Africa
CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Khalid, Nasir Mohammad, Xie, Tianhao, Belilovsky, Eugene, Popa, Tiberiu
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain a 3D asset that corresponds to the input text prompt and can be easily deployed into games or modeling applications. We rely only on a pre-trained CLIP model that compares the input text prompt with differentiably rendered images of our 3D model. While previous works have focused on stylization or required training of generative models we perform optimization on mesh parameters directly to generate shape, texture or both. To constrain the optimization to produce plausible meshes and textures we introduce a number of techniques using image augmentations and the use of a pretrained prior that generates CLIP image embeddings given a text embedding.
Ubisoft confirms 'Assassin's Creed Mirage,' a stand-alone title in the Middle East
After plenty of leaks, Ubisoft has confirmed that Assassin's Creed Mirage is the next entry in its long-running series. More details are expected to drop during the Ubisoft Forward event September 10th, but for now we can gleam some tidbits from the announcement image. It shows Basim Ibn Ishaq, a character from the recent Assassin's Creed Valhalla, leaping with his hidden blade in front of the Palace of the Golden Gate in Baghdad (via Polygon). That lines up with previous leaks around the game's setting, which also indicated that Mirage would be a return to stealth gameplay for the series. The new title was originally intended to be DLC for Valhalla, but Bloomberg reports that it was later transformed into a standalone experience to fill out Ubisoft's release schedule. No matter its conception, it's nice to see the series return to its Middle Eastern roots.
Inclusive design will help create AI that works for everyone
Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! A few years ago, a New Jersey man was arrested for shoplifting and spent ten days in jail. He was actually 30 miles away during the time of the incident; police facial recognition software wrongfully identified him. Facial recognition's race and gender failings are well known.
Traversability analysis with vision and terrain probing for safe legged robot navigation
Haddeler, Garen, Yee, Meng, Chuah, null, You, Yangwei, Chan, Jianle, Adiwahono, Albertus H., Yau, Wei Yun, Chew, Chee-Meng
Inspired by human behavior when traveling over unknown terrain, this study proposes the use of probing strategies and integrates them into a traversability analysis framework to address safe navigation on unknown rough terrain. Our framework integrates collapsibility information into our existing traversability analysis, as vision and geometric information alone could be misled by unpredictable non-rigid terrains such as soft soil, bush area, or water puddles. With the new traversability analysis framework, our robot has a more comprehensive assessment of unpredictable terrain, which is critical for its safety in outdoor environments. The pipeline first identifies the terrain's geometric and semantic properties using an RGB-D camera and desired probing locations on questionable terrains. These regions are probed using a force sensor to determine the risk of terrain collapsing when the robot steps over it. This risk is formulated as a collapsibility metric, which estimates an unpredictable region's ground collapsibility. Thereafter, the collapsibility metric, together with geometric and semantic spatial data, is combined and analyzed to produce global and local traversability grid maps. These traversability grid maps tell the robot whether it is safe to step over different regions of the map. The grid maps are then utilized to generate optimal paths for the robot to safely navigate to its goal. Our approach has been successfully verified on a quadrupedal robot in both simulation and real-world experiments.
Unsupervised EHR-based Phenotyping via Matrix and Tensor Decompositions
Becker, Florian, Smilde, Age K., Acar, Evrim
Computational phenotyping allows for unsupervised discovery of subgroups of patients as well as corresponding co-occurring medical conditions from electronic health records (EHR). Typically, EHR data contains demographic information, diagnoses and laboratory results. Discovering (novel) phenotypes has the potential to be of prognostic and therapeutic value. Providing medical practitioners with transparent and interpretable results is an important requirement and an essential part for advancing precision medicine. Low-rank data approximation methods such as matrix (e.g., non-negative matrix factorization) and tensor decompositions (e.g., CANDECOMP/PARAFAC) have demonstrated that they can provide such transparent and interpretable insights. Recent developments have adapted low-rank data approximation methods by incorporating different constraints and regularizations that facilitate interpretability further. In addition, they offer solutions for common challenges within EHR data such as high dimensionality, data sparsity and incompleteness. Especially extracting temporal phenotypes from longitudinal EHR has received much attention in recent years. In this paper, we provide a comprehensive review of low-rank approximation-based approaches for computational phenotyping. The existing literature is categorized into temporal vs. static phenotyping approaches based on matrix vs. tensor decompositions. Furthermore, we outline different approaches for the validation of phenotypes, i.e., the assessment of clinical significance.
