Africa
No cults, no politics, no ghouls: how China censors the video game world
In the years after it was founded in 1999, the Swedish video game company Paradox Interactive quietly built a reputation for developing some of the best, and most hardcore, strategy games on the market. "Deep, endless, complex, unyielding games," is how Shams Jorjani, the company's chief business development officer, describes Paradox's offerings. Most of its biggest hits, such as the middle ages-themed Crusader Kings, or Sengoku, in which you play as a 16th-century Japanese noble, were loosely based on history. But in 2016, Paradox decided to try something a little different. Its new game, Stellaris, was a work of sprawling science fiction, set 200 years in the future. In this virtual universe, players could explore richly detailed galaxies, command their own fusion-powered starship fleets and fight with extraterrestrials to expand their space empires. Gamers could choose to play as the human race, or one of many alien species. Another type of alien is a sentient crystal that eats rocks.) The game was an instant hit, selling more than 200,000 copies in its first 24 hours. Later that year, Paradox decided to take Stellaris to China. This would mean navigating the country's notoriously tricky censorship rules, but given that China was, at the time, home to an estimated 560 million gamers, the commercial appeal was irresistible. Paradox had been burned in China before.
Solving ESL Sentence Completion Questions via Pre-trained Neural Language Models
Liu, Qiongqiong, Liu, Tianqiao, Zhao, Jiafu, Fang, Qiang, Ding, Wenbiao, Wu, Zhongqin, Xia, Feng, Tang, Jiliang, Liu, Zitao
Sentence completion (SC) questions present a sentence with one or more blanks that need to be filled in, three to five possible words or phrases as options. SC questions are widely used for students learning English as a Second Language (ESL) and building computational approaches to automatically solve such questions is beneficial to language learners. In this work, we propose a neural framework to solve SC questions in English examinations by utilizing pre-trained language models. We conduct extensive experiments on a real-world K-12 ESL SC question dataset and the results demonstrate the superiority of our model in terms of prediction accuracy. Furthermore, we run precision-recall trade-off analysis to discuss the practical issues when deploying it in real-life scenarios. To encourage reproducible results, we make our code publicly available at \url{https://github.com/AIED2021/ESL-SentenceCompletion}.
Confronting Abusive Language Online: A Survey from the Ethical and Human Rights Perspective
Kiritchenko, Svetlana | Nejadgholi, Isar (National Research Council Canada) | Fraser, Kathleen C. (National Research Council Canada)
The pervasiveness of abusive content on the internet can lead to severe psychological and physical harm. Significant effort in Natural Language Processing (NLP) research has been devoted to addressing this problem through abusive content detection and related sub-areas, such as the detection of hate speech, toxicity, cyberbullying, etc. Although current technologies achieve high classification performance in research studies, it has been observed that the real-life application of this technology can cause unintended harms, such as the silencing of under-represented groups. We review a large body of NLP research on automatic abuse detection with a new focus on ethical challenges, organized around eight established ethical principles: privacy, accountability, safety and security, transparency and explainability, fairness and non-discrimination, human control of technology, professional responsibility, and promotion of human values. In many cases, these principles relate not only to situational ethical codes, which may be context-dependent, but are in fact connected to universal human rights, such as the right to privacy, freedom from discrimination, and freedom of expression. We highlight the need to examine the broad social impacts of this technology, and to bring ethical and human rights considerations to every stage of the application life-cycle, from task formulation and dataset design, to model training and evaluation, to application deployment. Guided by these principles, we identify several opportunities for rights-respecting, socio-technical solutions to detect and confront online abuse, including ‘nudging’, ‘quarantining’, value sensitive design, counter-narratives, style transfer, and AI-driven public education applications.evaluation, to application deployment. Guided by these principles, we identify several opportunities for rights-respecting, socio-technical solutions to detect and confront online abuse, including 'nudging', 'quarantining', value sensitive design, counter-narratives, style transfer, and AI-driven public education applications.
MultiBench: Multiscale Benchmarks for Multimodal Representation Learning
Liang, Paul Pu, Lyu, Yiwei, Fan, Xiang, Wu, Zetian, Cheng, Yun, Wu, Jason, Chen, Leslie, Wu, Peter, Lee, Michelle A., Zhu, Yuke, Salakhutdinov, Ruslan, Morency, Louis-Philippe
Learning multimodal representations involves integrating information from multiple heterogeneous sources of data. It is a challenging yet crucial area with numerous real-world applications in multimedia, affective computing, robotics, finance, human-computer interaction, and healthcare. Unfortunately, multimodal research has seen limited resources to study (1) generalization across domains and modalities, (2) complexity during training and inference, and (3) robustness to noisy and missing modalities. In order to accelerate progress towards understudied modalities and tasks while ensuring real-world robustness, we release MultiBench, a systematic and unified large-scale benchmark spanning 15 datasets, 10 modalities, 20 prediction tasks, and 6 research areas. MultiBench provides an automated end-to-end machine learning pipeline that simplifies and standardizes data loading, experimental setup, and model evaluation. To enable holistic evaluation, MultiBench offers a comprehensive methodology to assess (1) generalization, (2) time and space complexity, and (3) modality robustness. MultiBench introduces impactful challenges for future research, including scalability to large-scale multimodal datasets and robustness to realistic imperfections. To accompany this benchmark, we also provide a standardized implementation of 20 core approaches in multimodal learning. Simply applying methods proposed in different research areas can improve the state-of-the-art performance on 9/15 datasets. Therefore, MultiBench presents a milestone in unifying disjoint efforts in multimodal research and paves the way towards a better understanding of the capabilities and limitations of multimodal models, all the while ensuring ease of use, accessibility, and reproducibility. MultiBench, our standardized code, and leaderboards are publicly available, will be regularly updated, and welcomes inputs from the community.
