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Palm up: Playing in the Latent Manifold for Unsupervised Pretraining

arXiv.org Artificial Intelligence

Large and diverse datasets have been the cornerstones of many impressive advancements in artificial intelligence. Intelligent creatures, however, learn by interacting with the environment, which changes the input sensory signals and the state of the environment. In this work, we aim to bring the best of both worlds and propose an algorithm that exhibits an exploratory behavior whilst it utilizes large diverse datasets. Our key idea is to leverage deep generative models that are pretrained on static datasets and introduce a dynamic model in the latent space. The transition dynamics simply mixes an action and a random sampled latent. It then applies an exponential moving average for temporal persistency, the resulting latent is decoded to image using pretrained generator. We then employ an unsupervised reinforcement learning algorithm to explore in this environment and perform unsupervised representation learning on the collected data. We further leverage the temporal information of this data to pair data points as a natural supervision for representation learning. Our experiments suggest that the learned representations can be successfully transferred to downstream tasks in both vision and reinforcement learning domains.


University of Cape Town's WMT22 System: Multilingual Machine Translation for Southern African Languages

arXiv.org Artificial Intelligence

The paper describes the University of Cape Town's submission to the constrained track of the WMT22 Shared Task: Large-Scale Machine Translation Evaluation for African Languages. Our system is a single multilingual translation model that translates between English and 8 South / South East African Languages, as well as between specific pairs of the African languages. We used several techniques suited for low-resource machine translation (MT), including overlap BPE, back-translation, synthetic training data generation, and adding more translation directions during training. Our results show the value of these techniques, especially for directions where very little or no bilingual training data is available.


K-LITE: Learning Transferable Visual Models with External Knowledge

arXiv.org Artificial Intelligence

The new generation of state-of-the-art computer vision systems are trained from natural language supervision, ranging from simple object category names to descriptive captions. This form of supervision ensures high generality and usability of the learned visual models, due to the broad concept coverage achieved via large-scale data collection process. Alternatively, we argue that learning with external knowledge is a promising way which leverages a much more structured source of supervision and offers sample efficiency. We propose K-LITE, a simple strategy to leverage external knowledge for building transferable visual systems: In training, it enriches entities in text with WordNet and Wiktionary knowledge, leading to an efficient and scalable approach to learning image representations that uses knowledge about the visual concepts. In evaluation, the text is also augmented with external knowledge and then used to reference learned visual concepts (or describe new ones) to enable zero-shot and few-shot transfer of the pre-trained models. We study the performance of K-LITE on two important computer vision problems, image classification and object detection, benchmarking on 20 and 13 different existing datasets, respectively. The proposed knowledge-augmented models show significant improvement in transfer learning performance over existing methods. Our code is available at https://github.com/microsoft/klite.


Non-Autoregressive Neural Machine Translation: A Call for Clarity

arXiv.org Artificial Intelligence

Non-autoregressive approaches aim to improve the inference speed of translation models by only requiring a single forward pass to generate the output sequence instead of iteratively producing each predicted token. Consequently, their translation quality still tends to be inferior to their autoregressive counterparts due to several issues involving output token interdependence. In this work, we take a step back and revisit several techniques that have been proposed for improving non-autoregressive translation models and compare their combined translation quality and speed implications under third-party testing environments. We provide novel insights for establishing strong baselines using length prediction or CTC-based architecture variants and contribute standardized BLEU, chrF++, and TER scores using sacreBLEU on four translation tasks, which crucially have been missing as inconsistencies in the use of tokenized BLEU lead to deviations of up to 1.7 BLEU points. Our open-sourced code is integrated into fairseq for reproducibility.


The MuSe 2022 Multimodal Sentiment Analysis Challenge: Humor, Emotional Reactions, and Stress

arXiv.org Artificial Intelligence

The Multimodal Sentiment Analysis Challenge (MuSe) 2022 is dedicated to multimodal sentiment and emotion recognition. For this year's challenge, we feature three datasets: (i) the Passau Spontaneous Football Coach Humor (Passau-SFCH) dataset that contains audio-visual recordings of German football coaches, labelled for the presence of humour; (ii) the Hume-Reaction dataset in which reactions of individuals to emotional stimuli have been annotated with respect to seven emotional expression intensities, and (iii) the Ulm-Trier Social Stress Test (Ulm-TSST) dataset comprising of audio-visual data labelled with continuous emotion values (arousal and valence) of people in stressful dispositions. Using the introduced datasets, MuSe 2022 2022 addresses three contemporary affective computing problems: in the Humor Detection Sub-Challenge (MuSe-Humor), spontaneous humour has to be recognised; in the Emotional Reactions Sub-Challenge (MuSe-Reaction), seven fine-grained `in-the-wild' emotions have to be predicted; and in the Emotional Stress Sub-Challenge (MuSe-Stress), a continuous prediction of stressed emotion values is featured. The challenge is designed to attract different research communities, encouraging a fusion of their disciplines. Mainly, MuSe 2022 targets the communities of audio-visual emotion recognition, health informatics, and symbolic sentiment analysis. This baseline paper describes the datasets as well as the feature sets extracted from them. A recurrent neural network with LSTM cells is used to set competitive baseline results on the test partitions for each sub-challenge. We report an Area Under the Curve (AUC) of .8480 for MuSe-Humor; .2801 mean (from 7-classes) Pearson's Correlations Coefficient for MuSe-Reaction, as well as .4931 Concordance Correlation Coefficient (CCC) and .4761 for valence and arousal in MuSe-Stress, respectively.


