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10 Best AI Stocks for 2022

#artificialintelligence

In this article, we discuss the 10 best AI stocks for 2022. If you want to skip our detailed analysis of these stocks, go directly to the 5 Best AI Stocks for 2022. Artificial intelligence is the backbone of a myriad of innovations in today's world such as self-driving cars, high-tech computing, enterprise solutions, and robotics to name a few. AI is also set to play a key role in blockchain technology which forms the basis of the cryptocurrency industry. In addition, AI also played a key role in fighting the spread of COVID-19 from contact tracing to robots and drone deployment to responding to urgent needs in hospitals as well as performing deliveries of food, medications, and equipment.


Google Home, YouTube integrate with Volvo Cars – TechCrunch

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Google unveiled Wednesday at CES 2022 a range of new ways to keep its Android devices connected -- and that includes cars. As more vehicles go electric and automakers evolve into software developers, expect to see more plays directed at turning cars into connected devices. Take Volvo Cars, for instance. The automaker and Google announced at CES 2022 new content and services that will be coming to future Volvo vehicles, including the ability to download and use the YouTube app via Google Play Store and the ability to communicate with the Google Home ecosystem. New Volvo car models are equipped with an Android Automotive operating system and have embedded voice-controlled Google Assistant, Google Play Store, Google Maps and other Google services into its infotainment system.


Knowledge Tracing: A Survey

arXiv.org Artificial Intelligence

Humans ability to transfer knowledge through teaching is one of the essential aspects for human intelligence. A human teacher can track the knowledge of students to customize the teaching on students needs. With the rise of online education platforms, there is a similar need for machines to track the knowledge of students and tailor their learning experience. This is known as the Knowledge Tracing (KT) problem in the literature. Effectively solving the KT problem would unlock the potential of computer-aided education applications such as intelligent tutoring systems, curriculum learning, and learning materials' recommendation. Moreover, from a more general viewpoint, a student may represent any kind of intelligent agents including both human and artificial agents. Thus, the potential of KT can be extended to any machine teaching application scenarios which seek for customizing the learning experience for a student agent (i.e., a machine learning model). In this paper, we provide a comprehensive and systematic review for the KT literature. We cover a broad range of methods starting from the early attempts to the recent state-of-the-art methods using deep learning, while highlighting the theoretical aspects of models and the characteristics of benchmark datasets. Besides these, we shed light on key modelling differences between closely related methods and summarize them in an easy-to-understand format. Finally, we discuss current research gaps in the KT literature and possible future research and application directions.


Artificial Intelligence (AI) in Fintech Market See Huge Growth for New Normal

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Artificial Intelligence (AI) in Fintech Market research is an intelligence report with meticulous efforts undertaken to study the right and valuable information. The data which has been looked upon is done considering both, the existing top players and the upcoming competitors. Business strategies of the key players and the new entering market industries are studied in detail. Well explained SWOT analysis, revenue share and contact information are shared in this report analysis. It also provides market information in terms of development and its capacities.


Google Home, YouTube integrate with Volvo Cars

#artificialintelligence

Google unveiled at CES on Wednesday a range of new ways to keep its Android devices connected, and that includes cars. As more vehicles go electric and automakers evolve into software developers, we can only expect to see more plays directed at turning cars into connected devices. One exemplar of this phenomenon is Volvo Cars, which will launch a direct integration with the Google Home ecosystem in the coming months, both Volvo and Google announced on Wednesday. The integration should allow car owners to turn their car on and off, control the temperature and get car information like battery life by issuing voice commands to Google Assistant-enabled home and mobile devices. Once customers pair their Volvo car to their Google account, they also can talk directly to Google while in their car.


5 charts that show what people around the world think about AI

#artificialintelligence

This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. A new survey has found that 60% of adults around the world expect that products and services using AI will profoundly change their daily life in the next 3-5 years. The same number also agree that AI products and services will make their life easier, but just half say they have more benefits than drawbacks. And, just 50% say they trust companies that use AI as much as they trust other companies. "In order to trust artificial intelligence, people must know and understand exactly what AI is, what it's doing, and its impact," said Kay Firth-Butterfield, Head of Artificial Intelligence and Machine Learning at the World Economic Forum.


