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Call of Duty: Vanguard: Video game deploys diversity strategy for different WWII story

USATODAY - Tech Top Stories

The upcoming video game "Call of Duty: Vanguard" transports you back to World War II – but the latest entrant in the multibillion-selling franchises promises different perspectives of the global conflict. That diversity of perspectives is what you see deployed front and center in the main characters in the game, due out Nov. 5 for PlayStation 5, PS4, Xbox Series X/S, Xbox One, and PCs. Arthur Kingsley, who is Black and Russian sniper Lt. Polina Petrova, alongside squad mates Brooklyn-born pilot Wade Jackson, identified as a first-generation American, Australian explosives expert Lucas Riggs, and second-in-command Sgt. Richard Webb, who is white. This team – a precursor to the modern Special Forces units – is assembled for a mission to enter Berlin and thwart a German plan to establish a Fourth Reich.


Anticipation-driven Adaptive Architecture for Assisted Living

arXiv.org Artificial Intelligence

Anticipatory expression underlies human performance. Medical conditions and, especially, aging result in diminished anticipatory action. In order to mitigate the loss, means for engaging still available resources (capabilities) can be provided. In particular, anticipation-driven adaptive environments could be beneficial in medical care, as well as in assisted living for those seeking such assistance. These adaptive environments are conceived to be individualized and individualizable, in order to stimulate independent action instead of creating dependencies.


Accelerating Genetic Programming using GPUs

arXiv.org Artificial Intelligence

Genetic Programming (GP), an evolutionary learning technique, has multiple applications in machine learning such as curve fitting, data modelling, feature selection, classification etc. GP has several inherent parallel steps, making it an ideal candidate for GPU based parallelization. This paper describes a GPU accelerated stack-based variant of the generational GP algorithm which can be used for symbolic regression and binary classification. The selection and evaluation steps of the generational GP algorithm are parallelized using CUDA. We introduce representing candidate solution expressions as prefix lists, which enables evaluation using a fixed-length stack in GPU memory. CUDA based matrix vector operations are also used for computation of the fitness of population programs. We evaluate our algorithm on synthetic datasets for the Pagie Polynomial (ranging in size from $4096$ to $16$ million points), profiling training times of our algorithm with other standard symbolic regression libraries viz. gplearn, TensorGP and KarooGP. In addition, using $6$ large-scale regression and classification datasets usually used for comparing gradient boosting algorithms, we run performance benchmarks on our algorithm and gplearn, profiling the training time, test accuracy, and loss. On an NVIDIA DGX-A100 GPU, our algorithm outperforms all the previously listed frameworks, and in particular, achieves average speedups of $119\times$ and $40\times$ against gplearn on the synthetic and large scale datasets respectively.


Towards Transparent Interactive Semantic Parsing via Step-by-Step Correction

arXiv.org Artificial Intelligence

Existing studies on semantic parsing focus primarily on mapping a natural-language utterance to a corresponding logical form in one turn. However, because natural language can contain a great deal of ambiguity and variability, this is a difficult challenge. In this work, we investigate an interactive semantic parsing framework that explains the predicted logical form step by step in natural language and enables the user to make corrections through natural-language feedback for individual steps. We focus on question answering over knowledge bases (KBQA) as an instantiation of our framework, aiming to increase the transparency of the parsing process and help the user appropriately trust the final answer. To do so, we construct INSPIRED, a crowdsourced dialogue dataset derived from the ComplexWebQuestions dataset. Our experiments show that the interactive framework with human feedback has the potential to greatly improve overall parse accuracy. Furthermore, we develop a pipeline for dialogue simulation to evaluate our framework w.r.t. a variety of state-of-the-art KBQA models without involving further crowdsourcing effort. The results demonstrate that our interactive semantic parsing framework promises to be effective across such models.


