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Optimizing Minimum Vertex Cover Solving via a GCN-assisted Heuristic Algorithm

arXiv.org Artificial Intelligence

The problem of finding a minimum vertex cover (MVC) in a graph is a well-known NP-hard problem with significant practical applications in optimization and scheduling. Its complexity, combined with the increasing scale of problems, underscores the need for efficient and effective algorithms. However, existing heuristic algorithms for MVC often rely on simplistic initialization strategies and overlook the impact of edge attributes and neighborhood information on vertex selection. In this paper, we introduce GCNIVC, a novel heuristic search algorithm designed to address the limitations of existing methods for solving MVC problems in large-scale graphs. Our approach features two main innovations. First, it utilizes a Graph Convolutional Network (GCN) to capture the global structure of graphs, which enables the generation of high-quality initial solutions that enhance the efficiency of the subsequent search process. Second, GCNIVC introduces a new heuristic that employs three containers and the concept of double-covered edges (dc-edges), improving search efficiency and providing greater flexibility for adding and removing operations based on edge attributes. Through extensive experiments on benchmark datasets, we demonstrate that GCNIVC outperforms state-of-the-art MVC algorithms in terms of both accuracy and efficiency. Our results highlight the effectiveness of GCNIVC's GCN-assisted initialization and its edge-informed search strategy. This study not only advances the understanding of MVC problem-solving but also contributes a new tool for addressing large-scale graph optimization challenges.


Causal Discovery and Inference towards Urban Elements and Associated Factors

arXiv.org Artificial Intelligence

To uncover the city's fundamental functioning mechanisms, it is important to acquire a deep understanding of complicated relationships among citizens, location, and mobility behaviors. Previous research studies have applied direct correlation analysis to investigate such relationships. Nevertheless, due to the ubiquitous confounding effects, empirical correlation analysis may not accurately reflect underlying causal relationships among basic urban elements. In this paper, we propose a novel urban causal computing framework to comprehensively explore causalities and confounding effects among a variety of factors across different types of urban elements. In particular, we design a reinforcement learning algorithm to discover the potential causal graph, which depicts the causal relations between urban factors. The causal graph further serves as the guidance for estimating causal effects between pair-wise urban factors by propensity score matching. After removing the confounding effects from correlations, we leverage significance levels of causal effects in downstream urban mobility prediction tasks. Experimental studies on open-source urban datasets show that the discovered causal graph demonstrates a hierarchical structure, where citizens affect locations, and they both cause changes in urban mobility behaviors. Experimental results in urban mobility prediction tasks further show that the proposed method can effectively reduce confounding effects and enhance performance of urban computing tasks.


Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning

arXiv.org Artificial Intelligence

Extracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether the same information will be relevant to both the actor and the critic. To this end, we here explore the principles that underlie effective representations for the actor and for the critic in on-policy algorithms. We focus our study on understanding whether the actor and critic will benefit from separate, rather than shared, representations. Our primary finding is that when separated, the representations for the actor and critic systematically specialise in extracting different types of information from the environment -- the actor's representation tends to focus on action-relevant information, while the critic's representation specialises in encoding value and dynamics information. We conduct a rigourous empirical study to understand how different representation learning approaches affect the actor and critic's specialisations and their downstream performance, in terms of sample efficiency and generation capabilities. Finally, we discover that a separated critic plays an important role in exploration and data collection during training. Our code, trained models and data are accessible at https://github.com/francelico/deac-rep.


Phraselette: A Poet's Procedural Palette

arXiv.org Artificial Intelligence

According to the recently introduced theory of artistic support tools, creativity support tools exert normative influences over artistic production, instantiating a normative ground that shapes both the process and product of artistic expression. We argue that the normative ground of most existing automated writing tools is misaligned with writerly values and identify a potential alternative frame-material writing support-for experimental poetry tools that flexibly support the finding, processing, transforming, and shaping of text(s). Based on this frame, we introduce Phraselette, an artistic material writing support interface that helps experimental poets search for words and phrases. To provide material writing support, Phraselette is designed to counter the dominant mode of automated writing tools, while offering language model affordances in line with writerly values. We further report on an extended expert evaluation involving 10 published poets that indicates support for both our framing of material writing support and for Phraselette itself.


IteRABRe: Iterative Recovery-Aided Block Reduction

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have grown increasingly expensive to deploy, driving the need for effective model compression techniques. While block pruning offers a straightforward approach to reducing model size, existing methods often struggle to maintain performance or require substantial computational resources for recovery. We present IteRABRe, a simple yet effective iterative pruning method that achieves superior compression results while requiring minimal computational resources. Using only 2.5M tokens for recovery, our method outperforms baseline approaches by ~3% on average when compressing the Llama3.1-8B and Qwen2.5-7B models. IteRABRe demonstrates particular strength in the preservation of linguistic capabilities, showing an improvement 5% over the baselines in language-related tasks. Our analysis reveals distinct pruning characteristics between these models, while also demonstrating preservation of multilingual capabilities.


