Africa
Satellite Sunroof: High-res Digital Surface Models and Roof Segmentation for Global Solar Mapping
Batchu, Vishal, Wilson, Alex, Peng, Betty, Elkin, Carl, Jain, Umangi, Van Arsdale, Christopher, Goroshin, Ross, Gulshan, Varun
The transition to renewable energy, particularly solar, is key to mitigating climate change. Google's Solar API aids this transition by estimating solar potential from aerial imagery, but its impact is constrained by geographical coverage. This paper proposes expanding the API's reach using satellite imagery, enabling global solar potential assessment. We tackle challenges involved in building a Digital Surface Model (DSM) and roof instance segmentation from lower resolution and single oblique views using deep learning models. Our models, trained on aligned satellite and aerial datasets, produce 25cm DSMs and roof segments. With ~1m DSM MAE on buildings, ~5deg roof pitch error and ~56% IOU on roof segmentation, they significantly enhance the Solar API's potential to promote solar adoption.
COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation
Li, Jiefeng, Yuan, Ye, Rempe, Davis, Zhang, Haotian, Molchanov, Pavlo, Lu, Cewu, Kautz, Jan, Iqbal, Umar
Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.
Tex-ViT: A Generalizable, Robust, Texture-based dual-branch cross-attention deepfake detector
Dagar, Deepak, Vishwakarma, Dinesh Kumar
Deepfakes, which employ Generative Adversarial Networks (GANs) to produce highly realistic facial modification, are widely regarded as the prevailing method. Traditional Convolutional Neural Networks (CNNs) have been able to identify bogus media, but they struggle to perform well on different datasets and are vulnerable to adversarial attacks due to their lack of robustness. Vision transformers have demonstrated potential in the realm of image classification problems, but they require enough training data. Motivated by these limitations, this publication introduces Tex-ViT (Texture-Vision Transformer), which enhances CNN features by combining ResNet (Residual Networks) with a vision transformer. The model combines traditional ResNet features with a texture module that operates in parallel on sections of ResNet before each down-sampling operation. The texture module then serves as an input to the dual branch of the cross-attention vision transformer. It specifically focuses on improving the global texture module, which extracts feature map correlation. Empirical analysis reveals that fake images exhibit smooth textures that do not remain consistent over long distances in manipulations. Experiments were performed on different categories of FaceForensics++ (FF++), such as Deepfakes (DF), Face2Face (f2f), Faceswap (FS), and Neural Texture (NT), together with other types of GAN datasets in cross-domain scenarios. Furthermore, experiments also conducted on FF++, DFDCPreview, and Celeb-DF dataset underwent several post-processing situations, such as blurring, compression, and noise. The model surpassed the most advanced models in terms of generalization, achieving a 98% accuracy in cross-domain scenarios. This demonstrates its ability to learn the shared distinguishing textural characteristics in the manipulated samples. These experiments provide evidence that the proposed model is capable of being applied to various situations and is resistant to many postprocessing procedures. Keywords: Deepfake detector, Texture, Gram matrices, Generalization, Robustness. 1 Introduction With the advancements in technology, especially GANs, it is possible to generate highly realistic content that can easily deceive the naked eye. Deepfake is a current state of the art of visual and audio manipulation. Deepfake is a technology where highly astonishing, realistic, and believable content is created using deep learning technology (Figure 1). Visual deepfakes can be classified into five categories: lip sync, attribute manipulation, full-image synthesis, body re-enactment, and face ap [1]. The application of the deepfake has benefitted the education and entertainment industry in various ways.
