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 Africa


Fine-grained Population Mapping from Coarse Census Counts and Open Geodata

arXiv.org Artificial Intelligence

Fine-grained population maps are needed in several domains, like urban planning, environmental monitoring, public health, and humanitarian operations. Unfortunately, in many countries only aggregate census counts over large spatial units are collected, moreover, these are not always up-to-date. We present POMELO, a deep learning model that employs coarse census counts and open geodata to estimate fine-grained population maps with 100m ground sampling distance. Moreover, the model can also estimate population numbers when no census counts at all are available, by generalizing across countries. In a series of experiments for several countries in sub-Saharan Africa, the maps produced with POMELOare in good agreement with the most detailed available reference counts: disaggregation of coarse census counts reaches R2 values of 85-89%; unconstrained prediction in the absence of any counts reaches 48-69%.


MicroISP: Processing 32MP Photos on Mobile Devices with Deep Learning

arXiv.org Artificial Intelligence

While neural networks-based photo processing solutions can provide a better image quality compared to the traditional ISP systems, their application to mobile devices is still very limited due to their very high computational complexity. In this paper, we present a novel MicroISP model designed specifically for edge devices, taking into account their computational and memory limitations. The proposed solution is capable of processing up to 32MP photos on recent smartphones using the standard mobile ML libraries and requiring less than 1 second to perform the inference, while for FullHD images it achieves real-time performance. The architecture of the model is flexible, allowing to adjust its complexity to devices of different computational power. To evaluate the performance of the model, we collected a novel Fujifilm UltraISP dataset consisting of thousands of paired photos captured with a normal mobile camera sensor and a professional 102MP medium-format FujiFilm GFX100 camera. The experiments demonstrated that, despite its compact size, the MicroISP model is able to provide comparable or better visual results than the traditional mobile ISP systems, while outperforming the previously proposed efficient deep learning based solutions. Finally, this model is also compatible with the latest mobile AI accelerators, achieving good runtime and low power consumption on smartphone NPUs and APUs. The code, dataset and pre-trained models are available on the project website: https://people.ee.ethz.ch/~ihnatova/microisp.html


Pseudo-Riemannian Graph Convolutional Networks

arXiv.org Artificial Intelligence

Graph convolutional networks (GCNs) are powerful frameworks for learning embeddings of graph-structured data. GCNs are traditionally studied through the lens of Euclidean geometry. Recent works find that non-Euclidean Riemannian manifolds provide specific inductive biases for embedding hierarchical or spherical data. However, they cannot align well with data of mixed graph topologies. We consider a larger class of pseudo-Riemannian manifolds that generalize hyperboloid and sphere. We develop new geodesic tools that allow for extending neural network operations into geodesically disconnected pseudo-Riemannian manifolds. As a consequence, we derive a pseudo-Riemannian GCN that models data in pseudo-Riemannian manifolds of constant nonzero curvature in the context of graph neural networks. Our method provides a geometric inductive bias that is sufficiently flexible to model mixed heterogeneous topologies like hierarchical graphs with cycles. We demonstrate the representational capabilities of this method by applying it to the tasks of graph reconstruction, node classification and link prediction on a series of standard graphs with mixed topologies. Empirical results demonstrate that our method outperforms Riemannian counterparts when embedding graphs of complex topologies.


Learning advisor networks for noisy image classification

arXiv.org Artificial Intelligence

In this paper, we introduced the novel concept of advisor network to address the problem of noisy labels in image classification. Deep neural networks (DNN) are prone to performance reduction and overfitting problems on training data with noisy annotations. Weighting loss methods aim to mitigate the influence of noisy labels during the training, completely removing their contribution. This discarding process prevents DNNs from learning wrong associations between images and their correct labels but reduces the amount of data used, especially when most of the samples have noisy labels. Differently, our method weighs the feature extracted directly from the classifier without altering the loss value of each data. The advisor helps to focus only on some part of the information present in mislabeled examples, allowing the classifier to leverage that data as well. We trained it with a meta-learning strategy so that it can adapt throughout the training of the main model. We tested our method on CIFAR10 and CIFAR100 with synthetic noise, and on Clothing1M which contains real-world noise, reporting state-of-the-art results.


