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Improving Neural Conversational Models with Entropy-Based Data Filtering

arXiv.org Artificial Intelligence

Current neural network-based conversational models lack diversity and generate boring responses to open-ended utterances. Priors such as persona, emotion, or topic provide additional information to dialog models to aid response generation, but annotating a dataset with priors is expensive and such annotations are rarely available. While previous methods for improving the quality of open-domain response generation focused on either the underlying model or the training objective, we present a method of filtering dialog datasets by removing generic utterances from training data using a simple entropy-based approach that does not require human supervision. We conduct extensive experiments with different variations of our method, and compare dialog models across 17 evaluation metrics to show that training on datasets filtered this way results in better conversational quality as chatbots learn to output more diverse responses.


Extra-gradient with player sampling for provable fast convergence in n-player games

arXiv.org Machine Learning

Data-driven model training is increasingly relying on finding Nash equilibria with provable techniques, e.g., for GANs and multi-agent RL. In this paper, we analyse a new extra-gradient method, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits the same rate of convergence as full extra-gradient in non-smooth convex games. We propose an additional variance reduction mechanism for this to hold for smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using cyclic sampling schemes. We demonstrate the efficiency of player sampling on large-scale non-smooth and non-strictly convex games. We show that the joint use of extrapolation and player sampling allows to train better GANs on CIFAR10.


Robustness of Object Recognition under Extreme Occlusion in Humans and Computational Models

arXiv.org Artificial Intelligence

Most objects in the visual world are partially occluded, but humans can recognize them without difficulty. However, it remains unknown whether object recognition models like convolutional neural networks (CNNs) can handle real-world occlusion. It is also a question whether efforts to make these models robust to constant mask occlusion are effective for real-world occlusion. We test both humans and the above-mentioned computational models in a challenging task of object recognition under extreme occlusion, where target objects are heavily occluded by irrelevant real objects in real backgrounds. Our results show that human vision is very robust to extreme occlusion while CNNs are not, even with modifications to handle constant mask occlusion. This implies that the ability to handle constant mask occlusion does not entail robustness to real-world occlusion. As a comparison, we propose another computational model that utilizes object parts/subparts in a compositional manner to build robustness to occlusion. This performs significantly better than CNN-based models on our task with error patterns similar to humans. These findings suggest that testing under extreme occlusion can better reveal the robustness of visual recognition, and that the principle of composition can encourage such robustness.


Privacy-preserving Crowd-guided AI Decision-making in Ethical Dilemmas

arXiv.org Artificial Intelligence

With the rapid development of artificial intelligence (AI), ethical issues surrounding AI have attracted increasing attention. In particular, autonomous vehicles may face moral dilemmas in accident scenarios, such as staying the course resulting in hurting pedestrians or swerving leading to hurting passengers. To investigate such ethical dilemmas, recent studies have adopted preference aggregation, in which each voter expresses her/his preferences over decisions for the possible ethical dilemma scenarios, and a centralized system aggregates these preferences to obtain the winning decision. Although a useful methodology for building ethical AI systems, such an approach can potentially violate the privacy of voters since moral preferences are sensitive information and their disclosure can be exploited by malicious parties. In this paper, we report a first-of-its-kind privacy-preserving crowd-guided AI decision-making approach in ethical dilemmas. We adopt the notion of differential privacy to quantify privacy and consider four granularities of privacy protection by taking voter-/record-level privacy protection and centralized/distributed perturbation into account, resulting in four approaches VLCP, RLCP, VLDP, and RLDP. Moreover, we propose different algorithms to achieve these privacy protection granularities, while retaining the accuracy of the learned moral preference model. Specifically, VLCP and RLCP are implemented with the data aggregator setting a universal privacy parameter and perturbing the averaged moral preference to protect the privacy of voters' data. VLDP and RLDP are implemented in such a way that each voter perturbs her/his local moral preference with a personalized privacy parameter. Extensive experiments on both synthetic and real data demonstrate that the proposed approach can achieve high accuracy of preference aggregation while protecting individual voter's privacy.


Prediction of Workplace Injuries

arXiv.org Machine Learning

Workplace injuries result in substantial human and financial losses. As reported by the International Labour Organization (ILO), there are more than 374 million work-related injuries reported every year. In this study, we investigate the problem of injury risk prediction and prevention in a work environment. While injuries represent a significant number across all organizations, they are rare events within a single organization. Hence, collecting a sufficiently large dataset from a single organization is extremely difficult. In addition, the collected datasets are often highly imbalanced which increases the problem difficulty. Finally, risk predictions need to provide additional context for injuries to be prevented. We propose and evaluate the following for a complete solution: 1) several ensemble-based resampling methods to address the class imbalance issues, 2) a novel transfer learning approach to transfer the knowledge across organizations, and 3) various techniques to uncover the association and causal effect of different variables on injury risk, while controlling for relevant confounding factors.