Facebook wants machines to see the world through our eyes

#artificialintelligence

For the last two years, Facebook AI Research (FAIR) has worked with 13 universities around the world to assemble the largest ever data set of first-person video--specifically to train deep-learning image-recognition models. AIs trained on the data set will be better at controlling robots that interact with people, or interpreting images from smart glasses. "Machines will be able to help us in our daily lives only if they really understand the world through our eyes," says Kristen Grauman at FAIR, who leads the project. Such tech could support people who need assistance around the home, or guide people in tasks they are learning to complete. "The video in this data set is much closer to how humans observe the world," says Michael Ryoo, a computer vision researcher at Google Brain and Stony Brook University in New York, who is not involved in Ego4D.


US military may get a dog-like robot armed with a sniper rifle

New Scientist

The US military may be getting a dog-like quadruped robot armed with a sniper rifle. The robot, developed by Ghost Robotics of Philadelphia, is a new version of its Vision series of legged robots. The US Air Force is currently testing an unarmed version of these robots for use as perimeter security at the Tyndall Air Force Base in Florida. Ghost Robotics displayed the armed version at the annual meeting of the Association of the United States Army held in Washington DC this week. The robot is fitted with a Special Purpose Unmanned Rifle pod from Sword Defense, with a powerful 6.5mm sniper rifle.


CMU Helps Compile Largest Collection of First-Person Videos

CMU School of Computer Science

Researchers at Carnegie Mellon University helped compile and will have access to the largest collection of point-of-view videos in the world. These videos could enable artificial intelligence to understand the world from a first-person point of view and unlock a new wave of virtual assistants, augmented reality and robotics. Until now, most of the video used to train computer vision models came from the third-person point of view. The first-person, or egocentric, video included in this collection will allow researchers to train computer vision systems to see the world as humans do. "For the first time, we'll have enough data to be able to teach computers to see what we see," said Kris Kitani, an associate research professor in the Robotics Institute who led CMU's efforts to collect data.


Artificial Intelligence (AI) Enabled Drug Discovery and Clinical Trials Market Anticipated to Grow Globally at a CAGR of 23.6% during 2021-26

#artificialintelligence

Dublin, Oct. 11, 2021 (GLOBE NEWSWIRE) -- The "Global Artificial Intelligence (AI) Enabled Drug Discovery and Clinical Trials Market Research Report: Forecast (2021-2026)" report has been added to ResearchAndMarkets.com's offering. The "Global Artificial Intelligence (AI) Enabled Drug Discovery and Clinical Trials Market" is likely to grow at a CAGR of around 23.6% during the forecast period, i.e., 2021-26, says the author. The market growth primarily attributes to the rising demand for reducing the cost of novel drug discovery and their production. Additionally, the adoption of artificial intelligence is significantly increasing, as faster, efficient, and cost-effective drug discovery is gaining momentum amongst the pharmaceutical industry stakeholders. The research report, states that the burgeoning volume of data generated by the molecule screening processes & preclinical studies is another crucial factor fueling the adoption of artificial intelligence, thereby propelling market growth.


Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft

arXiv.org Artificial Intelligence

Mouse dynamics has grown in popularity as a novel irreproducible behavioral biometric. Datasets which contain general unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset produced in 2016 was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull administrative manner as Balabit does may unintentionally homogenize data and is also not representative of realworld application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific users movements and an imposters movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.


GlobalWoZ: Globalizing MultiWoZ to Develop Multilingual Task-Oriented Dialogue Systems

arXiv.org Artificial Intelligence

Much recent progress in task-oriented dialogue (ToD) systems has been driven by available annotation data across multiple domains for training. Over the last few years, there has been a move towards data curation for multilingual ToD systems that are applicable to serve people speaking different languages. However, existing multilingual ToD datasets either have a limited coverage of languages due to the high cost of data curation, or ignore the fact that dialogue entities barely exist in countries speaking these languages. To tackle these limitations, we introduce a novel data curation method that generates GlobalWoZ -- a large-scale multilingual ToD dataset globalized from an English ToD dataset for three unexplored use cases. Our method is based on translating dialogue templates and filling them with local entities in the target-language countries. We release our dataset as well as a set of strong baselines to encourage research on learning multilingual ToD systems for real use cases.