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QuadricFormer 20.12 mIoU 1600 Superquadrics 20.02 mIoU GaussianFormer 12800 Gaussians Scene Repre. Occupancy Pred. QuadricFormer: Scene as Superquadrics for 3D Semantic Occupancy Prediction

Neural Information Processing Systems

Most existing methods employ dense voxel-based scene representations, ignoring the sparsity of driving scenes and resulting in inefficiency. Recent works explore object-centric representations based on sparse Gaussians, but their ellipsoidal shape prior limits the modeling of diverse structures. In real-world driving scenes, objects exhibit rich geometries (e.g., cuboids, cylinders, and irregular shapes), necessitating excessive ellipsoidal Gaussians densely packed for accurate modeling, which leads to inefficient representations. To address this, we propose to use geometrically expressive superquadrics as scene primitives, enabling efficient representation of complex structures with fewer primitives through their inherent shape diversity. We develop a probabilistic superquadric mixture model, which interprets each superquadric as an occupancy probability distribution with a corresponding geometry prior, and calculates semantics through probabilistic mixture. Building on this, we present QuadricFormer, a superquadric-based model for efficient 3D occupancy prediction, and introduce a pruning-and-splitting module to further enhance modeling efficiency by concentrating superquadrics in occupied regions. Extensive experiments on the nuScenes and KITTI-360 datasets demonstrate that QuadricFormer achieves state-of-the-art performance while maintaining superior efficiency.


Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos

Neural Information Processing Systems

We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is based on three key insights: (1) covisible pixels (that are visible in both the input and target views) can be rendered by first reconstructing the dynamic 3D scene and rendering the reconstruction from the novel-views and (2) hidden pixels in novel views can be "inpainted" with feed-forward 2D video diffusion models. Notably, our video inpainting diffusion model (CogNVS) can be self-supervised from 2D videos, allowing us to train it on a large corpus of in-the-wild videos. This in turn allows for (3) CogNVS to be applied zero-shot to novel test videos via test-time finetuning. We empirically verify that CogNVS outperforms almost all prior art for novel-view synthesis of dynamic scenes from monocular videos.


Realms for Integrated Agent Intelligence

Neural Information Processing Systems

AI agents today are mostly siloed -- they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action -- but rarely both. This separation limits their ability to solve tasks that require integrated physical and digital intelligence, such as cooking from online recipes, navigating with dynamic map data, or interpreting real-world landmarks using web knowledge. We introduce EMBODIEDWEBAGENTS, a novel paradigm for AI agents that fluidly bridge embodiment and web-scale reasoning.


MODEM: AMorton-Order Degradation Estimation Mechanism for Adverse Weather Image Recovery

Neural Information Processing Systems

Restoring images degraded by adverse weather remains a significant challenge due to the highly non-uniform and spatially heterogeneous nature of weather-induced artifacts, e.g., fine-grained rain streaks versus widespread haze. Accurately estimating the underlying degradation can intuitively provide restoration models with more targeted and effective guidance, enabling adaptive processing strategies. To this end, we propose a Morton-Order Degradation Estimation Mechanism (MODEM) for adverse weather image restoration. Central to MODEM is the Morton-Order 2D-Selective-Scan Module (MOS2D), which integrates Morton-coded spatial ordering with selective state-space models to capture long-range dependencies while preserving local structural coherence. Complementing MOS2D, we introduce a Dual Degradation Estimation Module (DDEM) that disentangles and estimates both global and local degradation priors.



