Africa
Drone advances in Ukraine could bring dawn of killer robots
Drone advances in Ukraine have accelerated a long-anticipated technology trend that could soon bring the world's first fully autonomous fighting robots to the battlefield, inaugurating a new age of warfare. The longer the war lasts, the more likely it becomes that drones will be used to identify, select and attack targets without help from humans, according to military analysts, combatants and artificial intelligence researchers. That would mark a revolution in military technology as profound as the introduction of the machine gun. Ukraine already has semi-autonomous attack drones and counter-drone weapons endowed with AI. Russia also claims to possess AI weaponry, though the claims are unproven.
Triple-stream Deep Metric Learning of Great Ape Behavioural Actions
Brookes, Otto, Mirmehdi, Majid, Kühl, Hjalmar, Burghardt, Tilo
We propose the first metric learning system for the recognition of great ape behavioural actions. Our proposed triple stream embedding architecture works on camera trap videos taken directly in the wild and demonstrates that the utilisation of an explicit DensePose-C chimpanzee body part segmentation stream effectively complements traditional RGB appearance and optical flow streams. We evaluate system variants with different feature fusion techniques and long-tail recognition approaches. Results and ablations show performance improvements of ~12% in top-1 accuracy over previous results achieved on the PanAf-500 dataset containing 180,000 manually annotated frames across nine behavioural actions. Furthermore, we provide a qualitative analysis of our findings and augment the metric learning system with long-tail recognition techniques showing that average per class accuracy -- critical in the domain -- can be improved by ~23% compared to the literature on that dataset. Finally, since our embedding spaces are constructed as metric, we provide first data-driven visualisations of the great ape behavioural action spaces revealing emerging geometry and topology. We hope that the work sparks further interest in this vital application area of computer vision for the benefit of endangered great apes.
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Zakaria, Yahia, Fayek, Magda, Hadhoud, Mayada
A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped rewards, which guides the generator to achieve subgoals towards level playability, but they consume effort to design and require game-specific domain knowledge. This paper proposes a novel approach to train generators without datasets or shaped rewards by learning at multiple level sizes starting from small sizes and up to the desired sizes. The denser feedback at small sizes negates the need for shaped rewards. Additionally, the generators learn to build levels at various sizes, including sizes they were not trained for. We apply our approach to train recurrent auto-regressive generative flow networks (GFlowNets) for controllable level generation. We also adapt diversity sampling to be compatible with GFlowNets. The results show that our generators create diverse playable levels at various sizes for Sokoban, Zelda, and Danger Dave. When compared with controllable reinforcement learning level generators for Sokoban, the results show that our generators achieve better controllability and competitive diversity, while being 9x faster at training and level generation.
SAIDS: A Novel Approach for Sentiment Analysis Informed of Dialect and Sarcasm
Kaseb, Abdelrahman, Farouk, Mona
Sentiment analysis becomes an essential part of every social network, as it enables decision-makers to know more about users' opinions in almost all life aspects. Despite its importance, there are multiple issues it encounters like the sentiment of the sarcastic text which is one of the main challenges of sentiment analysis. This paper tackles this challenge by introducing a novel system (SAIDS) that predicts the sentiment, sarcasm and dialect of Arabic tweets. SAIDS uses its prediction of sarcasm and dialect as known information to predict the sentiment. It uses MARBERT as a language model to generate sentence embedding, then passes it to the sarcasm and dialect models, and then the outputs of the three models are concatenated and passed to the sentiment analysis model. Multiple system design setups were experimented with and reported. SAIDS was applied to the ArSarcasm-v2 dataset where it outperforms the state-of-the-art model for the sentiment analysis task. By training all tasks together, SAIDS achieves results of 75.98 FPN, 59.09 F1-score and 71.13 F1-score for sentiment analysis, sarcasm detection, and dialect identification respectively. The system design can be used to enhance the performance of any task which is dependent on other tasks.
Building a Parallel Corpus and Training Translation Models Between Luganda and English
Kimera, Richard, Rim, Daniela N., Choi, Heeyoul
Neural machine translation (NMT) has achieved great successes with large datasets, so NMT is more premised on high-resource languages. This continuously underpins the low resource languages such as Luganda due to the lack of high-quality parallel corpora, so even 'Google translate' does not serve Luganda at the time of this writing. In this paper, we build a parallel corpus with 41,070 pairwise sentences for Luganda and English which is based on three different open-sourced corpora. Then, we train NMT models with hyper-parameter search on the dataset. Experiments gave us a BLEU score of 21.28 from Luganda to English and 17.47 from English to Luganda. Some translation examples show high quality of the translation. We believe that our model is the first Luganda-English NMT model. The bilingual dataset we built will be available to the public.
