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Neanderthals bred with humans 100,000 YEARS earlier than first thought, scientists say - as they discover skeleton of five-year-old crossbreed
Neanderthals bred with our human ancestors 100,000 years earlier than previously thought, according to a new study. Experts have discovered that a five–year–old child who lived 140,000 years ago had parents from both species. Their fossil – likely a female – was first unearthed 90 years ago in the Skhul Cave on Mount Carmel in what is now northern Israel. A team from Tel Aviv University and the French Centre for Scientific Research conducted a series of advanced tests on the remaining bones, including a CT scan of the skull. 'Genetic studies over the past decade have shown that these two groups exchanged genes,' said lead author Professor Israel Hershkovitz.
- North America > United States > Indiana > Hamilton County > Carmel (0.25)
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Fearful Falcons and Angry Llamas: Emotion Category Annotations of Arguments by Humans and LLMs
Greschner, Lynn, Klinger, Roman
Arguments evoke emotions, influencing the effect of the argument itself. Not only the emotional intensity but also the category influence the argument's effects, for instance, the willingness to adapt stances. While binary emotionality has been studied in arguments, there is no work on discrete emotion categories (e.g., "Anger") in such data. To fill this gap, we crowdsource subjective annotations of emotion categories in a German argument corpus and evaluate automatic LLM-based labeling methods. Specifically, we compare three prompting strategies (zero-shot, one-shot, chain-of-thought) on three large instruction-tuned language models (Falcon-7b-instruct, Llama-3.1-8B-instruct, GPT-4o-mini). We further vary the definition of the output space to be binary (is there emotionality in the argument?), closed-domain (which emotion from a given label set is in the argument?), or open-domain (which emotion is in the argument?). We find that emotion categories enhance the prediction of emotionality in arguments, emphasizing the need for discrete emotion annotations in arguments. Across all prompt settings and models, automatic predictions show a high recall but low precision for predicting anger and fear, indicating a strong bias toward negative emotions.
- Asia > Middle East > UAE > Abu Dhabi Emirate > Abu Dhabi (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
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FakeNews: GAN-based generation of realistic 3D volumetric data -- A systematic review and taxonomy
Ferreira, André, Li, Jianning, Pomykala, Kelsey L., Kleesiek, Jens, Alves, Victor, Egger, Jan
With the massive proliferation of data-driven algorithms, such as deep learning-based approaches, the availability of high-quality data is of great interest. Volumetric data is very important in medicine, as it ranges from disease diagnoses to therapy monitoring. When the dataset is sufficient, models can be trained to help doctors with these tasks. Unfortunately, there are scenarios where large amounts of data is unavailable. For example, rare diseases and privacy issues can lead to restricted data availability. In non-medical fields, the high cost of obtaining enough high-quality data can also be a concern. A solution to these problems can be the generation of realistic synthetic data using Generative Adversarial Networks (GANs). The existence of these mechanisms is a good asset, especially in healthcare, as the data must be of good quality, realistic, and without privacy issues. Therefore, most of the publications on volumetric GANs are within the medical domain. In this review, we provide a summary of works that generate realistic volumetric synthetic data using GANs. We therefore outline GAN-based methods in these areas with common architectures, loss functions and evaluation metrics, including their advantages and disadvantages. We present a novel taxonomy, evaluations, challenges, and research opportunities to provide a holistic overview of the current state of volumetric GANs.
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- Health & Medicine > Therapeutic Area > Oncology (1.00)
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On Evaluation of Document Classification using RVL-CDIP
Larson, Stefan, Lim, Gordon, Leach, Kevin
The RVL-CDIP benchmark is widely used for measuring performance on the task of document classification. Despite its widespread use, we reveal several undesirable characteristics of the RVL-CDIP benchmark. These include (1) substantial amounts of label noise, which we estimate to be 8.1% (ranging between 1.6% to 16.9% per document category); (2) presence of many ambiguous or multi-label documents; (3) a large overlap between test and train splits, which can inflate model performance metrics; and (4) presence of sensitive personally-identifiable information like US Social Security numbers (SSNs). We argue that there is a risk in using RVL-CDIP for benchmarking document classifiers, as its limited scope, presence of errors (state-of-the-art models now achieve accuracy error rates that are within our estimated label error rate), and lack of diversity make it less than ideal for benchmarking. We further advocate for the creation of a new document classification benchmark, and provide recommendations for what characteristics such a resource should include.
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Towards Computational Architecture of Liberty: A Comprehensive Survey on Deep Learning for Generating Virtual Architecture in the Metaverse
Wang, Anqi, Dong, Jiahua, Shen, Jiachuan, Lee, Lik-Hang, Hui, Pan
3D shape generation techniques utilizing deep learning are increasing attention from both computer vision and architectural design. This survey focuses on investigating and comparing the current latest approaches to 3D object generation with deep generative models (DGMs), including Generative Adversarial Networks (GANs), Variational Autoencoders (VAEs), 3D-aware images, and diffusion models. We discuss 187 articles (80.7% of articles published between 2018-2022) to review the field of generated possibilities of architecture in virtual environments, limited to the architecture form. We provide an overview of architectural research, virtual environment, and related technical approaches, followed by a review of recent trends in discrete voxel generation, 3D models generated from 2D images, and conditional parameters. We highlight under-explored issues in 3D generation and parameterized control that is worth further investigation. Moreover, we speculate that four research agendas including data limitation, editability, evaluation metrics, and human-computer interaction are important enablers of ubiquitous interaction with immersive systems in architecture for computer-aided design Our work contributes to researchers' understanding of the current potential and future needs of deep learnings in generating virtual architecture.
