Asia
OpenGU: AComprehensive Benchmark for Graph Unlearning
Graph Machine Learning is essential for understanding and analyzing relational data. However, privacy-sensitive applications demand the ability to efficiently remove sensitive information from trained graph neural networks (GNNs), avoiding the unnecessary time and space overhead caused by retraining models from scratch. To address this issue, Graph Unlearning (GU) has emerged as a critical solution to support dynamic graph updates while ensuring privacy compliance. Unlike machine unlearning in computer vision or other fields, GU faces unique difficulties due to the non-Euclidean nature of graph data and the recursive message-passing mechanism of GNNs. Additionally, the diversity of downstream tasks and the complexity of unlearning requests further amplify these challenges. Despite the proliferation of diverse GU strategies, the absence of a benchmark providing fair comparisons for GU, and the limited flexibility in combining downstream tasks and unlearning requests, have yielded inconsistencies in evaluations, hindering the development of this domain. To fill this gap, we present OpenGU, the first GU benchmark, where 16 SOTAGU algorithms and 37 multi-domain datasets are integrated, enabling various downstream tasks with 13 GNN backbones when responding to flexible unlearning requests. Through extensive experimentation, we have drawn 10crucial conclusions about existing GU methods, while also gaining valuable insights into their limitations, shedding light on potential avenues for future research.
Video Depth Estimation ModelCover FigureMerge360!imageto video
To mitigate the distortions brought by equirectangular projection, existing methods typically divide 360 images into distortion-less perspective patches. However, since these patches are processed independently, depth inconsistencies are often introduced due to scale drift among patches. Recently, video depth estimation (VDE) models have leveraged temporal consistency for stable depth predictions across frames. Inspired by this, we propose to represent a 360 image as a sequence of perspective frames, mimicking the viewpoint adjustments users make when exploring a 360 scenario in virtual reality. Thus, the spatial consistency among perspective depth patches can be enhanced by exploiting the temporal consistency inherent in VDE models. To this end, we introduce a training-free pipeline for 360 monocular depth estimation, called ST2360D.
Equilibrium Policy Generalization: AReinforcement Learning Framework for Cross-Graph Zero-Shot Generalization in Pursuit-Evasion Games
Equilibrium learning in adversarial games is an important topic widely examined in the fields of game theory and reinforcement learning (RL). Pursuit-evasion game (PEG), as an important class of real-world games from the fields of robotics and security, requires exponential time to be accurately solved. When the underlying graph structure varies, even the state-of-the-art RL methods require recomputation or at least fine-tuning, which can be time-consuming and impair real-time applicability. This paper proposes an Equilibrium Policy Generalization (EPG) framework to effectively learn a generalized policy with robust cross-graph zeroshot performance. In the context of PEGs, our framework is generally applicable to both pursuer and evader sides in both no-exit and multi-exit scenarios.
Advancing Expert Specialization for Better MoE
Mixture-of-Experts (MoE) models enable efficient scaling of large language models (LLMs) by activating only a subset of experts per input. However, we observe that the commonly used auxiliary load balancing loss often leads to expert overlap and overly uniform routing, which hinders expert specialization and degrades overall performance during post-training. To address this, we propose a simple yet effective solution that introduces two complementary objectives: (1) an orthogonality loss to encourage experts to process distinct types of tokens, and (2) a variance loss to encourage more discriminative routing decisions. Gradient-level analysis demonstrates that these objectives are compatible with the existing auxiliary loss and contribute to optimizing the training process. Experimental results over various model architectures and across multiple benchmarks show that our method significantly enhances expert specialization. Notably, our method improves classic MoE baselines with auxiliary loss by up to 23.79%, while also maintaining load balancing in downstream tasks, without any architectural modifications or additional components. Our code is available at this link.
BEDLAM2.0: Synthetic Humans and Cameras in Motion
Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways.
