature representation is particularly suitable for the time series clustering task. Given a set of $n$ time series, we first construct an $n\times n$ partially-observed similarity matrix by randomly sampling $\mathcal{O}(n \log n)$ pairs of time series and computing their pairwise similarities. We then propose an efficient algorithm that solves a non-convex and NP-hard problem to learn new features based on the partially-observed similarity matrix. By conducting extensive empirical studies, we show that the proposed framework is more effective, efficient, and flexible, compared to other state-of-the-art time series clustering methods.


Inverse boosting pruning trees for depression detection on Twitter

arXiv.org Machine Learning

Depression is one of the most common mental health disorders, and a large number of depression people commit suicide each year. Potential depression sufferers do not consult psychological doctors because they feel ashamed or are unaware of any depression, which may result in severe delay of diagnosis and treatment. In the meantime, evidence shows that social media data provides valuable clues about physical and mental health conditions. In this paper, we argue that it is feasible to identify depression at an early stage by mining online social behaviours. Our approach, which is innovative to the practice of depression detection, does not rely on the extraction of numerous or complicated features to achieve accurate depression detection. Instead, we propose a novel classifier, namely, Inverse Boosting Pruning Trees (IBPT), which demonstrates a strong classification ability on a publicly accessible dataset with 7862 Twitter users. To comprehensively evaluate the classification capability of the IBPT, we use three real datasets from the UCI machine learning repository and the IBPT still obtains the best classification results against several state of the arts techniques. The results manifest that our proposed framework is promising for identifying social networks' users with depression.


The Convergence Rate of Neural Networks for Learned Functions of Different Frequencies

arXiv.org Machine Learning

We study the relationship between the speed at which a neural network learns a function and the frequency of the function. We build on recent results that show that the dynamics of overparameterized neural networks trained with gradient descent can be well approximated by a linear system. When normalized training data is uniformly distributed on a hypersphere, the eigenfunctions of this linear system are spherical harmonic functions. We derive the corresponding eigenvalues for each frequency after introducing a bias term in the model. This bias term had been omitted from the linear network model without significantly affecting previous theoretical results. However, we show theoretically and experimentally that a shallow neural network without bias cannot learn simple, low frequency functions with odd frequencies, in the limit of large amounts of data. Our results enable us to make specific predictions of the time it will take a network with bias to learn functions of varying frequency. These predictions match the behavior of real shallow and deep networks.


Characterizing and Forecasting User Engagement with In-app Action Graph: A Case Study of Snapchat

arXiv.org Machine Learning

While mobile social apps have become increasingly important in people's daily life, we have limited understanding on what motivates users to engage with these apps. In this paper, we answer the question whether users' in-app activity patterns help inform their future app engagement (e.g., active days in a future time window)? Previous studies on predicting user app engagement mainly focus on various macroscopic features (e.g., time-series of activity frequency), while ignoring fine-grained inter-dependencies between different in-app actions at the microscopic level. Here we propose to formalize individual user's in-app action transition patterns as a temporally evolving action graph, and analyze its characteristics in terms of informing future user engagement. Our analysis suggested that action graphs are able to characterize user behavior patterns and inform future engagement. We derive a number of high-order graph features to capture in-app usage patterns and construct interpretable models for predicting trends of engagement changes and active rates. To further enhance predictive power, we design an end-to-end, multi-channel neural model to encode temporal action graphs, activity sequences, and other macroscopic features. Experiments on predicting user engagement for 150k Snapchat new users over a 28-day period demonstrate the effectiveness of the proposed models. The prediction framework is deployed at Snapchat to deliver real world business insights. Our proposed framework is also general and can be applied to other social app platforms.


HERA: Partial Label Learning by Combining Heterogeneous Loss with Sparse and Low-Rank Regularization

arXiv.org Machine Learning

Partial Label Learning (PLL) aims to learn from the data where each training instance is associated with a set of candidate labels, among which only one is correct. Most existing methods deal with such problem by either treating each candidate label equally or identifying the ground-truth label iteratively. In this paper, we propose a novel PLL approach called HERA, which simultaneously incorporates the HeterogEneous Loss and the SpaRse and Low-rAnk procedure to estimate the labeling confidence for each instance while training the model. Specifically, the heterogeneous loss integrates the strengths of both the pairwise ranking loss and the pointwise reconstruction loss to provide informative label ranking and reconstruction information for label identification, while the embedded sparse and low-rank scheme constrains the sparsity of ground-truth label matrix and the low rank of noise label matrix to explore the global label relevance among the whole training data for improving the learning model. Extensive experiments on both artificial and real-world data sets demonstrate that our method can achieve superior or comparable performance against the state-of-the-art methods.


Encoder-Powered Generative Adversarial Networks

arXiv.org Machine Learning

We present an encoder-powered generative adversarial network (EncGAN) that is able to learn both the multi-manifold structure and the abstract features of data. Unlike the conventional decoder-based GANs, EncGAN uses an encoder to model the manifold structure and invert the encoder to generate data. This unique scheme enables the proposed model to exclude discrete features from the smooth structure modeling and learn multi-manifold data without being hindered by the disconnections. Also, as EncGAN requires a single latent space to carry the information for all the manifolds, it builds abstract features shared among the manifolds in the latent space. For an efficient computation, we formulate EncGAN using a simple regularizer, and mathematically prove its validity. We also experimentally demonstrate that EncGAN successfully learns the multi-manifold structure and the abstract features of MNIST, 3D-chair and UT-Zap50k datasets. Our analysis shows that the learned abstract features are disentangled and make a good style-transfer even when the source data is off the trained distribution.