Africa
Cooperation, Retaliation and Forgiveness in Revision Games
Hao, Dong, Shi, Qi, Su, Jinyan, An, Bo
Revision game is a very new model formulating the real-time situation where players dynamically prepare and revise their actions in advance before a deadline when payoffs are realized. It is at the cutting edge of dynamic game theory and can be applied in many real-world scenarios, such as eBay auction, stock market, election, online games, crowdsourcing, etc. In this work, we novelly identify a class of strategies for revision games which are called Limited Retaliation strategies. An limited retaliation strategy stipulates that, (1) players first follow a recommended cooperative plan; (2) if anyone deviates from the plan, the limited retaliation player retaliates by using the defection action for a limited duration; (3) after the retaliation, the limited retaliation player returns to the cooperative plan. A limited retaliation strategy has three key features. It is cooperative, sustaining a high level of social welfare. It is vengeful, deterring the opponent from betrayal by threatening with a future retaliation. It is yet forgiving, since it resumes cooperation after a proper retaliation. The cooperativeness and vengefulness make it constitute cooperative subgame perfect equilibrium, while the forgiveness makes it tolerate occasional mistakes. limited retaliation strategies show significant advantages over Grim Trigger, which is currently the only known strategy for revision games. Besides its contribution as a new robust and welfare-optimizing equilibrium strategy, our results about limited retaliation strategy can also be used to explain how easy cooperation can happen, and why forgiveness emerges in real-world multi-agent interactions. In addition, limited retaliation strategies are simple to derive and computationally efficient, making it easy for algorithm design and implementation in many multi-agent systems.
Towards Mining Creative Thinking Patterns from Educational Data
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be taught in schools. The use of educational technology to promote creativity is an active study field, as evidenced by several studies linking creativity in the classroom to beneficial learning outcomes. Despite the burgeoning body of research on adaptive technology for education, mining creative thinking patterns from educational data remains a challenging task. In this paper, to address this challenge, we put the first step towards formalizing educational knowledge by constructing a domain-specific Knowledge Base to identify essential concepts, facts, and assumptions in identifying creative patterns. We then introduce a pipeline to contextualize the raw educational data, such as assessments and class activities. Finally, we present a rule-based approach to learning from the Knowledge Base, and facilitate mining creative thinking patterns from contextualized data and knowledge. We evaluate our approach with real-world datasets and highlight how the proposed pipeline can help instructors understand creative thinking patterns from students' activities and assessment tasks.
Parameter Averaging for Feature Ranking
Ucar, Talip, Hajiramezanali, Ehsan
Neural Networks are known to be sensitive to initialisation. The methods that rely on neural networks for feature ranking are not robust since they can have variations in their ranking when the model is initialized and trained with different random seeds. In this work, we introduce a novel method based on parameter averaging to estimate accurate and robust feature importance in tabular data setting, referred as XTab. We first initialize and train multiple instances of a shallow network (referred as local masks) with "different random seeds" for a downstream task. We then obtain a global mask model by "averaging the parameters" of local masks. We show that although the parameter averaging might result in a global model with higher loss, it still leads to the discovery of the ground-truth feature importance more consistently than an individual model does. We conduct extensive experiments on a variety of synthetic and real-world data, demonstrating that the XTab can be used to obtain the global feature importance that is not sensitive to sub-optimal model initialisation.
Graph Neural Network Surrogate for seismic reliability analysis of highway bridge system
Rapid reliability assessment of transportation networks can enhance preparedness, risk mitigation and response management procedures related to these systems. Network reliability approaches commonly consider network-level responses, and due to computational cost do not consider the more detailed node-level responses. In this paper, we propose a rapid seismic reliability assessment approach for bridge networks based on graph neural networks, where node-level connectivities, between points of interest and other nodes, are quantified under probabilistic bridge conditions and earthquake events. Via numerical experiments on transportation systems in California, we demonstrate the accuracy, computational efficiency and robustness of the proposed approach compared to the Monte Carlo approach.
ArgSciChat: A Dataset for Argumentative Dialogues on Scientific Papers
Ruggeri, Federico, Mesgar, Mohsen, Gurevych, Iryna
The applications of conversational agents for scientific disciplines (as expert domains) are understudied due to the lack of dialogue data to train such agents. While most data collection frameworks, such as Amazon Mechanical Turk, foster data collection for generic domains by connecting crowd workers and task designers, these frameworks are not much optimized for data collection in expert domains. Scientists are rarely present in these frameworks due to their limited time budget. Therefore, we introduce a novel framework to collect dialogues between scientists as domain experts on scientific papers. Our framework lets scientists present their scientific papers as groundings for dialogues and participate in dialogue they like its paper title. We use our framework to collect a novel argumentative dialogue dataset, ArgSciChat. It consists of 498 messages collected from 41 dialogues on 20 scientific papers. Alongside extensive analysis on ArgSciChat, we evaluate a recent conversational agent on our dataset. Experimental results show that this agent poorly performs on ArgSciChat, motivating further research on argumentative scientific agents. We release our framework and the dataset.
Inducing Neural Collapse in Imbalanced Learning: Do We Really Need a Learnable Classifier at the End of Deep Neural Network?
