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Proud Trump praises Artemis II crew's epic journey to far side of the Moon and suggests next 'big trip to Mars' as astronauts describe moment they lost contact with NASA for 40 minutes

Daily Mail - Science & tech

He told Mission Control that they saw'an island of terrain completely surrounded by darkness.' 'Up to the north, there is a very nice double crater. It looks like a snowman just sitting there,' he continued. 'On the southern edge, there is a hole.


A Muon-Accelerated Algorithm for Low Separation Rank Tensor Generalized Linear Models

arXiv.org Machine Learning

Tensor-valued data arise naturally in multidimensional signal and imaging problems, such as biomedical imaging. When incorporated into generalized linear models (GLMs), naive vectorization can destroy their multi-way structure and lead to high-dimensional, ill-posed estimation. To address this challenge, Low Separation Rank (LSR) decompositions reduce model complexity by imposing low-rank multilinear structure on the coefficient tensor. A representative approach for estimating LSR-based tensor GLMs (LSR-TGLMs) is the Low Separation Rank Tensor Regression (LSRTR) algorithm, which adopts block coordinate descent and enforces orthogonality of the factor matrices through repeated QR-based projections. However, the repeated projection steps can be computationally demanding and slow convergence. Motivated by the need for scalable estimation and classification from such data, we propose LSRTR-M, which incorporates Muon (MomentUm Orthogonalized by Newton-Schulz) updates into the LSRTR framework. Specifically, LSRTR-M preserves the original block coordinate scheme while replacing the projection-based factor updates with Muon steps. Across synthetic linear, logistic, and Poisson LSR-TGLMs, LSRTR-M converges faster in both iteration count and wall-clock time, while achieving lower normalized estimation and prediction errors. On the Vessel MNIST 3D task, it further improves computational efficiency while maintaining competitive classification performance.


Nearly Optimal Best Arm Identification for Semiparametric Bandits

arXiv.org Machine Learning

We study fixed-confidence Best Arm Identification (BAI) in semiparametric bandits, where rewards are linear in arm features plus an unknown additive baseline shift. Unlike linear-bandit BAI, this setting requires orthogonalized regression, and its instance-optimal sample complexity has remained open. For the transductive setting, we establish an attainable instance-dependent lower bound characterized by the corresponding linear-bandit complexity on shifted features. We then propose a computationally efficient phase-elimination algorithm based on a new $XY$-design for orthogonalized regression. Our analysis yields a nearly optimal high-probability sample-complexity upper bound, up to log factors and an additive $d^2$ term, and experiments on synthetic instances and the Jester dataset show clear gains over prior baselines.


Reinforcement Learning from Human Feedback: A Statistical Perspective

arXiv.org Machine Learning

Reinforcement learning from human feedback (RLHF) has emerged as a central framework for aligning large language models (LLMs) with human preferences. Despite its practical success, RLHF raises fundamental statistical questions because it relies on noisy, subjective, and often heterogeneous feedback to learn reward models and optimize policies. This survey provides a statistical perspective on RLHF, focusing primarily on the LLM alignment setting. We introduce the main components of RLHF, including supervised fine-tuning, reward modeling, and policy optimization, and relate them to familiar statistical ideas such as Bradley-Terry-Luce (BTL) model, latent utility estimation, active learning, experimental design, and uncertainty quantification. We review methods for learning reward functions from pairwise preference data and for optimizing policies through both two-stage RLHF pipelines and emerging one-stage approaches such as direct preference optimization. We further discuss recent extensions including reinforcement learning from AI feedback, inference-time algorithms, and reinforcement learning from verifiable rewards, as well as benchmark datasets, evaluation protocols, and open-source frameworks that support RLHF research. We conclude by highlighting open challenges in RLHF. An accompanying GitHub demo https://github.com/Pangpang-Liu/RLHF_demo illustrates key components of the RLHF pipeline.