Detecting Unintended Social Bias in Toxic Language Datasets

arXiv.org Artificial Intelligence

Warning: This paper has contents which may be offensive, or upsetting however this cannot be avoided owing to the nature of the work. With the rise of online hate speech, automatic detection of Hate Speech, Offensive texts as a natural language processing task is getting popular. However, very little research has been done to detect unintended social bias from these toxic language datasets. This paper introduces a new dataset ToxicBias curated from the existing dataset of Kaggle competition named "Jigsaw Unintended Bias in Toxicity Classification". We aim to detect Figure 1: An illustrative example of ToxicBias. During social biases, their categories, and targeted the annotation process, hate speech/offensive text groups. The dataset contains instances annotated is provided without context. Annotators are asked to for five different bias categories, viz., mark it as biased/neutral and to provide category, target, gender, race/ethnicity, religion, political, and and implication if it has biases.


Maestro-U: Leveraging joint speech-text representation learning for zero supervised speech ASR

arXiv.org Artificial Intelligence

Training state-of-the-art Automated Speech Recognition (ASR) models typically requires a substantial amount of transcribed speech. In this work, we demonstrate that a modality-matched joint speech and text model can be leveraged to train a massively multilingual ASR model without any supervised (manually transcribed) speech for some languages. This paper explores the use of jointly learnt speech and text representations in a massively multilingual, zero supervised speech, real-world setting to expand the set of languages covered by ASR with only unlabeled speech and text in the target languages. Using the FLEURS dataset, we define the task to cover $102$ languages, where transcribed speech is available in $52$ of these languages and can be used to improve end-to-end ASR quality on the remaining $50$. First, we show that by combining speech representations with byte-level text representations and use of language embeddings, we can dramatically reduce the Character Error Rate (CER) on languages with no supervised speech from 64.8\% to 30.8\%, a relative reduction of 53\%. Second, using a subset of South Asian languages we show that Maestro-U can promote knowledge transfer from languages with supervised speech even when there is limited to no graphemic overlap. Overall, Maestro-U closes the gap to oracle performance by 68.5\% relative and reduces the CER of 19 languages below 15\%.


Towards Disturbance-Free Visual Mobile Manipulation

arXiv.org Artificial Intelligence

Deep reinforcement learning has shown promising results on an abundance of robotic tasks in simulation, including visual navigation and manipulation. Prior work generally aims to build embodied agents that solve their assigned tasks as quickly as possible, while largely ignoring the problems caused by collision with objects during interaction. This lack of prioritization is understandable: there is no inherent cost in breaking virtual objects. As a result, "well-trained" agents frequently collide with objects before achieving their primary goals, a behavior that would be catastrophic in the real world. In this paper, we study the problem of training agents to complete the task of visual mobile manipulation in the ManipulaTHOR environment while avoiding unnecessary collision (disturbance) with objects. We formulate disturbance avoidance as a penalty term in the reward function, but find that directly training with such penalized rewards often results in agents being unable to escape poor local optima. Instead, we propose a two-stage training curriculum where an agent is first allowed to freely explore and build basic competencies without penalization, after which a disturbance penalty is introduced to refine the agent's behavior. Results on testing scenes show that our curriculum not only avoids these poor local optima, but also leads to 10% absolute gains in success rate without disturbance, compared to our state-of-the-art baselines. Moreover, our curriculum is significantly more performant than a safe RL algorithm that casts collision avoidance as a constraint. Finally, we propose a novel disturbance-prediction auxiliary task that accelerates learning.


A Template-based Method for Constrained Neural Machine Translation

arXiv.org Artificial Intelligence

Machine translation systems are expected to cope with various types of constraints in many practical scenarios. While neural machine translation (NMT) has achieved strong performance in unconstrained cases, it is non-trivial to impose pre-specified constraints into the translation process of NMT models. Although many approaches have been proposed to address this issue, most existing methods can not satisfy the following three desiderata at the same time: (1) high translation quality, (2) high match accuracy, and (3) low latency. In this work, we propose a template-based method that can yield results with high translation quality and match accuracy and the inference speed of our method is comparable with unconstrained NMT models. Our basic idea is to rearrange the generation of constrained and unconstrained tokens through a template. Our method does not require any changes in the model architecture and the decoding algorithm. Experimental results show that the proposed template-based approach can outperform several representative baselines in both lexically and structurally constrained translation tasks.


Bootstrapping NLP tools across low-resourced African languages: an overview and prospects

arXiv.org Artificial Intelligence

Computing and Internet access are substantially growing markets in Southern Africa, which brings with it increasing demands for local content and tools in indigenous African languages. Since most of those languages are low-resourced, efforts have gone into the notion of bootstrapping tools for one African language from another. This paper provides an overview of these efforts for Niger-Congo B (`Bantu') languages. Bootstrapping grammars for geographically distant languages has been shown to still have positive outcomes for morphology and rules or grammar-based natural language generation. Bootstrapping with data-driven approaches to NLP tasks is difficult to use meaningfully regardless geographic proximity, which is largely due to lexical diversity due to both orthography and vocabulary. Cladistic approaches in comparative linguistics may inform bootstrapping strategies and similarity measures might serve as proxy for bootstrapping potential as well, with both fertile ground for further research.