Seeking the Sufficiency and Necessity Causal Features in Multimodal Representation Learning
Chen, Boyu, Liu, Junjie, Li, Zhu, yang, Mengyue
Learning representations with a high Probability of Necessary and Sufficient Causes (PNS) has been shown to enhance deep learning models' ability. This task involves identifying causal features that are both sufficient (guaranteeing the outcome) and necessary (without which the outcome cannot occur). However, current research predominantly focuses on unimodal data, and extending PNS learning to multimodal settings presents significant challenges. The challenges arise as the conditions for PNS identifiability, Exogeneity and Monotonicity, need to be reconsidered in a multimodal context, where sufficient and necessary causal features are distributed across different modalities. To address this, we first propose conceptualizing multimodal representations as comprising modality-invariant and modality-specific components. We then analyze PNS identifiability for each component, while ensuring non-trivial PNS estimation. Finally, we formulate tractable optimization objectives that enable multimodal models to learn high-PNS representations, thereby enhancing their predictive performance. Experiments demonstrate the effectiveness of our method on both synthetic and real-world data.
PsychoGAT: A Novel Psychological Measurement Paradigm through Interactive Fiction Games with LLM Agents
Yang, Qisen, Wang, Zekun, Chen, Honghui, Wang, Shenzhi, Pu, Yifan, Gao, Xin, Huang, Wenhao, Song, Shiji, Huang, Gao
Psychological measurement is essential for mental health, self-understanding, and personal development. Traditional methods, such as self-report scales and psychologist interviews, often face challenges with engagement and accessibility. While game-based and LLM-based tools have been explored to improve user interest and automate assessment, they struggle to balance engagement with generalizability. In this work, we propose PsychoGAT (Psychological Game AgenTs) to achieve a generic gamification of psychological assessment. The main insight is that powerful LLMs can function both as adept psychologists and innovative game designers. By incorporating LLM agents into designated roles and carefully managing their interactions, PsychoGAT can transform any standardized scales into personalized and engaging interactive fiction games. To validate the proposed method, we conduct psychometric evaluations to assess its effectiveness and employ human evaluators to examine the generated content across various psychological constructs, including depression, cognitive distortions, and personality traits. Results demonstrate that PsychoGAT serves as an effective assessment tool, achieving statistically significant excellence in psychometric metrics such as reliability, convergent validity, and discriminant validity. Moreover, human evaluations confirm PsychoGAT's enhancements in content coherence, interactivity, interest, immersion, and satisfaction.
Event Extraction for Portuguese: A QA-driven Approach using ACE-2005
Cunha, Luís Filipe, Campos, Ricardo, Jorge, Alípio
Event extraction is an Information Retrieval task that commonly consists of identifying the central word for the event (trigger) and the event's arguments. This task has been extensively studied for English but lags behind for Portuguese, partly due to the lack of task-specific annotated corpora. This paper proposes a framework in which two separated BERT-based models were fine-tuned to identify and classify events in Portuguese documents. We decompose this task into two sub-tasks. Firstly, we use a token classification model to detect event triggers. To extract event arguments, we train a Question Answering model that queries the triggers about their corresponding event argument roles. Given the lack of event annotated corpora in Portuguese, we translated the original version of the ACE-2005 dataset (a reference in the field) into Portuguese, producing a new corpus for Portuguese event extraction. To accomplish this, we developed an automatic translation pipeline. Our framework obtains F1 marks of 64.4 for trigger classification and 46.7 for argument classification setting, thus a new state-of-the-art reference for these tasks in Portuguese.
AI Meets the Classroom: When Does ChatGPT Harm Learning?
Lehmann, Matthias, Cornelius, Philipp B., Sting, Fabian J.
In this paper, we study how generative AI and specifically large language models (LLMs) impact learning in coding classes. We show across three studies that LLM usage can have positive and negative effects on learning outcomes. Using observational data from university-level programming courses, we establish such effects in the field. We replicate these findings in subsequent experimental studies, which closely resemble typical learning scenarios, to show causality. We find evidence for two contrasting mechanisms that determine the overall effect of LLM usage on learning. Students who use LLMs as personal tutors by conversing about the topic and asking for explanations benefit from usage. However, learning is impaired for students who excessively rely on LLMs to solve practice exercises for them and thus do not invest sufficient own mental effort. Those who never used LLMs before are particularly prone to such adverse behavior. Students without prior domain knowledge gain more from having access to LLMs. Finally, we show that the self-perceived benefits of using LLMs for learning exceed the actual benefits, potentially resulting in an overestimation of one's own abilities. Overall, our findings show promising potential of LLMs as learning support, however also that students have to be very cautious of possible pitfalls.