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Online Recognition of Incomplete Gesture Data to Interface Collaborative Robots
Simão, M. A., Gibaru, O., Neto, P.
Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate gesture recognition in real unstructured environments, often using distorted and incomplete multisensory data. This paper introduces an HRI framework to classify large vocabularies of interwoven static gestures (SGs) and dynamic gestures (DGs) captured with wearable sensors. DG features are obtained by applying data dimensionality reduction to raw data from sensors (resampling with cubic interpolation and principal component analysis). Experimental tests were conducted using the UC2017 hand gesture dataset with samples from eight different subjects. The classification models show an accuracy of 95.6% for a library of 24 SGs with a random forest and 99.3% for 10 DGs using artificial neural networks. These results compare equally or favorably with different commonly used classifiers. Long short-term memory deep networks achieved similar performance in online frame-by-frame classification using raw incomplete data, performing better in terms of accuracy than static models with specially crafted features, but worse in training and inference time. The recognized gestures are used to teleoperate a robot in a collaborative process that consists in preparing a breakfast meal.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- Europe > Portugal > Coimbra > Coimbra (0.04)
- North America > Montserrat (0.04)
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- Information Technology > Artificial Intelligence > Robots (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
Machine learning-based approach for online fault Diagnosis of Discrete Event System
The problem considered in this paper is the online diagnosis of Automated Production Systems with sensors and actuators delivering discrete binary signals that can be modeled as Discrete Event Systems. Even though there are numerous diagnosis methods, none of them can meet all the criteria of implementing an efficient diagnosis system (such as an intelligent solution, an average effort, a reasonable cost, an online diagnosis, fewer false alarms, etc.). In addition, these techniques require either a correct, robust, and representative model of the system or relevant data or experts' knowledge that require continuous updates. In this paper, we propose a Machine Learning-based approach of a diagnostic system. It is considered as a multi-class classifier that predicts the plant state: normal or faulty and what fault that has arisen in the case of failing behavior.
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- Asia > Middle East > Israel > Tel Aviv District > Tel Aviv (0.04)
- Asia > Middle East > Israel > Central District > Ramla (0.04)
Recent Advances in Imitation Learning from Observation
Torabi, Faraz, Warnell, Garrett, Stone, Peter
Imitation learning is the process by which one agent tries to learn how to perform a certain task using information generated by another, often more-expert agent performing that same task. Conventionally, the imitator has access to both state and action information generated by an expert performing the task (e.g., the expert may provide a kinesthetic demonstration of object placement using a robotic arm). However, requiring the action information prevents imitation learning from a large number of existing valuable learning resources such as online videos of humans performing tasks. To overcome this issue, the specific problem of imitation from observation (IfO) has recently garnered a great deal of attention, in which the imitator only has access to the state information (e.g., video frames) generated by the expert. In this paper, we provide a literature review of methods developed for IfO, and then point out some open research problems and potential future work.
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- Asia > Middle East > Israel > Central District (0.04)
- Asia > Macao (0.04)
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- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
Learning distant cause and effect using only local and immediate credit assignment
Rawlinson, David, Ahmed, Abdelrahman, Kowadlo, Gideon
We present a recurrent neural network memory that uses sparse coding to create a combinatoric encoding of sequential inputs. Using several examples, we show that the network can associate distant causes and effects in a discrete stochastic process, predict partially-observable higher-order sequences, and enable a DQN agent to navigate a maze by giving it memory. The network uses only biologically-plausible, local and immediate credit assignment. Memory requirements are typically one order of magnitude less than existing LSTM, GRU and autoregressive feed-forward sequence learning models. The most significant limitation of the memory is generalization to unseen input sequences. We explore this limitation by measuring next-word prediction perplexity on the Penn Treebank dataset.
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- Europe > Sweden > Stockholm > Stockholm (0.04)
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Using EEG Features and Machine Learning to Predict Gifted Children
Ghali, Ramla (Université de Montréal) | Tato, Ange (Université de Montréal) | Nkambou, Roger (Université de Montréal)
Gifted students have a higher capabilities of understanding and learning. They are characterized by a high level of attention and a high performance in the classroom. Gifted children are defined in this paper as children who have a performance higher than the average group (59.64%). In order to predict gifted students from normal students, we conducted an experiment where 17 pupils have voluntarily participated in this study. We collected different types of data (gender, age, performance, initial average in math and EEG mental states) in a web platform to learn mathematics called NetMath. Participants were invited to respond to top-level exercises on the four basic operations in decimals. We trained different machine learning algorithms to predict gifted students. Our first results show that the decision tree could predict gifted students with an accuracy of 76.88%. Using J48 trees, we noticed also that two relevant features could determine gifted children: the relaxation extracted from EEG headset and the characteristic of strong student. A strong student is defined as a student who obtained a mean higher than the group’s mean in the first step evaluation in class.
- North America > United States > Texas > Bexar County > San Antonio (0.05)
- North America > United States > Illinois > Cook County > Chicago (0.05)
- North America > Canada > Quebec > Montreal (0.05)
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