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Two Causally Related Needles in a Video Haystack

Neural Information Processing Systems

Properly evaluating the ability of Video-Language Models (VLMs) to understand long videos remains a challenge. We propose a long-context video understanding benchmark, CAUSAL2NEEDLES, that assesses two crucial abilities insufficiently addressed by existing benchmarks: (1) extracting information from two separate locations (two needles) in a long video and understanding them jointly, and (2) modeling the world in terms of cause and effect in human behaviors.


Beyond Last-Click: An Optimal Mechanism for Ad Attribution

Neural Information Processing Systems

Accurate attribution for multiple platforms is critical for evaluating performancebased advertising. However, existing attribution methods rely heavily on the heuristic methods, e.g., Last-Click Mechanism (LCM) which always allocates the attribution to the platform with the latest report, lacking theoretical guarantees for attribution accuracy. In this work, we propose a novel theoretical model for the advertising attribution problem, in which we aim to design the optimal dominant strategy incentive compatible (DSIC) mechanisms and evaluate their performance. We first show that LCM is not DSIC and performs poorly in terms of accuracy and fairness. To address this limitation, we introduce the Peer-Validated Mechanism (PVM), a DSIC mechanism in which a platform's attribution depends solely on the reports of other platforms. We then examine the accuracy of PVM across both homogeneous and heterogeneous settings, and provide provable accuracy bounds for each case. Notably, we show that PVM is the optimal DSIC mechanism in the homogeneous setting. Finally, numerical experiments are conducted to show that PVM consistently outperforms LCM in terms of attribution accuracy and fairness.


IPAD Inverse Prompt for and Interpretable LLM Generated Text Detector

Neural Information Processing Systems

Large Language Models (LLMs) have attained human-level fluency in text generation, which complicates the distinguishing between human-written and LLMgenerated texts. This increases the risk of misuse and highlights the need for reliable detectors. Yet, existing detectors exhibit poor robustness on out-of-distribution (OOD) data and attacked data, which is critical for real-world scenarios. Also, they struggle to provide interpretable evidence to support their decisions, thus undermining the reliability. In light of these challenges, we propose IPAD (Inverse Prompt for AIDetection), a novel framework consisting of a Prompt Inverter that identifies predicted prompts that could have generated the input text, and two Distinguishers that examine the probability that the input texts align with the predicted prompts. Empirical evaluations demonstrate that IPAD outperforms the strongest baselines by 9.05% (Average Recall) on in-distribution data, 12.93% (AUROC) on out-of-distribution data, and 5.48% (AUROC) on attacked data. IPAD also performs robustly on structured datasets. Furthermore, an interpretability assessment is conducted to illustrate that IPAD enhances the AI detection trustworthiness by allowing users to directly examine the decision-making evidence, which provides interpretable support for its state-of-the-art detection results.


Improving the Straight-Through Estimator with Zeroth-Order Information

Neural Information Processing Systems

We study the problem of training neural networks with quantized parameters. Learning low-precision quantized parameters by enabling computation of gradients via the Straight-Through Estimator (STE) can be challenging. While the STE enables back-propagation, which is a first-order method, recent works have explored the use of zeroth-order (ZO) gradient descent for fine-tuning. We note that the STE provides high-quality biased gradients, and ZO gradients are unbiased but can be expensive. We thus propose First-Order-Guided Zeroth-Order Gradient Descent (FOGZO) that reduces STE bias while reducing computations relative to ZO methods. Empirically, we show FOGZO improves the tradeoff between quality and training time in Quantization-Aware Pre-Training. Specifically, versus STE at the same number of iterations, we show a 1-8% accuracy improvement for DeiTTiny/Small, 1-2% accuracy improvement on ResNet 18/50, and 1-22 perplexity point improvement for LLaMA models with up to 0.3 billion parameters. For the same loss, FOGZO yields a 796 reduction in computation versus n-SPSA for a 2-layer MLP on MNIST.


To Think or Not To Think: AStudy of Thinking in Rule-Based Visual Reinforcement Fine-Tuning

Neural Information Processing Systems

This paper investigates the role of explicit thinking process in rule-based reinforcement fine-tuning (RFT) for multi-modal large language models (MLLMs). We first extend Thinking-RFT to image classification task, using verifiable rewards for fine-tuning (FT). Experiments show Thinking-RFT significantly outperforms supervised FT and yields a cross-dataset generalization effect. We then rethink and question whether explicit thinking in RFT is always necessary and beneficial. Challenging the convention that explicit thinking is crucial for the success of RFT, we introduce No-Thinking-RFT, exploring RFT without thinking by introducing a simple equality accuracy reward. We evaluate No-Thinking-RFT on six diverse tasks across different model sizes and types. Experiment results reveal four key findings: (1). Visual perception tasks do not require thinking during RFT, as NoThinking-RFT consistently outperforms or matches Thinking-RFT across model sizes and types.


Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion

Neural Information Processing Systems

We introduce Self Forcing, a novel training paradigm for autoregressive video diffusion models. It addresses the longstanding issue of exposure bias, where models trained on ground-truth context must generate sequences conditioned on their own imperfect outputs during inference. Unlike prior methods that denoise future frames based on ground-truth context frames, Self Forcing conditions each frame's generation on previously self-generated outputs by performing autoregressive rollout with key-value (KV) caching during training. This strategy enables supervision through a holistic loss at the video level that directly evaluates the quality of the entire generated sequence, rather than relying solely on traditional frame-wise objectives. To ensure training efficiency, we employ a few-step diffusion model along with a stochastic gradient truncation strategy, effectively balancing computational cost and performance. We further introduce a rolling KV cache mechanism that enables efficient autoregressive video extrapolation. Extensive experiments demonstrate that our approach achieves real-time streaming video generation with sub-second latency on a single GPU, while matching or even surpassing the generation quality of significantly slower and non-causal diffusion models.


COIDO: Efficient Data Selection for Visual Instruction Tuning via Coupled Importance-Diversity Optimization

Neural Information Processing Systems

Multimodal large language models (MLLMs) rely heavily on instruction tuning to align vision and language capabilities, yet the computational cost of training on large-scale datasets remains a major bottleneck. Existing data selection methods aim to mitigate this by selecting important and diverse subsets, but they often suffer from two critical drawbacks: high computational overhead from processing the entire dataset and suboptimal data selection due to separate treatment of importance and diversity. We introduce COIDO, a novel dual-objective framework that jointly optimizes data importance and diversity to overcome these challenges. Unlike existing approaches that require costly evaluations across the whole dataset, COIDO employs a lightweight plug-in scorer. This scorer is trained on just a small random subset of data to learn the distribution of the candidate set, drastically reducing computational demands.


Provably Efficient Online RLHF with One-Pass Reward Modeling

Neural Information Processing Systems

Reinforcement Learning from Human Feedback (RLHF) has shown remarkable success in aligning Large Language Models (LLMs) with human preferences. Traditional RLHF methods rely on a fixed dataset, which often suffers from limited coverage. To this end, online RLHF has emerged as a promising direction, enabling iterative data collection and refinement. Despite its potential, this paradigm faces a key bottleneck: the requirement to continuously integrate new data into the dataset and re-optimize the model from scratch at each iteration, resulting in computational and storage costs that grow linearly with the number of iterations. In this work, we address this challenge by proposing a one-pass reward modeling method that eliminates the need to store historical data and achieves constant-time updates per iteration. Specifically, we first formalize RLHF as a contextual preference bandit and develop a new algorithm based on online mirror descent with a tailored local norm, replacing the standard maximum likelihood estimation for reward modeling. We then apply it to various online RLHF settings, including passive data collection, active data collection, and deployment-time adaptation. We provide theoretical guarantees showing that our method enhances both statistical and computational efficiency.


CPRet: ADataset, Benchmark, and Model for Retrieval in Competitive Programming

Neural Information Processing Systems

Competive programming benchmarks are widely used in scenarios such as programming contests and large language model assessments. However, the growing presence of duplicate or highly similar problems raises concerns not only about competition fairness, but also about the validity of competitive programming as a benchmark for model evaluation. In this paper, we propose a new problem--similar question retrieval--to tackle the problem. Due to the lack of both data and models, solving this problem is challenging. To this end, we introduce CPRet, a retrievaloriented benchmark suite for competitive programming, covering four retrieval tasks: two code-centric (i.e., Text-to-Code, Code-to-Code) and two newly proposed problem-centric tasks (i.e., Problem-to-Duplicate, Simplified-to-Full)--built from a combination of automatically crawled problem-solution data and manually curated annotations. Our contribution includes both high-quality training data and temporally separated test sets for reliable evaluation. Besides, we further develop two task-specialized retrievers based on this dataset: CPRetriever-Code, trained with a novel Group-InfoNCE loss for problem-code alignment, and CPRetriever-Prob, fine-tuned for indentifying problem-level similarity. Both models achieve strong results and are open-sourced for local use. Finally, we analyze LiveCodeBench and find that high-similarity problems inflate model pass rates and reduce differentiation, underscoring the need for similarity-aware evaluation in future benchmarks.


Reward-Instruct: AReward-Centric Approach to Fast Photo-Realistic Image Generation

Neural Information Processing Systems

This paper addresses the challenge of achieving high-quality and fast image generation that aligns with complex human preferences. While recent advancements in diffusion models and distillation have enabled rapid generation, the effective integration of reward feedback for improved abilities like controllability and preference alignment remains a key open problem. Existing reward-guided post-training approaches targeting accelerated few-step generation often deem diffusion distillation losses indispensable. However, in this paper, we identify an interesting yet fundamental paradigm shift: as conditions become more specific, well-designed reward functions emerge as the primary driving force in training strong, few-step image generative models. Motivated by this insight, we introduce Reward-Instruct, a novel and surprisingly simple reward-centric approach for converting pre-trained base diffusion models into reward-enhanced few-step generators. Unlike existing methods, Reward-Instruct does not rely on expensive yet tricky diffusion distillation losses.