LLMs generate structurally realistic social networks but overestimate political homophily
Chang, Serina, Chaszczewicz, Alicja, Wang, Emma, Josifovska, Maya, Pierson, Emma, Leskovec, Jure
Generating social networks is essential for many applications, such as epidemic modeling and social simulations. Prior approaches either involve deep learning models, which require many observed networks for training, or stylized models, which are limited in their realism and flexibility. In contrast, LLMs offer the potential for zero-shot and flexible network generation. However, two key questions are: (1) are LLM's generated networks realistic, and (2) what are risks of bias, given the importance of demographics in forming social ties? To answer these questions, we develop three prompting methods for network generation and compare the generated networks to real social networks. We find that more realistic networks are generated with "local" methods, where the LLM constructs relations for one persona at a time, compared to "global" methods that construct the entire network at once. We also find that the generated networks match real networks on many characteristics, including density, clustering, community structure, and degree. However, we find that LLMs emphasize political homophily over all other types of homophily and overestimate political homophily relative to real-world measures.
Towards Graph Prompt Learning: A Survey and Beyond
Long, Qingqing, Yan, Yuchen, Zhang, Peiyan, Fang, Chen, Cui, Wentao, Ning, Zhiyuan, Xiao, Meng, Cao, Ning, Luo, Xiao, Xu, Lingjun, Jiang, Shiyue, Fang, Zheng, Chen, Chong, Hua, Xian-Sheng, Zhou, Yuanchun
Large-scale "pre-train and prompt learning" paradigms have demonstrated remarkable adaptability, enabling broad applications across diverse domains such as question answering, image recognition, and multimodal retrieval. This approach fully leverages the potential of large-scale pre-trained models, reducing downstream data requirements and computational costs while enhancing model applicability across various tasks. Graphs, as versatile data structures that capture relationships between entities, play pivotal roles in fields such as social network analysis, recommender systems, and biological graphs. Despite the success of pre-train and prompt learning paradigms in Natural Language Processing (NLP) and Computer Vision (CV), their application in graph domains remains nascent. In graph-structured data, not only do the node and edge features often have disparate distributions, but the topological structures also differ significantly. This diversity in graph data can lead to incompatible patterns or gaps between pre-training and fine-tuning on downstream graphs. We aim to bridge this gap by summarizing methods for alleviating these disparities. This includes exploring prompt design methodologies, comparing related techniques, assessing application scenarios and datasets, and identifying unresolved problems and challenges. This survey categorizes over 100 relevant works in this field, summarizing general design principles and the latest applications, including text-attributed graphs, molecules, proteins, and recommendation systems. Through this extensive review, we provide a foundational understanding of graph prompt learning, aiming to impact not only the graph mining community but also the broader Artificial General Intelligence (AGI) community.
From "Made In" to Mukokuseki: Exploring the Visual Perception of National Identity in Robots
Seaborn, Katie, Kotani, Haruki, Pennefather, Peter
People read human characteristics into the design of social robots, a visual process with socio-cultural implications. One factor may be nationality, a complex social characteristic that is linked to ethnicity, culture, and other factors of identity that can be embedded in the visual design of robots. Guided by social identity theory (SIT), we explored the notion of "mukokuseki," a visual design characteristic defined by the absence of visual cues to national and ethnic identity in Japanese cultural exports. In a two-phase categorization study (n=212), American (n=110) and Japanese (n=92) participants rated a random selection of nine robot stimuli from America and Japan, plus multinational Pepper. We found evidence of made-in and two kinds of mukokuseki effects. We offer suggestions for the visual design of mukokuseki robots that may interact with people from diverse backgrounds. Our findings have implications for robots and social identity, the viability of robotic exports, and the use of robots internationally.