Video-Guided Curriculum Learning for Spoken Video Grounding
Xia, Yan, Zhao, Zhou, Ye, Shangwei, Zhao, Yang, Li, Haoyuan, Ren, Yi
In this paper, we introduce a new task, spoken video grounding (SVG), which aims to localize the desired video fragments from spoken language descriptions. Compared with using text, employing audio requires the model to directly exploit the useful phonemes and syllables related to the video from raw speech. Moreover, we randomly add environmental noises to this speech audio, further increasing the difficulty of this task and better simulating real applications. To rectify the discriminative phonemes and extract video-related information from noisy audio, we develop a novel video-guided curriculum learning (VGCL) during the audio pre-training process, which can make use of the vital visual perceptions to help understand the spoken language and suppress the external noise. Considering during inference the model can not obtain ground truth video segments, we design a curriculum strategy that gradually shifts the input video from the ground truth to the entire video content during pre-training. Finally, the model can learn how to extract critical visual information from the entire video clip to help understand the spoken language. In addition, we collect the first large-scale spoken video grounding dataset based on ActivityNet, which is named as ActivityNet Speech dataset. Extensive experiments demonstrate our proposed video-guided curriculum learning can facilitate the pre-training process to obtain a mutual audio encoder, significantly promoting the performance of spoken video grounding tasks. Moreover, we prove that in the case of noisy sound, our model outperforms the method that grounding video with ASR transcripts, further demonstrating the effectiveness of our curriculum strategy.
LCCDE: A Decision-Based Ensemble Framework for Intrusion Detection in The Internet of Vehicles
Yang, Li, Shami, Abdallah, Stevens, Gary, De Rusett, Stephen
Modern vehicles, including autonomous vehicles and connected vehicles, have adopted an increasing variety of functionalities through connections and communications with other vehicles, smart devices, and infrastructures. However, the growing connectivity of the Internet of Vehicles (IoV) also increases the vulnerabilities to network attacks. To protect IoV systems against cyber threats, Intrusion Detection Systems (IDSs) that can identify malicious cyber-attacks have been developed using Machine Learning (ML) approaches. To accurately detect various types of attacks in IoV networks, we propose a novel ensemble IDS framework named Leader Class and Confidence Decision Ensemble (LCCDE). It is constructed by determining the best-performing ML model among three advanced ML algorithms (XGBoost, LightGBM, and CatBoost) for every class or type of attack. The class leader models with their prediction confidence values are then utilized to make accurate decisions regarding the detection of various types of cyber-attacks. Experiments on two public IoV security datasets (Car-Hacking and CICIDS2017 datasets) demonstrate the effectiveness of the proposed LCCDE for intrusion detection on both intra-vehicle and external networks.
Learning Generative Embeddings using an Optimal Subsampling Policy for Tensor Sketching
Bajaj, Chandrajit, Heo, Taemin, Avlur, Rochan
Data tensors of orders 3 and greater are routinely being generated. These data collections are increasingly huge and growing. They are either tensor fields (e.g., images, videos, geographic data) in which each location of data contains important information or permutation invariant general tensors (e.g., unsupervised latent space learning, graph network analysis, recommendation systems, etc.). Directly accessing such large data tensor collections for information has become increasingly prohibitive. We learn approximate full-rank and compact tensor sketches with decompositive representations providing compact space, time and spectral embeddings of both tensor fields (P-SCT) and general tensors (P-SCT-Permute). All subsequent information querying with high accuracy is performed on the generative sketches. We produce optimal rank-r Tucker decompositions of arbitrary order data tensors by building tensor sketches from a sample-efficient sub-sampling of tensor slices. Our sample efficient policy is learned via an adaptable stochastic Thompson sampling using Dirichlet distributions with conjugate priors.
Generalizability of Code Clone Detection on CodeBERT
Sonnekalb, Tim, Gruner, Bernd, Brust, Clemens-Alexander, Mäder, Patrick
Transformer networks such as CodeBERT already achieve outstanding results for code clone detection in benchmark datasets, so one could assume that this task has already been solved. However, code clone detection is not a trivial task. Semantic code clones, in particular, are challenging to detect. We show that the generalizability of CodeBERT decreases by evaluating two different subsets of Java code clones from BigCloneBench. We observe a significant drop in F1 score when we evaluate different code snippets and functionality IDs than those used for model building.
Unsupervised Simplification of Legal Texts
Cemri, Mert, Çukur, Tolga, Koç, Aykut
The processing of legal texts has been developing as an emerging field in natural language processing (NLP). Legal texts contain unique jargon and complex linguistic attributes in vocabulary, semantics, syntax, and morphology. Therefore, the development of text simplification (TS) methods specific to the legal domain is of paramount importance for facilitating comprehension of legal text by ordinary people and providing inputs to high-level models for mainstream legal NLP applications. While a recent study proposed a rule-based TS method for legal text, learning-based TS in the legal domain has not been considered previously. Here we introduce an unsupervised simplification method for legal texts (USLT). USLT performs domain-specific TS by replacing complex words and splitting long sentences. To this end, USLT detects complex words in a sentence, generates candidates via a masked-transformer model, and selects a candidate for substitution based on a rank score. Afterward, USLT recursively decomposes long sentences into a hierarchy of shorter core and context sentences while preserving semantic meaning. We demonstrate that USLT outperforms state-of-the-art domain-general TS methods in text simplicity while keeping the semantics intact.