Evaluating counterfactual explanations using Pearl's counterfactual method
Counterfactual explanations (CEs) are methods for generating an alternative scenario that produces a different desirable outcome. For example, if a student is predicted to fail a course, then counterfactual explanations can provide the student with alternate ways so that they would be predicted to pass. The applications are many. However, CEs are currently generated from machine learning models that do not necessarily take into account the true causal structure in the data. By doing this, bias can be introduced into the CE quantities. I propose in this study to test the CEs using Judea Pearl's method of computing counterfactuals which has thus far, surprisingly, not been seen in the counterfactual explanation (CE) literature. I furthermore evaluate these CEs on three different causal structures to show how the true underlying causal structure affects the CEs that are generated. This study presented a method of evaluating CEs using Pearl's method and it showed, (although using a limited sample size), that thirty percent of the CEs conflicted with those computed by Pearl's method. This shows that we cannot simply trust CEs and it is vital for us to know the true causal structure before we blindly compute counterfactuals using the original machine learning model.
Multi-Vehicle Trajectory Prediction at Intersections using State and Intention Information
Zhu, Dekai, Khan, Qadeer, Cremers, Daniel
Traditional approaches to prediction of future trajectory of road agents rely on knowing information about their past trajectory. This work rather relies only on having knowledge of the current state and intended direction to make predictions for multiple vehicles at intersections. Furthermore, message passing of this information between the vehicles provides each one of them a more holistic overview of the environment allowing for a more informed prediction. This is done by training a neural network which takes the state and intent of the multiple vehicles to predict their future trajectory. Using the intention as an input allows our approach to be extended to additionally control the multiple vehicles to drive towards desired paths. Experimental results demonstrate the robustness of our approach both in terms of trajectory prediction and vehicle control at intersections. The complete training and evaluation code for this work is available here: \url{https://github.com/Dekai21/Multi_Agent_Intersection}.
Witscript 3: A Hybrid AI System for Improvising Jokes in a Conversation
Previous papers presented Witscript and Witscript 2, AI systems for improvising jokes in a conversation. Witscript generates jokes that rely on wordplay, whereas the jokes generated by Witscript 2 rely on common sense. This paper extends that earlier work by presenting Witscript 3, which generates joke candidates using three joke production mechanisms and then selects the best candidate to output. Like Witscript and Witscript 2, Witscript 3 is based on humor algorithms created by an expert comedy writer. Human evaluators judged Witscript 3's responses to input sentences to be jokes 44% of the time. This is evidence that Witscript 3 represents another step toward giving a chatbot a humanlike sense of humor.
Towards Less Constrained Macro-Neural Architecture Search
Lopes, Vasco, Alexandre, Luís A.
Networks found with Neural Architecture Search (NAS) achieve state-of-the-art performance in a variety of tasks, out-performing human-designed networks. However, most NAS methods heavily rely on human-defined assumptions that constrain the search: architecture's outer-skeletons, number of layers, parameter heuristics and search spaces. Additionally, common search spaces consist of repeatable modules (cells) instead of fully exploring the architecture's search space by designing entire architectures (macro-search). Imposing such constraints requires deep human expertise and restricts the search to pre-defined settings. In this paper, we propose LCMNAS, a method that pushes NAS to less constrained search spaces by performing macro-search without relying on pre-defined heuristics or bounded search spaces. LCMNAS introduces three components for the NAS pipeline: i) a method that leverages information about well-known architectures to autonomously generate complex search spaces based on Weighted Directed Graphs with hidden properties, ii) an evolutionary search strategy that generates complete architectures from scratch, and iii) a mixed-performance estimation approach that combines information about architectures at initialization stage and lower fidelity estimates to infer their trainability and capacity to model complex functions. We present experiments in 13 different data sets showing that LCMNAS is capable of generating both cell and macro-based architectures with minimal GPU computation and state-of-the-art results. More, we conduct extensive studies on the importance of different NAS components in both cell and macro-based settings. Code for reproducibility is public at https://github.com/VascoLopes/LCMNAS.
Facilitating Contrastive Learning of Discourse Relational Senses by Exploiting the Hierarchy of Sense Relations
Implicit discourse relation recognition is a challenging task that involves identifying the sense or senses that hold between two adjacent spans of text, in the absence of an explicit connective between them. In both PDTB-2 and PDTB-3, discourse relational senses are organized into a three-level hierarchy ranging from four broad top-level senses, to more specific senses below them. Most previous work on implicit discourse relation recognition have used the sense hierarchy simply to indicate what sense labels were available. Here we do more -- incorporating the sense hierarchy into the recognition process itself and using it to select the negative examples used in contrastive learning. With no additional effort, the approach achieves state-of-the-art performance on the task.