Multi-Task Learning based Online Dialogic Instruction Detection with Pre-trained Language Models
Hao, Yang, Li, Hang, Ding, Wenbiao, Wu, Zhongqin, Tang, Jiliang, Luckin, Rose, Liu, Zitao
In this work, we study computational approaches to detect online dialogic instructions, which are widely used to help students understand learning materials, and build effective study habits. This task is rather challenging due to the widely-varying quality and pedagogical styles of dialogic instructions. To address these challenges, we utilize pre-trained language models, and propose a multi-task paradigm which enhances the ability to distinguish instances of different classes by enlarging the margin between categories via contrastive loss. Furthermore, we design a strategy to fully exploit the misclassified examples during the training stage. Extensive experiments on a real-world online educational data set demonstrate that our approach achieves superior performance compared to representative baselines.
Welcome to TechScape: will AI make centaurs of us all?
I can't tell you how excited I am to have you here with me, and I hope between us we can build not just a newsletter, but a news community. Sometimes there's a story that just sums up all the hopes and fears of its entire field. GitHub is a platform that lets developers collaborate on coding with colleagues, friends and strangers around the world, and host the results. Owned by Microsoft since 2018, the site is the largest host of source code in the world, and a crucial part of many companies' digital infrastructure. Late last month, GitHub launched a new AI tool, called Copilot.
Remote Sensing and Machine Learning for Food Crop Production Data in Africa Post-COVID-19
Ly, Racine, Dia, Khadim, Diallo, Mariam
In the agricultural sector, the COVID-19 threatens to lead to a severe food security crisis in the region, with disruptions in the food supply chain and agricultural production expected to contract between 2.6% and 7%. From the food crop production side, the travel bans and border closures, the late reception and the use of agricultural inputs such as imported seeds, fertilizers, and pesticides could lead to poor food crop production performances. Another layer of disruption introduced by the mobility restriction measures is the scarcity of agricultural workers, mainly seasonal workers. The lockdown measures and border closures limit seasonal workers' availability to get to the farm on time for planting and harvesting activities. Moreover, most of the imported agricultural inputs travel by air, which the pandemic has heavily impacted. Such transportation disruptions can also negatively affect the food crop production system. This chapter assesses food crop production levels in 2020 -- before the harvesting period -- in all African regions and four staples such as maize, cassava, rice, and wheat. The production levels are predicted using the combination of biogeophysical remote sensing data retrieved from satellite images and machine learning artificial neural networks (ANNs) technique. The remote sensing products are used as input variables and the ANNs as the predictive modeling framework. The input remote sensing products are the Normalized Difference Vegetation Index (NDVI), the daytime Land Surface Temperature (LST), rainfall data, and agricultural lands' Evapotranspiration (ET). The output maps and data are made publicly available on a web-based platform, AAgWa (Africa Agriculture Watch, www.aagwa.org), to facilitate access to such information to policymakers, deciders, and other stakeholders.
Ethical AI for Social Good
The concept of AI for Social Good(AI4SG) is gaining momentum in both information societies and the AI community. Through all the advancement of AI-based solutions, it can solve societal issues effectively. To date, however, there is only a rudimentary grasp of what constitutes AI socially beneficial in principle, what constitutes AI4SG in reality, and what are the policies and regulations needed to ensure it. This paper fills the vacuum by addressing the ethical aspects that are critical for future AI4SG efforts. Some of these characteristics are new to AI, while others have greater importance due to its usage.
Annotation and Classification of Evidence and Reasoning Revisions in Argumentative Writing
Afrin, Tazin, Wang, Elaine, Litman, Diane, Matsumura, Lindsay C., Correnti, Richard
Automated writing evaluation systems can improve students' writing insofar as students attend to the feedback provided and revise their essay drafts in ways aligned with such feedback. Existing research on revision of argumentative writing in such systems, however, has focused on the types of revisions students make (e.g., surface vs. content) rather than the extent to which revisions actually respond to the feedback provided and improve the essay. We introduce an annotation scheme to capture the nature of sentence-level revisions of evidence use and reasoning (the `RER' scheme) and apply it to 5th- and 6th-grade students' argumentative essays. We show that reliable manual annotation can be achieved and that revision annotations correlate with a holistic assessment of essay improvement in line with the feedback provided. Furthermore, we explore the feasibility of automatically classifying revisions according to our scheme.
Fast and Slow Enigmas and Parental Guidance
Goertzel, Zarathustra, Chvalovský, Karel, Jakubův, Jan, Olšák, Miroslav, Urban, Josef
We describe several additions to the ENIGMA system that guides clause selection in the E automated theorem prover. First, we significantly speed up its neural guidance by adding server-based GPU evaluation. The second addition is motivated by fast weight-based rejection filters that are currently used in systems like E and Prover9. Such systems can be made more intelligent by instead training fast versions of ENIGMA that implement more intelligent pre-filtering. This results in combinations of trainable fast and slow thinking that improves over both the fast-only and slow-only methods. The third addition is based on "judging the children by their parents", i.e., possibly rejecting an inference before it produces a clause. This is motivated by standard evolutionary mechanisms, where there is always a cost to producing all possible offsprings in the current population. This saves time by not evaluating all clauses by more expensive methods and provides a complementary view of the generated clauses. The methods are evaluated on a large benchmark coming from the Mizar Mathematical Library, showing good improvements over the state of the art.