Critical Foreign Policy Decisions (CFPD)-Benchmark: Measuring Diplomatic Preferences in Large Language Models

arXiv.org Artificial Intelligence

As national security institutions increasingly integrate Artificial Intelligence (AI) into decision-making and content generation processes, understanding the inherent biases of large language models (LLMs) is crucial. This study presents a novel benchmark designed to evaluate the biases and preferences of seven prominent foundation models-Llama 3.1 8B Instruct, Llama 3.1 70B Instruct, GPT-4o, Gemini 1.5 Pro-002, Mixtral 8x22B, Claude 3.5 Sonnet, and Qwen2 72B-in the context of international relations (IR). We designed a bias discovery study around core topics in IR using 400-expert crafted scenarios to analyze results from our selected models. These scenarios focused on four topical domains including: military escalation, military and humanitarian intervention, cooperative behavior in the international system, and alliance dynamics. Our analysis reveals noteworthy variation among model recommendations based on scenarios designed for the four tested domains. Particularly, Qwen2 72B, Gemini 1.5 Pro-002 and Llama 3.1 8B Instruct models offered significantly more escalatory recommendations than Claude 3.5 Sonnet and GPT-4o models. All models exhibit some degree of country-specific biases, often recommending less escalatory and interventionist actions for China and Russia compared to the United States and the United Kingdom. These findings highlight the necessity for controlled deployment of LLMs in high-stakes environments, emphasizing the need for domain-specific evaluations and model fine-tuning to align with institutional objectives.


Breaking Free from MMI: A New Frontier in Rationalization by Probing Input Utilization

arXiv.org Artificial Intelligence

Extracting a small subset of crucial rationales from the full input is a key problem in explainability research. The most widely used fundamental criterion for rationale extraction is the maximum mutual information (MMI) criterion. In this paper, we first demonstrate that MMI suffers from diminishing marginal returns. Once part of the rationale has been identified, finding the remaining portions contributes only marginally to increasing the mutual information, making it difficult to use MMI to locate the rest. In contrast to MMI that aims to reproduce the prediction, we seek to identify the parts of the input that the network can actually utilize. This is achieved by comparing how different rationale candidates match the capability space of the weight matrix. The weight matrix of a neural network is typically low-rank, meaning that the linear combinations of its column vectors can only cover part of the directions in a high-dimensional space (high-dimension: the dimensions of an input vector). If an input is fully utilized by the network, {it generally matches these directions (e.g., a portion of a hypersphere), resulting in a representation with a high norm. Conversely, if an input primarily falls outside (orthogonal to) these directions}, its representation norm will approach zero, behaving like noise that the network cannot effectively utilize. Building on this, we propose using the norms of rationale candidates as an alternative objective to MMI. Through experiments on four text classification datasets and one graph classification dataset using three network architectures (GRUs, BERT, and GCN), we show that our method outperforms MMI and its improved variants in identifying better rationales. We also compare our method with a representative LLM (llama-3.1-8b-instruct) and find that our simple method gets comparable results to it and can sometimes even outperform it.


Biased Federated Learning under Wireless Heterogeneity

arXiv.org Artificial Intelligence

Federated learning (FL) has emerged as a promising framework for distributed learning, enabling collaborative model training without sharing private data. Existing wireless FL works primarily adopt two communication strategies: (1) over-the-air (OTA) computation, which exploits wireless signal superposition for simultaneous gradient aggregation, and (2) digital communication, which allocates orthogonal resources for gradient uploads. Prior works on both schemes typically assume \emph{homogeneous} wireless conditions (equal path loss across devices) to enforce zero-bias updates or permit uncontrolled bias, resulting in suboptimal performance and high-variance model updates in \emph{heterogeneous} environments, where devices with poor channel conditions slow down convergence. This paper addresses FL over heterogeneous wireless networks by proposing novel OTA and digital FL updates that allow a structured, time-invariant model bias, thereby reducing variance in FL updates. We analyze their convergence under a unified framework and derive an upper bound on the model ``optimality error", which explicitly quantifies the effect of bias and variance in terms of design parameters. Next, to optimize this trade-off, we study a non-convex optimization problem and develop a successive convex approximation (SCA)-based framework to jointly optimize the design parameters. We perform extensive numerical evaluations with several related design variants and state-of-the-art OTA and digital FL schemes. Our results confirm that minimizing the bias-variance trade-off while allowing a structured bias provides better FL convergence performance than existing schemes.


The Best of Both Worlds: Integrating Language Models and Diffusion Models for Video Generation

arXiv.org Artificial Intelligence

Recent advancements in text-to-video (T2V) generation have been driven by two competing paradigms: autoregressive language models and diffusion models. However, each paradigm has intrinsic limitations: language models struggle with visual quality and error accumulation, while diffusion models lack semantic understanding and causal modeling. In this work, we propose LanDiff, a hybrid framework that synergizes the strengths of both paradigms through coarse-to-fine generation. Our architecture introduces three key innovations: (1) a semantic tokenizer that compresses 3D visual features into compact 1D discrete representations through efficient semantic compression, achieving a $\sim$14,000$\times$ compression ratio; (2) a language model that generates semantic tokens with high-level semantic relationships; (3) a streaming diffusion model that refines coarse semantics into high-fidelity videos. Experiments show that LanDiff, a 5B model, achieves a score of 85.43 on the VBench T2V benchmark, surpassing the state-of-the-art open-source models Hunyuan Video (13B) and other commercial models such as Sora, Kling, and Hailuo. Furthermore, our model also achieves state-of-the-art performance in long video generation, surpassing other open-source models in this field. Our demo can be viewed at https://landiff.github.io/.


Ready Player 1: Play 70,000 retro games on one console for 89.97

Popular Science

Old meets new when you hook up the Kinhank Super Console X2 Pro Retro Gaming Emulator and Streaming Console to play nostalgic Atari games on your ultra-high def flat screen TV. Whether playing Pac-Man or The Last of Us, you'll enjoy the same high-quality graphics and seamless integration on the Kinhank Super Console. Access thousands of games via this one console for just 89.97 (reg. Here's what you get from the gaming experience on the Kinhank Super Console: Even though you might be playing retro games, the Kinhank Super Console's tech is anything but old-school. You choose how to connect to a screen: dual Wi-Fi or Bluetooth 5.0.