Generating DDPM-based Samples from Tilted Distributions

arXiv.org Machine Learning

Given $n$ independent samples from a $d$-dimensional probability distribution, our aim is to generate diffusion-based samples from a distribution obtained by tilting the original, where the degree of tilt is parametrized by $θ\in \mathbb{R}^d$. We define a plug-in estimator and show that it is minimax-optimal. We develop Wasserstein bounds between the distribution of the plug-in estimator and the true distribution as a function of $n$ and $θ$, illustrating regimes where the output and the desired true distribution are close. Further, under some assumptions, we prove the TV-accuracy of running Diffusion on these tilted samples. Our theoretical results are supported by extensive simulations. Applications of our work include finance, weather and climate modelling, and many other domains, where the aim may be to generate samples from a tilted distribution that satisfies practically motivated moment constraints.


Identifying and Estimating Causal Direct Effects Under Unmeasured Confounding

arXiv.org Machine Learning

Causal mediation analysis provides techniques for defining and estimating effects that may be endowed with mechanistic interpretations. With many scientific investigations seeking to address mechanistic questions, causal direct and indirect effects have garnered much attention. The natural direct and indirect effects, the most widely used among such causal mediation estimands, are limited in their practical utility due to stringent identification requirements. Accordingly, considerable effort has been invested in developing alternative direct and indirect effect decompositions with relaxed identification requirements. Such efforts often yield effect definitions with nuanced and challenging interpretations. By contrast, relatively limited attention has been paid to relaxing the identification assumptions of the natural direct and indirect effects. Motivated by a secondary aim of a recent non-randomized vaccine prospective cohort study (NCT05168813), we present a set of relaxed conditions under which the natural direct effect is identifiable in spite of unobserved baseline confounding of the exposure-mediator pathway; we use this result to investigate the effect mediated by putative immune correlates of protection. Relaxing the commonly used but restrictive cross-world counterfactual independence assumption, we discuss strategies for evaluating the natural direct effect in non-randomized settings that arise in the analysis of vaccine studies. We revisit prior studies of semi-parametric efficiency theory to demonstrate the construction of flexible, multiply robust estimators of the natural direct effect and discuss efficient estimation strategies that do not place restrictive modeling assumptions on nuisance functions.


Test-Time Scaling Makes Overtraining Compute-Optimal

arXiv.org Machine Learning

Modern LLMs scale at test-time, e.g. via repeated sampling, where inference cost grows with model size and the number of samples. This creates a trade-off that pretraining scaling laws, such as Chinchilla, do not address. We present Train-to-Test ($T^2$) scaling laws that jointly optimize model size, training tokens, and number of inference samples under fixed end-to-end budgets. $T^2$ modernizes pretraining scaling laws with pass@$k$ modeling used for test-time scaling, then jointly optimizes pretraining and test-time decisions. Forecasts from $T^2$ are robust over distinct modeling approaches: measuring joint scaling effect on the task loss and modeling impact on task accuracy. Across eight downstream tasks, we find that when accounting for inference cost, optimal pretraining decisions shift radically into the overtraining regime, well-outside of the range of standard pretraining scaling suites. We validate our results by pretraining heavily overtrained models in the optimal region that $T^2$ scaling forecasts, confirming their substantially stronger performance compared to pretraining scaling alone. Finally, as frontier LLMs are post-trained, we show that our findings survive the post-training stage, making $T^2$ scaling meaningful in modern deployments.