Yang, Yibo, Chen, Shixiang, Li, Xiangtai, Xie, Liang, Lin, Zhouchen, Tao, Dacheng
Modern deep neural networks for classification usually jointly learn a backbone for representation and a linear classifier to output the logit of each class. A recent study has shown a phenomenon called neural collapse that the within-class means of features and the classifier vectors converge to the vertices of a simplex equiangular tight frame (ETF) at the terminal phase of training on a balanced dataset. Since the ETF geometric structure maximally separates the pair-wise angles of all classes in the classifier, it is natural to raise the question, why do we spend an effort to learn a classifier when we know its optimal geometric structure? In this paper, we study the potential of learning a neural network for classification with the classifier randomly initialized as an ETF and fixed during training. Our analytical work based on the layer-peeled model indicates that the feature learning with a fixed ETF classifier naturally leads to the neural collapse state even when the dataset is imbalanced among classes. We further show that in this case the cross entropy (CE) loss is not necessary and can be replaced by a simple squared loss that shares the same global optimality but enjoys a better convergence property. Our experimental results show that our method is able to bring significant improvements with faster convergence on multiple imbalanced datasets.
Egocentric Video-Language Pretraining
Lin, Kevin Qinghong, Wang, Alex Jinpeng, Soldan, Mattia, Wray, Michael, Yan, Rui, Xu, Eric Zhongcong, Gao, Difei, Tu, Rongcheng, Zhao, Wenzhe, Kong, Weijie, Cai, Chengfei, Wang, Hongfa, Damen, Dima, Ghanem, Bernard, Liu, Wei, Shou, Mike Zheng
Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person video-text datasets, such as HowTo100M. In this work, we exploit the recently released Ego4D dataset to pioneer Egocentric VLP along three directions. (i) We create EgoClip, a 1st-person video-text pretraining dataset comprising 3.8M clip-text pairs well-chosen from Ego4D, covering a large variety of human daily activities. (ii) We propose a novel pretraining objective, dubbed EgoNCE, which adapts video-text contrastive learning to the egocentric domain by mining egocentric-aware positive and negative samples. (iii) We introduce EgoMCQ, a development benchmark that is close to EgoClip and hence can support effective validation and fast exploration of our design decisions in EgoClip and EgoNCE. Furthermore, we demonstrate strong performance on five egocentric downstream tasks across three datasets: video-text retrieval on EPIC-KITCHENS-100; action recognition on Charades-Ego; natural language query, moment query, and object state change classification on Ego4D challenge benchmarks. The dataset and code are available at https://github.com/showlab/EgoVLP.
Towards visually prompted keyword localisation for zero-resource spoken languages
Nortje, Leanne, Kamper, Herman
Imagine being able to show a system a visual depiction of a keyword and finding spoken utterances that contain this keyword from a zero-resource speech corpus. We formalise this task and call it visually prompted keyword localisation (VPKL): given an image of a keyword, detect and predict where in an utterance the keyword occurs. To do VPKL, we propose a speech-vision model with a novel localising attention mechanism which we train with a new keyword sampling scheme. We show that these innovations give improvements in VPKL over an existing speech-vision model. We also compare to a visual bag-of-words (BoW) model where images are automatically tagged with visual labels and paired with unlabelled speech. Although this visual BoW can be queried directly with a written keyword (while our's takes image queries), our new model still outperforms the visual BoW in both detection and localisation, giving a 16% relative improvement in localisation F1.
Probing Commonsense Knowledge in Pre-trained Language Models with Sense-level Precision and Expanded Vocabulary
Loureiro, Daniel, Jorge, Alípio Mário
Progress on commonsense reasoning is usually measured from performance improvements on Question Answering tasks designed to require commonsense knowledge. However, fine-tuning large Language Models (LMs) on these specific tasks does not directly evaluate commonsense learned during pre-training. The most direct assessments of commonsense knowledge in pre-trained LMs are arguably cloze-style tasks targeting commonsense assertions (e.g., A pen is used for [MASK].). However, this approach is restricted by the LM's vocabulary available for masked predictions, and its precision is subject to the context provided by the assertion. In this work, we present a method for enriching LMs with a grounded sense inventory (i.e., WordNet) available at the vocabulary level, without further training. This modification augments the prediction space of cloze-style prompts to the size of a large ontology while enabling finer-grained (sense-level) queries and predictions. In order to evaluate LMs with higher precision, we propose SenseLAMA, a cloze-style task featuring verbalized relations from disambiguated triples sourced from WordNet, WikiData, and ConceptNet. Applying our method to BERT, producing a WordNet-enriched version named SynBERT, we find that LMs can learn non-trivial commonsense knowledge from self-supervision, covering numerous relations, and more effectively than comparable similarity-based approaches.
Subword Segmental Language Modelling for Nguni Languages
Subwords have become the standard units of text in NLP, enabling efficient open-vocabulary models. With algorithms like byte-pair encoding (BPE), subword segmentation is viewed as a preprocessing step applied to the corpus before training. This can lead to sub-optimal segmentations for low-resource languages with complex morphologies. We propose a subword segmental language model (SSLM) that learns how to segment words while being trained for autoregressive language modelling. By unifying subword segmentation and language modelling, our model learns subwords that optimise LM performance. We train our model on the 4 Nguni languages of South Africa. These are low-resource agglutinative languages, so subword information is critical. As an LM, SSLM outperforms existing approaches such as BPE-based models on average across the 4 languages. Furthermore, it outperforms standard subword segmenters on unsupervised morphological segmentation. We also train our model as a word-level sequence model, resulting in an unsupervised morphological segmenter that outperforms existing methods by a large margin for all 4 languages. Our results show that learning subword segmentation is an effective alternative to existing subword segmenters, enabling the model to discover morpheme-like subwords that improve its LM capabilities.