Minimalist Data Wrangling with Python

arXiv.org Artificial Intelligence

Minimalist Data Wrangling with Python is envisaged as a student's first introduction to data science, providing a high-level overview as well as discussing key concepts in detail. We explore methods for cleaning data gathered from different sources, transforming, selecting, and extracting features, performing exploratory data analysis and dimensionality reduction, identifying naturally occurring data clusters, modelling patterns in data, comparing data between groups, and reporting the results. This textbook is a non-profit project. Its online and PDF versions are freely available at https://datawranglingpy.gagolewski.com/.


Scientia Potentia Est -- On the Role of Knowledge in Computational Argumentation

arXiv.org Artificial Intelligence

Despite extensive research efforts in recent years, computational argumentation (CA) remains one of the most challenging areas of natural language processing. The reason for this is the inherent complexity of the cognitive processes behind human argumentation, which integrate a plethora of different types of knowledge, ranging from topic-specific facts and common sense to rhetorical knowledge. The integration of knowledge from such a wide range in CA requires modeling capabilities far beyond many other natural language understanding tasks. Existing research on mining, assessing, reasoning over, and generating arguments largely acknowledges that much more knowledge is needed to accurately model argumentation computationally. However, a systematic overview of the types of knowledge introduced in existing CA models is missing, hindering targeted progress in the field. Adopting the operational definition of knowledge as any task-relevant normative information not provided as input, the survey paper at hand fills this gap by (1) proposing a taxonomy of types of knowledge required in CA tasks, (2) systematizing the large body of CA work according to the reliance on and exploitation of these knowledge types for the four main research areas in CA, and (3) outlining and discussing directions for future research efforts in CA.


Learning to Follow Instructions in Text-Based Games

arXiv.org Artificial Intelligence

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.


Towards edible drones for rescue missions: design and flight of nutritional wings

arXiv.org Artificial Intelligence

Drones have shown to be useful aerial vehicles for unmanned transport missions such as food and medical supply delivery. This can be leveraged to deliver life-saving nutrition and medicine for people in emergency situations. However, commercial drones can generally only carry 10 % - 30 % of their own mass as payload, which limits the amount of food delivery in a single flight. One novel solution to noticeably increase the food-carrying ratio of a drone, is recreating some structures of a drone, such as the wings, with edible materials. We thus propose a drone, which is no longer only a food transporting aircraft, but itself is partially edible, increasing its food-carrying mass ratio to 50 %, owing to its edible wings. Furthermore, should the edible drone be left behind in the environment after performing its task in an emergency situation, it will be more biodegradable than its non-edible counterpart, leaving less waste in the environment. Here we describe the choice of materials and scalable design of edible wings, and validate the method in a flight-capable prototype that can provide 300 kcal and carry a payload of 80 g of water.


Eliciting Knowledge from Large Pre-Trained Models for Unsupervised Knowledge-Grounded Conversation

arXiv.org Artificial Intelligence

Recent advances in large-scale pre-training provide large models with the potential to learn knowledge from the raw text. It is thus natural to ask whether it is possible to leverage these large models as knowledge bases for downstream tasks. In this work, we answer the aforementioned question in unsupervised knowledge-grounded conversation. We explore various methods that best elicit knowledge from large models. Our human study indicates that, though hallucinations exist, large models post the unique advantage of being able to output common sense and summarize facts that cannot be directly retrieved from the search engine. To better exploit such generated knowledge in dialogue generation, we treat the generated knowledge as a noisy knowledge source and propose the posterior-based reweighing as well as the noisy training strategy. Empirical results on two benchmarks show advantages over the state-of-the-art methods.


Gradient-Based Constrained Sampling from Language Models

arXiv.org Artificial Intelligence

Large pretrained language models generate fluent text but are notoriously hard to controllably sample from. In this work, we study constrained sampling from such language models: generating text that satisfies user-defined constraints, while maintaining fluency and the model's performance in a downstream task. We propose MuCoLa -- a sampling procedure that combines the log-likelihood of the language model with arbitrary (differentiable) constraints in a single energy function, and then generates samples in a non-autoregressive manner. Specifically, it initializes the entire output sequence with noise and follows a Markov chain defined by Langevin Dynamics using the gradients of the energy function. We evaluate MuCoLa on text generation with soft and hard constraints as well as their combinations obtaining significant improvements over competitive baselines for toxicity avoidance, sentiment control, and keyword-guided generation.