Regularizing Attention Scores with Bootstrapping

arXiv.org Machine Learning

Vision transformers (ViT) rely on attention mechanism to weigh input features, and therefore attention scores have naturally been considered as explanations for its decision-making process. However, attention scores are almost always non-zero, resulting in noisy and diffused attention maps and limiting interpretability. Can we quantify uncertainty measures of attention scores and obtain regularized attention scores? To this end, we consider attention scores of ViT in a statistical framework where independent noise would lead to insignificant yet non-zero scores. Leveraging statistical learning techniques, we introduce the bootstrapping for attention scores which generates a baseline distribution of attention scores by resampling input features. Such a bootstrap distribution is then used to estimate significances and posterior probabilities of attention scores. In natural and medical images, the proposed \emph{Attention Regularization} approach demonstrates a straightforward removal of spurious attention arising from noise, drastically improving shrinkage and sparsity. Quantitative evaluations are conducted using both simulation and real-world datasets. Our study highlights bootstrapping as a practical regularization tool when using attention scores as explanations for ViT. Code available: https://github.com/ncchung/AttentionRegularization


Caveman casino! Humans began gambling 12,000 YEARS ago, scientists say - as they discover ancient dice in the western Great Plains

Daily Mail - Science & tech

Sydney Sweeney's role is cut from The Devil Wears Prada 2 Driver who hit and killed jogger father-of-two sues victim's estate claiming incident left him with severe PTSD New'Hollywood dose' pill: A-listers hooked on'youth elixir' that dermatologists say is anti-aging, shrinks pores, smooths wrinkles... and even banishes rosacea Alarm over popular new coffee chain invading the US... as experts warn of chilling secret behind its $1.99 brew Vance grounded at White House as Iran peace talks in turmoil and Trump declares: 'I expect to be bombing' Jordon Hudson extends her control over Bill Belichick's empire with secret move that is set to leave his family and friends furious Ark of the Covenant's final resting place pinpointed by archaeologists as fresh search begins Life-threatening cantaloupe recall in four states upgraded to FDA's highest risk level... 'reasonable probability of death' Truth about your Mounjaro injection site: Our expert doctors reveal exactly where you should inject yourself for the best results, what to do if your weight loss has slowed down... and the areas you should NEVER jab Ritzy Bay Area town torn apart after teacher's daughter, 16, crashed car while speeding and killed four friends... then posted a TikTok video that poured fuel on the flames Beloved Republican mayor of small Great Plains town could be deported over'mistake' he insists was an innocent one Humiliating moment runner celebrates winning marathon... only to be pipped at the line by rival in brutal finish The new'posh' drug that's easier to order than Uber Eats - and why all my middle-class friends have ditched booze and cocaine for it: JANA HOCKING Why desperate Fergie's next move will be her biggest bombshell yet... and this is the only thing that can stop her: AMANDA PLATELL RED MORE: Man's best friend has been in Britain for 14,300 years Humans began gambling 12,000 years ago, experts say - after discovering dice that date back to the last Ice Age. A team from Colorado State University have unearthed the earliest evidence of two-sided dice crafted from small pieces of bone. They were originally found at an archaeological site on the western Great Plains of America, predating the current oldest known dice by more than 6,000 years. The discovery indicates that gambling and games of chance have been a persistent feature of North American culture since the end of the last Ice Age, experts say. 'Historians have traditionally treated dice and probability as Old World innovations,' researcher Robert Madden said.


Inverse-Free Sparse Variational Gaussian Processes

arXiv.org Machine Learning

Gaussian processes (GPs) offer appealing properties but are costly to train at scale. Sparse variational GP (SVGP) approximations reduce cost yet still rely on Cholesky decompositions of kernel matrices, ill-suited to low-precision, massively parallel hardware. While one can construct valid variational bounds that rely only on matrix multiplications (matmuls) via an auxiliary matrix parameter, optimising them with off-the-shelf first-order methods is challenging. We make the inverse-free approach practical by proposing a better-conditioned bound and deriving a matmul-only natural-gradient update for the auxiliary parameter, markedly improving stability and convergence. We further provide simple heuristics, such as step-size schedules and stopping criteria, that make the overall optimisation routine fit seamlessly into existing workflows. Across regression and classification benchmarks, we demonstrate that our method 1) serves as a drop-in replacement in SVGP-based models (e.g., deep GPs), 2) recovers similar performance to traditional methods, and 3) can be faster than baselines when well tuned.