Efficient Large-scale Object Counting in Satellite Images with Importance Sampling

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The quantities of physical capital, or object counts, provide important insights into human activities and the socio-economic development of a region. For example, the number of buildings reflects the level of urbanization in a region; the number of brick kilns is related to the level of air pollution, and the number of cars correlates with the poverty level of a region. For example, the Demographic and Health Surveys (DHS) collects population-related statistics of about 90 countries at a cost of 1.9 million dollars over a five-year interval [1]. Recently, object detection in high-resolution satellite imagery has emerged as an alternative to ground-based survey data collection in socioeconomic monitoring tasks like counting brick kilns in Bangladesh [2] and counting solar panels in the U.S. [3]. A common detection-based pipeline [2, 4] to collect object count statistics over a large region exhaustively downloads all satellite images covering the target region, counts the objects in each image using a trained detection model, and takes the summation of counts in all the images to produce a total count.


SpinalNet: Deep Neural Network with Gradual Input

arXiv.org Artificial Intelligence

Deep neural networks (DNNs) have achieved the state of the art performance in numerous fields. However, DNNs need high computation times, and people always expect better performance in a lower computation. Therefore, we study the human somatosensory system and design a neural network (SpinalNet) to achieve higher accuracy with fewer computations. Hidden layers in traditional NNs receive inputs in the previous layer, apply activation function, and then transfer the outcomes to the next layer. In the proposed SpinalNet, each layer is split into three splits: 1) input split, 2) intermediate split, and 3) output split. Input split of each layer receives a part of the inputs. The intermediate split of each layer receives outputs of the intermediate split of the previous layer and outputs of the input split of the current layer. The number of incoming weights becomes significantly lower than traditional DNNs. The SpinalNet can also be used as the fully connected or classification layer of DNN and supports both traditional learning and transfer learning. We observe significant error reductions with lower computational costs in most of the DNNs. Traditional learning on the VGG-5 network with SpinalNet classification layers provided the state-of-the-art (SOTA) performance on QMNIST, Kuzushiji-MNIST, EMNIST (Letters, Digits, and Balanced) datasets. Traditional learning with ImageNet pre-trained initial weights and SpinalNet classification layers provided the SOTA performance on STL-10, Fruits 360, Bird225, and Caltech-101 datasets. The scripts of the proposed SpinalNet are available at the following link: https://github.com/dipuk0506/SpinalNet


Lattice-Based Methods Surpass Sum-of-Squares in Clustering

arXiv.org Machine Learning

Clustering is a fundamental primitive in unsupervised learning which gives rise to a rich class of computationally-challenging inference tasks. In this work, we focus on the canonical task of clustering d-dimensional Gaussian mixtures with unknown (and possibly degenerate) covariance. Recent works (Ghosh et al. '20; Mao, Wein '21; Davis, Diaz, Wang '21) have established lower bounds against the class of low-degree polynomial methods and the sum-of-squares (SoS) hierarchy for recovering certain hidden structures planted in Gaussian clustering instances. Prior work on many similar inference tasks portends that such lower bounds strongly suggest the presence of an inherent statistical-to-computational gap for clustering, that is, a parameter regime where the clustering task is statistically possible but no polynomial-time algorithm succeeds. One special case of the clustering task we consider is equivalent to the problem of finding a planted hypercube vector in an otherwise random subspace. We show that, perhaps surprisingly, this particular clustering model does not exhibit a statistical-to-computational gap, even though the aforementioned low-degree and SoS lower bounds continue to apply in this case. To achieve this, we give a polynomial-time algorithm based on the Lenstra--Lenstra--Lovasz lattice basis reduction method which achieves the statistically-optimal sample complexity of d+1 samples. This result extends the class of problems whose conjectured statistical-to-computational gaps can be "closed" by "brittle" polynomial-time algorithms, highlighting the crucial but subtle role of noise in the onset of statistical-to-computational gaps.


DReyeVR: Democratizing Virtual Reality Driving Simulation for Behavioural & Interaction Research

arXiv.org Artificial Intelligence

Simulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections systems to ensure visual fidelity, full field of view, and immersion. However, similar visual fidelity can be achieved affordably using a virtual reality (VR) based visual interface. We present DReyeVR, an open-source VR based driving simulator platform designed with behavioural and interaction research priorities in mind. DReyeVR (read "driver") is based on Unreal Engine and the CARLA autonomous vehicle simulator and has features such as eye tracking, a functional driving heads-up display (HUD) and vehicle audio, custom definable routes and traffic scenarios, experimental logging, replay capabilities, and compatibility with ROS. We describe the hardware required to deploy this simulator for under $5000$ USD, much cheaper than commercially available simulators. Finally, we describe how DReyeVR may be leveraged to answer an interaction research question in an example scenario.