Spik-NeRF: Spiking Neural Networks for Neural Radiance Fields

Neural Information Processing Systems

Spiking Neural Networks (SNNs), as a biologically inspired neural network architecture, have garnered significant attention due to their exceptional energy efficiency and increasing potential for various applications. In this work, we extend the use of SNNs to neural rendering tasks and introduce Spik-NeRF (Spiking Neural Radiance Fields with Ternary Spike). We observe that the binary spike activation map of traditional SNNs lacks sufficient information capacity, leading to information loss and a subsequent decline in the performance of spiking neural rendering models. To address this limitation, we propose the use of ternary spike neurons, which enhance the information-carrying capacity in the spiking neural rendering model. With ternary spike neurons, Spik-NeRF achieves performance that is on par with, or nearly identical to, traditional ANN-based rendering models. Additionally, we present a re-parameterization technique for inference that allows Spik-NeRF with ternary spike neurons to retain the event-driven, multiplication-free advantages typical of binary spike neurons. Furthermore, to further boost the performance of Spik-NeRF, we employ a distillation method, using an ANN-based NeRF to guide the training of our Spik-NeRF model, which is more compatible with the our ternary neurons compared to the standard binary neurons and other neuron forms. We evaluate Spik-NeRF on both realistic and synthetic scenes, and the experimental results demonstrate that Spik-NeRF achieves rendering performance comparable to ANN-based NeRF models.


Provably Efficient RL under Episode-Wise Safety in Constrained MDPs with Linear Function Approximation

Neural Information Processing Systems

We study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well understood in the tabular setting, theoretical results for function approximation remain scarce. This paper closes the gap by proposing an RL algorithm for linear CMDPs that achieves eO( K) regret with an episode-wise zero-violation guarantee. Furthermore, our method is computationally efficient, scaling polynomially with problem-dependent parameters while remaining independent of the state space size. Our results significantly improve upon recent linear CMDP algorithms, which either violate the constraint or incur exponential computational costs.


Exclusive eBook: How AI is becoming the next military advisor

MIT Technology Review

Access a subscriber-only eBook of a collection of stories about how militaries are using Al models to make decisions. This ebook is available only for subscribers. A collection of stories about how militaries are using AI models to make decisions. Stories written by James O'Donnel by James O'Donnell A new US phone network for Christians aims to block porn and gender-related content James O'Donnell Musk v. Altman week 1: Elon Musk says he was duped, warns AI could kill us all, and admits that xAI distills OpenAI's models Michelle Kim Launching next week on T-Mobile's network, the cell plan takes a nuclear approach to online safety. Musk v. Altman week 1: Elon Musk says he was duped, warns AI could kill us all, and admits that xAI distills OpenAI's models Musk kept his cool, and OpenAI's lawyer bulldozed him with piercing questions about his motivations for suing the company. China has approved the world's first invasive brain-computer chip--here's what's next The country wants to become a global leader in brain implants.


Hi3DEval: Advancing 3DGeneration Evaluation with Hierarchical Validity

Neural Information Processing Systems

Despite rapid advances in 3D content generation, quality assessment for the generated 3D assets remains challenging. Existing methods mainly rely on image-based metrics and operate solely at the object level, limiting their ability to capture spatial coherence, material authenticity, and high-fidelity local details. 1) To address these challenges, we introduce Hi3DEval, a hierarchical evaluation framework tailored for 3D generative content. It combines both object-level and part-level evaluation, enabling holistic assessments across multiple dimensions as well as fine-grained quality analysis. Additionally, we extend texture evaluation beyond aesthetic appearance by explicitly assessing material realism, focusing on attributes such as albedo, saturation, and metallicness.


ShortListing Model: AStreamlined Simplex Diffusion for Discrete Variable Generation

Neural Information Processing Systems

Generative modeling of discrete variables is challenging yet crucial for applications in natural language processing and biological sequence design. We introduce the Shortlisting Model (SLM), a novel simplex-based diffusion model inspired by progressive candidate pruning. SLM operates on simplex centroids, reducing generation complexity and enhancing scalability. Additionally, SLM incorporates a flexible implementation of classifier-free guidance, enhancing unconditional generation performance. Extensive experiments on DNA promoter and enhancer design, protein design, character-level and large-vocabulary language modeling demonstrate the competitive performance and strong potential of SLM.