SmallKV: Small Model Assisted Compensation of KV Cache Compression for Efficient LLMInference
KV cache eviction has emerged as an effective solution to alleviate resource constraints faced by LLMs in long-context scenarios. However, existing token-level eviction methods often overlook two critical aspects: (1) their irreversible eviction strategy fails to adapt to dynamic attention patterns during decoding (the saliency shift problem), and (2) they treat both marginally important tokens and truly unimportant tokens equally, despite the collective significance of marginal tokens to model performance (the marginal information over-compression problem). To address these issues, we design two compensation mechanisms based on the high similarity of attention matrices between LLMs of different scales. We propose SmallKV, a small model assisted compensation method for KV cache compression. SmallKV can maintain attention matching between different-scale LLMs to: 1) assist the larger model in perceiving globally important information of attention; and 2) use the smaller model's attention scores to approximate those of marginal tokens in the larger model. Extensive experiments on benchmarks including GSM8K, BBH, MT-Bench, and LongBench demonstrate the effectiveness of SmallKV. Moreover, efficiency evaluations show that SmallKV achieves 1.75 2.56 times higher throughput than baseline methods, highlighting its potential for efficient and performant LLM inference in resource constrained environments.
Transferring Linear Features Across Language Models With Model Stitching
In this work, we demonstrate that affine mappings between residual streams of language models is a cheap way to effectively transfer represented features between models. We apply this technique to transfer the weights of Sparse Autoencoders (SAEs) between models of different sizes to compare their representations. We find that small and large models learn similar representation spaces, which motivates training expensive components like SAEs on a smaller model and transferring to a larger model at a FLOPs savings. In particular, using a small-to-large transferred SAE as initialization can lead to 50% cheaper training runs when training SAEs on larger models. Next, we show that transferred probes and steering vectors can effectively recover ground truth performance. Finally, we dive deeper into feature-level transferability, finding that semantic and structural features transfer noticeably differently while specific classes of functional features have their roles faithfully mapped. Overall, our findings illustrate similarities and differences in the linear representation spaces of small and large models and demonstrate a method for improving the training efficiency of SAEs.
REGen: Multimodal Retrieval-Embedded Generation for Long-to-Short Video Editing
Short videos are an effective tool for promoting contents and improving knowledge accessibility. While existing extractive video summarization methods struggle to produce a coherent narrative, existing abstractive methods cannot'quote' from the input videos, i.e., inserting short video clips in their outputs. In this work, we explore new video editing models for generating shorts that feature a coherent narrative with embedded video insertions extracted from a long input video. We propose a novel retrieval-embedded generation (REG) framework that allows a large language model to quote multimodal resources while maintaining a coherent narrative. Our proposed REGen system first generates the output story script with quote placeholders using a finetuned large language model, and then uses a multimodal retrieval model to replace the quote placeholders by selecting a video clip that best supports the narrative from a pool of candidate quotable video clips. We examine the proposed method on the task of documentary teaser generation, where short interview insertions are commonly used to support the narrative of a documentary. Our objective evaluations show that the proposed method can effectively insert short video clips while maintaining a coherent narrative. In a subjective survey, we show that our proposed method outperforms existing abstractive and extractive approaches in terms of coherence, alignment, and realism in documentary teaser generation.
Shapley-Based Data Valuation for Weighted k-Nearest Neighbors
Data valuation quantifies the impact of individual data points on model performance, and Shapley values provide a principled approach to this important task due to their desirable axiomatic properties, albeit with high computational complexity. Recent breakthroughs have enabled fast computation of exact Shapley values for unweighted k-nearest neighbor (kNN) classifiers. However, extending this to weighted kNN models has remained a significant open challenge. The state-of-theart methods either require quadratic time complexity or resort to approximation via sampling. In this paper, we show that a conceptually simple but overlooked approach -- data duplication -- can be applied to this problem, yielding a natural variant of weighted kNN-Shapley. However, a straightforward application of the data-duplication idea leads to increased data size and prohibitive computational and memory costs. We develop an efficient algorithm that avoids materializing the duplicated dataset by exploiting the structural properties of weighted kNN models, reducing the complexity to near-linear time in the original data size. Besides, we establish theoretical foundations for this approach through axiomatic characterization of the resulting values, and empirically validate the effectiveness and efficiency of our method.
scale Real world 360 Video for Multi task Learning in Diverse Environments
This makes 360 scene understanding tasks, e.g., segmentation and tracking, crucial for appications, such as autonomous driving, robotics. With the recent emergence of foundation models, the community is, however, impeded by the lack of large-scale, labelled real-world datasets. This is caused by the inherent spherical properties, e.g., severe distortion in polar regions, and content discontinuities, rendering the annotation costly yet complex. This paper introduces Leader360V, the first large-scale (10K+), labeled real-world 360 video datasets for instance segmentation and tracking. Our datasets enjoy high scene diversity, ranging from indoor and urban settings to natural and dynamic outdoor scenes.