An interpretable machine learning framework for modelling human decision behavior

arXiv.org Machine Learning

Machine learning has recently been widely adopted to address the managerial decision making problems. However, there is a trade-off between performance and interpretability. Full complexity models (such as neural network-based models) are non-traceable black-box, whereas classic interpretable models (such as logistic regression) are usually simplified with lower accuracy. This trade-off limits the application of state-of-the-art machine learning models in management problems, which requires high prediction performance, as well as the understanding of individual attributes' contributions to the model outcome. Multiple criteria decision aiding (MCDA) is a family of interpretable approaches to depicting the rationale of human decision behavior. It is also limited by strong assumptions (e.g. preference independence). In this paper, we propose an interpretable machine learning approach, namely Neural Network-based Multiple Criteria Decision Aiding (NN-MCDA), which combines an additive MCDA model and a fully-connected multilayer perceptron (MLP) to achieve good performance while preserving a certain degree of interpretability. NN-MCDA has a linear component (in an additive form of a set of polynomial functions) to capture the detailed relationship between individual attributes and the prediction, and a nonlinear component (in a standard MLP form) to capture the high-order interactions between attributes and their complex nonlinear transformations. We demonstrate the effectiveness of NN-MCDA with extensive simulation studies and two real-world datasets. To the best of our knowledge, this research is the first to enhance the interpretability of machine learning models with MCDA techniques. The proposed framework also sheds light on how to use machine learning techniques to free MCDA from strong assumptions.


A Nonlinear Acceleration Method for Iterative Algorithms

arXiv.org Artificial Intelligence

Iterative methods have led to better understanding and solving problems such as missing sampling, deconvolution, inverse systems, impulsive and Salt and Pepper noise removal problems. However, the challenges such as the speed of convergence and or the accuracy of the answer still remain. In order to improve the existing iterative algorithms, a non-linear method is discussed in this paper. The mentioned method is analyzed from different aspects, including its convergence and its ability to accelerate recursive algorithms. We show that this method is capable of improving Iterative Method (IM) as a non-uniform sampling reconstruction algorithm and some iterative sparse recovery algorithms such as Iterative Reweighted Least Squares (IRLS), Iterative Method with Adaptive Thresholding (IMAT), Smoothed l0 (SL0) and Alternating Direction Method of Multipliers (ADMM) for solving LASSO problems family (including Lasso itself, Lasso-LSQR and group-Lasso). It is also capable of both accelerating and stabilizing the well-known Chebyshev Acceleration (CA) method. Furthermore, the proposed algorithm can extend the stability range by reducing the sensitivity of iterative algorithms to the changes of adaptation rate.


Tensor Restricted Isometry Property Analysis For a Large Class of Random Measurement Ensembles

arXiv.org Machine Learning

In previous work, theoretical analysis based on the tensor Restricted Isometry Property (t-RIP) established the robust recovery guarantees of a low-tubal-rank tensor. The obtained sufficient conditions depend strongly on the assumption that the linear measurement maps satisfy the t-RIP. In this paper, by exploiting the probabilistic arguments, we prove that such linear measurement maps exist under suitable conditions on the number of measurements in terms of the tubal rank r and the size of third-order tensor n1, n2, n3. And the obtained minimal possible number of linear measurements is nearly optimal compared with the degrees of freedom of a tensor with tubal rank r. Specially, we consider a random sub-Gaussian distribution that includes Gaussian, Bernoulli and all bounded distributions and construct a large class of linear maps that satisfy a t-RIP with high probability. Moreover, the validity of the required number of measurements is verified by numerical experiments.


Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations

arXiv.org Artificial Intelligence

The advent of deep learning has given rise to neural scene representations - learned mathematical models of a 3D environment. However, many of these representations do not explicitly reason about geometry and thus do not account for the underlying 3D structure of the scene. In contrast, geometric deep learning has explored 3D-structure-aware representations of scene geometry, but requires explicit 3D supervision. We propose Scene Representation Networks (SRNs), a continuous, 3D-structure-aware scene representation that encodes both geometry and appearance. SRNs represent scenes as continuous functions that map world coordinates to a feature representation of local scene properties. By formulating the image formation as a differentiable ray-marching algorithm, SRNs can be trained end-to-end from only 2D observations, without access to depth or geometry. This formulation naturally generalizes across scenes, learning powerful geometry and appearance priors in the process. We demonstrate the potential of SRNs by evaluating them for novel view synthesis, few-shot reconstruction, joint shape and appearance interpolation, and unsupervised discovery of a non-rigid face model.


Transferable Neural Projection Representations

arXiv.org Artificial Intelligence

Neural word representations are at the core of many state-of-the-art natural language processing models. A widely used approach is to pre-train, store and look up word or character embedding matrices. While useful, such representations occupy huge memory making it hard to deploy on-device and often do not generalize to unknown words due to vocabulary pruning. In this paper, we propose a skip-gram based architecture coupled with Locality-Sensitive Hashing (LSH) projections to learn efficient dynamically computable representations. Our model does not need to store lookup tables as representations are computed on-the-fly and require low memory footprint. The representations can be trained in an unsupervised fashion and can be easily transferred to other NLP tasks. For qualitative evaluation, we analyze the nearest neighbors of the word representations and discover semantically similar words even with misspellings. For quantitative evaluation, we plug our transferable projections into a simple LSTM and run it on multiple NLP tasks and show how our transferable projections achieve better performance compared to prior work.